Exemplo n.º 1
0
    void Start()
    {
        Application.targetFrameRate = 60;
        this.titleRoot.SetActive(true);
        this.menuRoot.SetActive(false);


        UpdateCheckSaveDataList updateCheckData = DataManager.Load <UpdateCheckSaveDataList>(DataManager.UPDATE_INFO);

        if (updateCheckData == null)
        {
            this.startButtonText.text = "START\nneed first download \nabout under 1.0MB";
            this.tutorialButton.gameObject.SetActive(true);
        }
        else
        {
            this.startButtonText.text = "START";
            this.tutorialButton.gameObject.SetActive(false);
        }


        setInformationText("");
        setInformationText("");
        setInformationText("");
        setInformationText("");
        setInformationText("");

        // 譜面を読み込み済みの場合はタイトルをすっ飛ばす
        if (RhythmGameDataManager.musicScoreDictionary.Count > 1)
        {
            this.titleRoot.SetActive(false);
            this.menuRoot.SetActive(true);

            StartCoroutine(checkUpdate());
        }
    }
Exemplo n.º 2
0
    private IEnumerator downloadMusicScoreListIfNeeded(ResponseObjectMasterStage masterStage)
    {
        setInformationText("SubSpreadSheet一覧取得の通信開始");
        yield return(null);

        Dictionary <string, string> spreadSheetInfoDictionary = SpreadSheetInfoUtility.GetSpreadSheetInfoDictionary(this.networkManager);

        setInformationText("SubSpreadSheet一覧取得の通信成功");
        yield return(null);

        UpdateCheckSaveDataList updateCheckSaveDataList = DataManager.Load <UpdateCheckSaveDataList>(DataManager.UPDATE_INFO);

        if (updateCheckSaveDataList == null)
        {
            updateCheckSaveDataList          = new UpdateCheckSaveDataList();
            updateCheckSaveDataList.dataList = new List <UpdateCheckSaveData>();
        }

        // 保存されている譜面を読み込み
        MusicScoreSaveDataDictionary musicScoreSaveDataDictionary = DataManager.Load <MusicScoreSaveDataDictionary>(DataManager.MUSIC_SCORE_DATA);

        if (musicScoreSaveDataDictionary != null && musicScoreSaveDataDictionary.dataDictionary != null)
        {
            setInformationText("保存されている譜面を読み込み開始");

            foreach (string stageName in musicScoreSaveDataDictionary.dataDictionary.Keys)
            {
                setInformationText("保存されている譜面を読み込み " + stageName);
                MusicScoreSaveData musicScoreSaveData = musicScoreSaveDataDictionary.dataDictionary[stageName];
                if (RhythmGameDataManager.musicScoreDictionary.ContainsKey(stageName) == false)
                {
                    RhythmGameDataManager.musicScoreDictionary.Add(stageName, musicScoreSaveData.musicScoreRecordDataList);
                }
            }
        }

        foreach (MasterStageRecordData recordData in RhythmGameDataManager.masterStageRecordDataList.dataList)
        {
            bool isSkip = false;
            UpdateCheckSaveData updateCheckSaveData = null;
            // 保存されているデータバージョンと同じ譜面ならスキップ
            foreach (UpdateCheckSaveData data in updateCheckSaveDataList.dataList)
            {
                if (data.stageName == recordData.stageName)
                {
                    if (data.version == recordData.version)
                    {
                        // 実際に譜面がなかった場合はスキップしない
                        if (RhythmGameDataManager.musicScoreDictionary.ContainsKey(data.stageName) == false)
                        {
                            isSkip = false;
                            Debug.Log_blue("譜面がなかったので譜面読み込みをスキップしない " + recordData.stageName, this);
                        }
                        else
                        {
                            isSkip = true;
                        }
                    }
                    updateCheckSaveData = data;
                    break;
                }
            }

            if (isSkip)
            {
                continue;
            }


            // バージョンを更新
            if (updateCheckSaveData != null)
            {
                setInformationText("バージョン更新 " + recordData.stageName);
                Debug.Log_blue("バージョンを更新 " + recordData.stageName + ", version = " + recordData.version, this);
                updateCheckSaveData.version = recordData.version;
            }
            else
            {
                setInformationText("新規譜面を登録 " + recordData.stageName);
                Debug.Log_blue("新規譜面を登録 " + recordData.stageName + ", version = " + recordData.version, this);
                updateCheckSaveData           = new UpdateCheckSaveData();
                updateCheckSaveData.stageName = recordData.stageName;
                updateCheckSaveData.bpm       = recordData.bpm;
                updateCheckSaveData.version   = recordData.version;
                updateCheckSaveDataList.dataList.Add(updateCheckSaveData);
            }


            setInformationText("譜面読み込み中" + recordData.stageName);
            yield return(null);

            string sheetId = spreadSheetInfoDictionary[recordData.stageName];


            string url    = this.networkManager.GetSpreadSheetURLWithSheetId(sheetId);
            string result = this.networkManager.Request(url, recordData.stageName);

            ResponseObjectMusicScore masterMusicScore = JsonFx.Json.JsonReader.Deserialize <ResponseObjectMusicScore>(result);
            masterMusicScore.SetupEntry();
            MasterMusicScoreRecordDataList scoreRecordDataList = masterMusicScore.GetDataList();

            if (RhythmGameDataManager.musicScoreDictionary.ContainsKey(recordData.stageName))
            {
                RhythmGameDataManager.musicScoreDictionary.Remove(recordData.stageName);
            }
            RhythmGameDataManager.musicScoreDictionary.Add(recordData.stageName, scoreRecordDataList);
        }

        DataManager.Save(DataManager.UPDATE_INFO, updateCheckSaveDataList);

        #region 譜面の保存
        MusicScoreSaveDataDictionary saveTarget = new MusicScoreSaveDataDictionary();
        saveTarget.dataDictionary = new Dictionary <string, MusicScoreSaveData>();

        foreach (string key in RhythmGameDataManager.musicScoreDictionary.Keys)
        {
            MasterMusicScoreRecordDataList recordList = RhythmGameDataManager.musicScoreDictionary[key];

            MusicScoreSaveData saveData = new MusicScoreSaveData();
            saveData.musicScoreRecordDataList = recordList;

            saveTarget.dataDictionary.Add(key, saveData);
        }

        DataManager.Save(DataManager.MUSIC_SCORE_DATA, saveTarget);
        #endregion // 譜面の保存


        setInformationText("譜面の読み込み完了");


        yield return(null);

        StartCoroutine(setupMusicUI());
    }