public SubmoduleEntry(string name, string path, URIish url, UpdateMethod update) { Name = name; Path = path; Url = url; Update = update; }
public FileTreeItem(FileInfo fileInfo, UpdateMethod method, FileVerificationLevel level, string relativePath, string flag) { FileInfo = fileInfo; RelativePath = relativePath; _updateMethod = method; _verificationLevel = level; _flag = flag; }
/// <summary> /// 发送一个重要的异步Event,这个Event必定在下一帧发给Listener /// TODO 之后还会写一个 SendMinorAsync 用来发送不重要的Event /// </summary> public void SendMajorAsync(int eventId , IUserData userData , UpdateMethod updateMethod) { lock (m_MajorEventCache) { m_MajorEventCache .Enqueue(m_EventItemPool.Alloc().SetData(eventId, userData, updateMethod)); } }
internal Particle2 UNPOOL(Vector2 pos, Vector2 vel, UpdateMethod mymeth, Color c, int s) { position = pos; velocity = vel; myUpdate = mymeth; time = 0; this.c = c; size = s; isActive = true; return(this); }
public void Init(WorldSpace ws) { fuel = 1f; investigation = 0f; m_WorldSpace = ws; m_HomePlanet = ws.homePlanet; m_HomePlanetCoords = m_HomePlanet.trf.position; closestPlanet = ScanClosestPlanet(1)[0]; m_Trf = transform; m_UpdateMethod = _IdleUpdate; }
public string GetUpdate(ArchAngel.Interfaces.Scripting.DatabaseChanges.IChangedTable table) { object[] parms = new object[] { table }; string body = (string)UpdateMethod.Invoke(null, parms); if (body.StartsWith(" ")) { body = body.Substring(10); } return(body); }
/// <summary> /// 更新数据至源 /// </summary> /// <returns></returns> public override UpdateInformation UpdateToSource(UpdateMethod updateMethod) { if (updateMethod == UpdateMethod.Delete) { foreach (Container container in FetchContainers((c) => true)) { container.UpdateToSource(UpdateMethod.Delete); } } UpdateInformation updateInformation = base.UpdateToSource(updateMethod); return(updateInformation); }
/// <summary> /// Event handler for an assert. /// </summary> /// <param name="sender">Because Debug is a static class, this is always NULL.</param> /// <param name="args">Info about the assert.</param> private void HandleAssert(object sender, DebugEventArgs args) { updateMethod = Update_Assert; drawMethod = Draw_Assert; // This method is running on the thread that asserted, so start a new thread for the // handler so it can kill off all the worker threads without killing itself. //handleAssertThread = new Thread(new ParameterizedThreadStart(HandleAssertThread)); //handleAssertThread.Name = "HandleAssert"; //handleAssertThread.IsBackground = true; //handleAssertThread.Start(args); HandleAssertThread(args); }
public Result <Method> UpdateMethod(UpdateMethod updateMethod) { Method methodToUpdate = methodsMemoryDatabase.Find(e => e.Id == updateMethod.Id); if (methodToUpdate == null) { return(Result.Fail <Method>("The method you're trying to update does not exist")); } methodToUpdate.Creator = updateMethod.Creator; methodToUpdate.Name = updateMethod.Name; return(Result.Ok <Method>(methodToUpdate)); }
public void FlyToPlanet(Planet p) { m_JumpTime = 0f; m_TargetPlanet = p.planet; if (m_TargetPlanet != null) { closestPlanet = m_TargetPlanet.GetComponent <Planet>(); } m_JumpTarget = closestPlanet.trf.position; m_UpdateMethod = _FlyToUpdate; m_CanInteract = false; }
/// <summary> /// Initialize a new coroutine with specified name, update multiplier and optional callback on its execution done. /// </summary> /// <param name="routine">The coroutine to start.</param> /// <param name="name">Name of the coroutine, commonly used for debug log.</param> /// <param name="updateMethod">Determines from where the coroutine is automantically updated.</param> /// <param name="updateMultiplier">Determines how many times the coroutine is executed per frame.</param> /// <param name="done">Callback executes when the coroutine is done.</param> public Coroutine(IEnumerator routine, string name, UpdateMethod updateMethod, int updateMultiplier = 1, Action done = null) { Routine = routine ?? throw new ArgumentNullException(nameof(routine)); this.name = name; UpdateMethod = updateMethod; UpdateMultiplier = updateMultiplier; if (done != null) { Done += done; } }
private void _FlyToUpdate(float dt) { m_JumpTime += dt; float progress = m_JumpTime / HD_JUMP_TIME; m_Trf.position = Vector3.Slerp(m_Trf.position, m_JumpTarget, progress); m_Trf.LookAt(m_JumpTarget); float dist = Vector3.Distance(closestPlanet.trf.position, m_Trf.position); if (dist < MAX_DIST_INTERACT_PLANET) { m_UpdateMethod = _InteractUpdate; } }
public IActionResult UpdateMethod(long id, [FromBody] MethodDTO methodDTO) { long loggedInUserId = GetLoggedInUserIdMockUp(); if (loggedInUserId == -1) { return(Unauthorized()); } UpdateMethod updateMethod = new UpdateMethod(id, methodDTO.Creator, methodDTO.Name, methodDTO.ApplicationRate, loggedInUserId); _kafkaProducer.Produce(updateMethod, METHODS_TOPIC); return(Ok("Currently processing your request...")); }
/// <summary> /// Initialize a new coroutine and start it. /// </summary> /// <param name="routine">The coroutine to start.</param> /// <param name="name">Name of the coroutine, commonly used for debug log.</param> /// <param name="updateMethod">Determines from where the coroutine is automantically updated.</param> /// <param name="done">Callback that executes when the coroutine stops.</param> /// <returns></returns> public static Coroutine Start(IEnumerator routine, string name, UpdateMethod updateMethod, Action done = null) { if (routine == null) { throw new ArgumentNullException(nameof(routine)); } if (startedInstances.TryGetValue(routine, out var coroutine)) { return(coroutine); } coroutine = new Coroutine(routine, name, updateMethod, 1, done); coroutine.StartImpl(); return(coroutine); }
public void Init() { elapsedTime = 0; SpriteRenderer sr = GetComponent <SpriteRenderer>(); if (sr != null && sr.sprite != null) { marginH = sr.sprite.rect.height; marginW = sr.sprite.rect.width; } OnFixedUpdate = FixedUpdateNormal; if (duration > 0) { OnFixedUpdate = FixedUpdateDuration; } }
protected void RunMethod(UpdateMethod method) { var args = new MethodArgs { Method = method, MaxRowsToUpdate = Convert.ToInt64(txtMaxRowsToUpdate.Value), PrepareCommand = chkbPrepareCommand.Checked }; /////////////////////////////////////////////////////////////////////////////// var progressForm = new FormGenericProgress(method.ToString(), PerformOperation, args, true); progressForm.ShowDialog(); /////////////////////////////////////////////////////////////////////////////// ShowResults(args); }
public void AddAndRefreshIconStatus(UpdateMethod updateMethods, string newValue = "") { switch (updateMethods) { case UpdateMethod.LeftClick: HandleLeftClick(); break; case UpdateMethod.RightClick: HandleRightClick(); break; case UpdateMethod.NewValue: HandleNewValue(newValue); break; default: throw new ArgumentOutOfRangeException(nameof(updateMethods), updateMethods, null); } }
public VolumetricRendererGame() { Debug.OnAssert += new EventHandler <DebugEventArgs>(HandleAssert); //Debug.BlockAfterAssert = true; // Set up and run initial threads. //mainThread = Thread.CurrentThread; //mainThread.Name = "Main"; //updateLock = new object(); //updateThread = new Thread(new ThreadStart(UpdateThread)); //updateThread.Name = "Update"; //updateThread.IsBackground = true; //updateThread.Start(); //drawLock = new object(); //drawThread = new Thread(new ThreadStart(DrawThread)); //drawThread.Name = "Draw"; //drawThread.IsBackground = true; //drawThread.Start(); // Set up the game. updateMethod = Update_Normal; drawMethod = Draw_Normal; assertHandled = false; Content.RootDirectory = "Content"; graphicsDM = new GraphicsDeviceManager(this); graphicsDM.PreferredBackBufferWidth = 1280; graphicsDM.PreferredBackBufferHeight = 960; graphicsDM.PreferMultiSampling = false; graphicsDM.SynchronizeWithVerticalRetrace = false; graphicsDM.IsFullScreen = false; input = new InputState(); screenManager = new ScreenManager(this, input); Components.Add(screenManager); IsMouseVisible = true; }
public static OnUpdateCallback Add(UpdateMethod callback, float fps) { if (callback == null) { return(null); } OnUpdateCallback newElement = new OnUpdateCallback(callback, fps); if (FirstElement == null) { FirstElement = LastElement = newElement; } else { newElement.Previous = LastElement; LastElement = LastElement.Next = newElement; } return(newElement); }
/// <summary> /// 更新数据至源 /// </summary> /// <returns></returns> public override UpdateInformation UpdateToSource(UpdateMethod updateMethod) { if (updateMethod == UpdateMethod.Delete) { foreach (Pair pair in FetchPairs((p) => true)) { pair.UpdateToSource(UpdateMethod.Delete); } if (File.Exists($@"{DataAvatarsFolderName}\{Avatar}")) { File.Delete($@"{DataAvatarsFolderName}\{Avatar}"); } } else if (updateMethod == UpdateMethod.Update) { foreach (Pair pair in _workPairs) { pair.UpdateToSource(); } } UpdateInformation ui = base.UpdateToSource(updateMethod); return(ui); }
private async void UpdateSummonerSpellImage(Obj_AI_Hero hero, Size size, SpriteHelper.SpriteInfo sprite, SpellSlot slot, UpdateMethod method) { Task<SpriteHelper.SpriteInfo> taskInfo = null; switch (slot) { case SpellSlot.Summoner1: taskInfo = SpriteHelper.LoadTextureAsync(hero.Spellbook.GetSpell(SpellSlot.Summoner1).Name, sprite, SpriteHelper.DownloadType.Summoner); break; case SpellSlot.Summoner2: taskInfo = SpriteHelper.LoadTextureAsync(hero.Spellbook.GetSpell(SpellSlot.Summoner2).Name, sprite, SpriteHelper.DownloadType.Summoner); break; } if (taskInfo == null) return; sprite = await taskInfo; if (sprite.LoadingFinished) { Utility.DelayAction.Add(5000, () => UpdateSummonerSpellImage(hero, size, sprite, slot, method)); } else { float percentScale = (float)UiTracker.GetMenuItem("SAssembliesUITrackerScale").GetValue<Slider>().Value / 100; sprite.Sprite.PositionUpdate = delegate { return new Vector2(size.Width, size.Height); }; sprite.Sprite.VisibleCondition = sender => { return IsActive() && GetMode(hero.IsEnemy).SelectedIndex != 1; }; sprite.Sprite.Add(); } }
public TimedUpdate(int msCount, UpdateMethod up) { m_Rate = msCount; m_Update = up; Start(); }
void ChangeState(UpdateMethod method, FileVerificationLevel level) { var proj = UpdatePackageBuilder.Instance.AuProject; if (proj == null) return; if (method == UpdateMethod.AsProject) { //跟随项目,则删除 var pi = proj.FindProjectItem(RelativePath); if (pi != null) proj.Files.Remove(pi); } else { var pi = proj.FindProjectItem(RelativePath); if (pi == null) { pi = new ProjectItem() { Path = RelativePath }; proj.Files.Add(pi); } pi.FileVerificationLevel = level; pi.UpdateMethod = method; } }
/// <summary> /// 测试是否具有指定的更新方式 /// </summary> /// <param name="method"></param> /// <param name="targetMethod"></param> /// <returns></returns> public static bool HasMethod(UpdateMethod method, UpdateMethod targetMethod) { return (method & targetMethod) > 0; }
/// <summary> /// 清除指定的标记位 /// </summary> /// <param name="method"></param> /// <param name="flag"></param> /// <returns></returns> public static UpdateMethod SetUpdateMethodFlag(UpdateMethod method, UpdateMethod flag) { method |= flag; return method; }
public void UpdateHealth(UpdateMethod updateMethod, int value) { _health = (updateMethod == UpdateMethod.SET) ? value : _health + value; }
public OnUpdateCallback(UpdateMethod method) { Method = method; }
void SetSelectedItemUpdateMethod(UpdateMethod method) { var items = SelectedItems.Cast<ListViewItem>().Where(s => GetFileUpdateMethod(((KeyValuePair<string, FileInfo>)s.Tag).Key) != method).ToArray(); if (items.Length == 0) return; var group = Groups[(int)method]; var project = UpdatePackageBuilder.Instance.AuProject; var verifyLevel = FileVerificationLevel.Hash | FileVerificationLevel.Size | FileVerificationLevel.Version; if (method == UpdateMethod.VersionCompare) { var dlg = new Dialogs.SelectVerificationLevel() { FileVerificationLevel = verifyLevel }; if (dlg.ShowDialog() != DialogResult.OK) return; verifyLevel = dlg.FileVerificationLevel; if ((verifyLevel & FileVerificationLevel.Version) != FileVerificationLevel.None && items.Any(s => _versions[((KeyValuePair<string, FileInfo>)s.Tag).Key].IsIllegal()) && MessageBox.Show("您已经选择版本比较选项,但当前选择的文件中有一个或多个无法识别出有效的版本(主版本号为0),是否确认继续?", "警告", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation) != DialogResult.Yes ) { return; } } foreach (var item in items) { var tag = (KeyValuePair<string, FileInfo>)item.Tag; var path = tag.Key; if (GetFileUpdateMethod(path) == method) continue; item.Group = group; //处理更新方式 if (method != UpdateMethod.VersionCompare && _verifyLevels.ContainsKey(path)) { _verifyLevels.Remove(path); } if (method == UpdateMethod.Always) { if (_updateMethods.ContainsKey(path)) _updateMethods.Remove(path); } else { if (_updateMethods.ContainsKey(path)) _updateMethods[path] = method; else _updateMethods.Add(path, method); } if (method == UpdateMethod.VersionCompare) { if (_verifyLevels.ContainsKey(path)) _verifyLevels[path] = verifyLevel; else _verifyLevels.Add(path, verifyLevel); } UpdateVerificationLevelDesc(item); //处理包项目 var pi = project.Files.FirstOrDefault(s => string.Compare(s.Path, path, true) == 0); if (pi == null) { pi = new ProjectItem(); pi.Path = path; project.Files.Add(pi); } pi.UpdateMethod = method; pi.FileVerificationLevel = verifyLevel; } AutoResizeColumns(ColumnHeaderAutoResizeStyle.ColumnContent); }
public TimedUpdate(int msCount, UpdateMethod up) { m_Rate = msCount; m_Update = up; m_CameraTick = new System.Threading.Timer(TickCB, this as object, m_Rate, System.Threading.Timeout.Infinite); }
public void SetUpdateType( UpdateMethod updateMethod ) { this.updateMethod = updateMethod; }
public TimedUpdate(int msCount, UpdateMethod up) { m_Rate = msCount; m_Update = up; Start(); }
public void Update() { UpdateMethod?.Invoke(); }
public SubmoduleEntry(string name, string path, string url, UpdateMethod update) { Name = name; Path = path; try { Url = new URIish(url); } catch { } RawUrl = url; Update = update; }
public SubmoduleEntry(string name, string path, URIish url, UpdateMethod update) { Name = name; Path = path; Url = url; RawUrl = url != null ? url.ToPrivateString() : null; Update = update; }
public TimedUpdate(int msCount, UpdateMethod up) { m_Rate = msCount; m_Update = up; m_CameraTick = new System.Threading.Timer(TickCB, this as object, m_Rate, System.Threading.Timeout.Infinite); }
public VolumetricRendererGame() { Debug.OnAssert += new EventHandler<DebugEventArgs>(HandleAssert); //Debug.BlockAfterAssert = true; // Set up and run initial threads. //mainThread = Thread.CurrentThread; //mainThread.Name = "Main"; //updateLock = new object(); //updateThread = new Thread(new ThreadStart(UpdateThread)); //updateThread.Name = "Update"; //updateThread.IsBackground = true; //updateThread.Start(); //drawLock = new object(); //drawThread = new Thread(new ThreadStart(DrawThread)); //drawThread.Name = "Draw"; //drawThread.IsBackground = true; //drawThread.Start(); // Set up the game. updateMethod = Update_Normal; drawMethod = Draw_Normal; assertHandled = false; Content.RootDirectory = "Content"; graphicsDM = new GraphicsDeviceManager(this); graphicsDM.PreferredBackBufferWidth = 1280; graphicsDM.PreferredBackBufferHeight = 960; graphicsDM.PreferMultiSampling = false; graphicsDM.SynchronizeWithVerticalRetrace = false; graphicsDM.IsFullScreen = false; input = new InputState(); screenManager = new ScreenManager(this, input); Components.Add(screenManager); IsMouseVisible = true; }
public OnUpdateCallback(UpdateMethod method, float fps) { Method = method; SetRate(fps); }
/// <summary> /// Event handler for an assert. /// </summary> /// <param name="sender">Because Debug is a static class, this is always NULL.</param> /// <param name="args">Info about the assert.</param> private void HandleAssert(object sender, DebugEventArgs args) { updateMethod = Update_Assert; drawMethod = Draw_Assert; // This method is running on the thread that asserted, so start a new thread for the // handler so it can kill off all the worker threads without killing itself. //handleAssertThread = new Thread(new ParameterizedThreadStart(HandleAssertThread)); //handleAssertThread.Name = "HandleAssert"; //handleAssertThread.IsBackground = true; //handleAssertThread.Start(args); HandleAssertThread(args); }
public void Update(Object[] args) { if (StartMethod != null) { foreach (var instance in StartList) { var node = instance.Node; if (node != null && node.IsEnabled()) { if (node.Scene != null) { StartMethod.Invoke(instance, null); } } } // TODO: need to handle delayed starts when node isn't enabled StartList.Clear(); } if (UpdateMethod != null) { foreach (var instance in Instances) { bool remove = false; var node = instance.Node; // TODO: Ideally we want to remove disabled instances, // and re-add them when re-enabled if (node != null /*&& node.IsEnabled()*/) { if (node.Scene != null) { if (node.IsEnabled()) { UpdateMethod.Invoke(instance, args); } } else { remove = true; } } else { remove = true; } if (remove) { RemoveList.Add(instance); } } } foreach (var instance in RemoveList) { Instances.Remove(instance); } RemoveList.Clear(); }
/// <summary> /// 测试是否具有指定的更新方式 /// </summary> /// <param name="method"></param> /// <param name="targetMethod"></param> /// <returns></returns> public static bool HasMethod(UpdateMethod method, UpdateMethod targetMethod) { return((method & targetMethod) > 0); }
/// <summary> /// 清除指定的标记位 /// </summary> /// <param name="method"></param> /// <param name="flag"></param> /// <returns></returns> public static UpdateMethod ClearUpdateMethodFlag(UpdateMethod method, UpdateMethod flag) { method &= (~flag); return method; }
/// <summary> /// 清除指定的标记位 /// </summary> /// <param name="method"></param> /// <param name="flag"></param> /// <returns></returns> public static UpdateMethod ClearUpdateMethodFlag(UpdateMethod method, UpdateMethod flag) { method &= (~flag); return(method); }
public static UpdateMethod SetOrClearUpdateMethodFlag(UpdateMethod method, UpdateMethod flag, bool add) { if (add) return SetUpdateMethodFlag(method, flag); return ClearUpdateMethodFlag(method, flag); }
/// <summary> /// 清除指定的标记位 /// </summary> /// <param name="method"></param> /// <param name="flag"></param> /// <returns></returns> public static UpdateMethod SetUpdateMethodFlag(UpdateMethod method, UpdateMethod flag) { method |= flag; return(method); }
public HashTrie <V> AddOrUpdate(int hash, V value, UpdateMethod <V> updateValue = null) { var index = hash & LEVEL_MASK; // index from 0 to 31 var restOfHash = hash >> LEVEL_BITS; if (_indexBitmap == 0) { return(new HashTrie <V>(1u << index, restOfHash == 0 ? (object)value : Empty.AddOrUpdate(restOfHash, value))); } var nodeCount = _nodes.Length; var pastIndexBitmap = _indexBitmap >> index; if ((pastIndexBitmap & 1) == 0) // no nodes at the index, could be inserted. { var subnode = restOfHash == 0 ? (object)value : Empty.AddOrUpdate(restOfHash, value); var pastIndexCount = pastIndexBitmap == 0 ? 0 : GetSetBitsCount(pastIndexBitmap); var insertIndex = nodeCount - pastIndexCount; var nodesToInsert = new object[nodeCount + 1]; if (insertIndex != 0) { Array.Copy(_nodes, 0, nodesToInsert, 0, insertIndex); } nodesToInsert[insertIndex] = subnode; if (pastIndexCount != 0) { Array.Copy(_nodes, insertIndex, nodesToInsert, insertIndex + 1, pastIndexCount); } return(new HashTrie <V>(_indexBitmap | (1u << index), nodesToInsert)); } var updateIndex = nodeCount == 1 ? 0 : nodeCount - (pastIndexBitmap == 1 ? 1 : GetSetBitsCount(pastIndexBitmap)); var updatedNode = _nodes[updateIndex]; if (updatedNode is HashTrie <V> ) { updatedNode = ((HashTrie <V>)updatedNode).AddOrUpdate(restOfHash, value, updateValue); } else if (restOfHash != 0) // if we need to update value with node we will move value down to new node sub-nodes at index 0. { updatedNode = new HashTrie <V>(1u, updatedNode).AddOrUpdate(restOfHash, value, updateValue); } else // here the actual update should go, cause old and new nodes contain values. { updatedNode = updateValue == null ? value : updateValue((V)updatedNode, value); } var nodesToUpdate = new object[nodeCount]; if (nodesToUpdate.Length > 1) { Array.Copy(_nodes, 0, nodesToUpdate, 0, nodesToUpdate.Length); } nodesToUpdate[updateIndex] = updatedNode; return(new HashTrie <V>(_indexBitmap, nodesToUpdate)); }
/// <summary> /// Initializes a new instance of the <see cref="Tango3DReconstruction"/> class. /// </summary> /// <param name="resolution">Size in meters of each grid cell.</param> /// <param name="generateColor">If true the reconstruction will contain color information.</param> /// <param name="spaceClearing">If true the reconstruction will clear empty space it detects.</param> /// <param name="minNumVertices"> /// If non-zero, any submesh with less than this number of vertices will get removed, assumed to be noise. /// </param> /// <param name="updateMethod">Method used to update voxels.</param> internal Tango3DReconstruction(float resolution, bool generateColor, bool spaceClearing, int minNumVertices, UpdateMethod updateMethod) { IntPtr config = API.Tango3DR_Config_create((int)APIConfigType.Context); API.Tango3DR_Config_setDouble(config, "resolution", resolution); API.Tango3DR_Config_setBool(config, "generate_color", generateColor); API.Tango3DR_Config_setBool(config, "use_space_clearing", spaceClearing); API.Tango3DR_Config_setInt32(config, "min_num_vertices", minNumVertices); API.Tango3DR_Config_setInt32(config, "update_method", (int)updateMethod); // The 3D Reconstruction library can not handle a left handed transformation during update. Instead, // transform into the Unity world space via the external_T_tango config. APIMatrix3x3 unityWorld_T_startService = new APIMatrix3x3(); unityWorld_T_startService.SetRow(0, new Vector3(1, 0, 0)); unityWorld_T_startService.SetRow(1, new Vector3(0, 0, 1)); unityWorld_T_startService.SetRow(2, new Vector3(0, 1, 0)); API.Tango3DR_Config_setMatrix3x3(config, "external_T_tango", ref unityWorld_T_startService); API.Tango3DR_Config_setBool(config, "use_clockwise_winding_order", true); m_context = API.Tango3DR_create(config); API.Tango3DR_Config_destroy(config); }