public void OnClickButton() { //buttonHP -= clickUpgrade.upgradePower * clickUpgrade.upgradeLevel + 1; clickUpgrade.DoDamageTo(health); //aca el +1 no esta siendo aplicado, pero si tuvieramos una interfaz, el clickUpgrade podria //implementar el DoDamageTo() de una forma distinta q los otros objetos Upgrade if (buttonHP <= 0) { ButtonDies(); } }
void Update() { /* * reemplazo esto: * money.currencyAmount += productionUpgrade1.upgradeLevel * productionUpgrade1.upgradePower; * * por esto: */ money.ReceiveUpgrade(productionUpgrade1); //idle money 1 money.ReceiveUpgrade(productionUpgrade2); //no hay necesidad de acceder a el nombre, es mas entendible el codigo asi y el toString esta demas, el "+" lo hace solo. currency1DisplayText.text = "Money" + ": " + Math.Floor(money.currencyAmount); currency2DisplayText.text = "Weapon Parts" + ": " + Math.Floor(weaponParts.currencyAmount); /* * reemplazo esto: * buttonHP -= automaticWeaponUpgrade.upgradeLevel * automaticWeaponUpgrade.upgradePower; * * por esto: */ automaticWeaponUpgrade.DoDamageTo(health); //idle HP damage buttonHPText.text = "The Button has " + Math.Floor(health.getCurrentHealth()) + " HP remaining"; }