void Resize() { if (loaded) { float aspectRatio = panel.Height / (panel.Width * 1.0f); UnrealScienceScripting.ResizeViewport(aspectRatio); } }
private void host_SizeChanged(object sender, SizeChangedEventArgs e) { float aspectRatio = panel.Height / (panel.Width * 1.0f); UnrealScienceScripting.ResizeViewport(aspectRatio); }