Exemplo n.º 1
0
        private static PreparedMeshRecord CreatePreparedMeshRecordFromUnpackedMesh(UnpackedMesh meshData)
        {
            var meshes = MeshBuilder.CreatePreparedMeshes(meshData.vertices, meshData.uvs, meshData.uv2s, meshData.indices, meshData.name, meshData.materialName, meshData.originECEF[0], 65535);

            return(new PreparedMeshRecord {
                MaterialName = meshData.materialName, Meshes = meshes, OriginECEF = meshData.originECEF[0]
            });
        }
Exemplo n.º 2
0
        public static IntPtr AllocateUnpackedMesh(int vertexCount, [MarshalAs(UnmanagedType.I1)] bool hasUvs, [MarshalAs(UnmanagedType.I1)] bool hasUV2s, [MarshalAs(UnmanagedType.I1)] bool hasNormals, [MarshalAs(UnmanagedType.I1)] bool hasColors, int indexCount, IntPtr name, IntPtr material)
        {
            var unpackedMesh = new UnpackedMesh(vertexCount, hasUvs, hasUV2s, hasNormals, hasColors, indexCount, name, material);

            return(unpackedMesh.CreatePointerToMarshalledMesh());
        }
Exemplo n.º 3
0
        public static IntPtr AllocateUnpackedMesh(int vertexCount, int uvCount, int uv2Count, int indexCount, IntPtr name, IntPtr material)
        {
            var unpackedMesh = new UnpackedMesh(vertexCount, uvCount, uv2Count, indexCount, name, material);

            return(unpackedMesh.CreatePointerToMarshalledMesh());
        }
Exemplo n.º 4
0
        protected override void OnRebuild()
        {
            base.OnRebuild();

            DestroyResources();

            int width  = processor.positionTexture.width;
            int height = processor.positionTexture.height;

            positionTexture            = new RenderTexture(width, height, 0, VertexProcessorUtility.float4RenderTextureFormat);
            positionTexture.filterMode = FilterMode.Point;
            positionTexture.Create();

            velocityTexture            = new RenderTexture(width, height, 0, VertexProcessorUtility.float4RenderTextureFormat);
            velocityTexture.filterMode = FilterMode.Point;
            velocityTexture.Create();

            float[] weights = processor.neoFurAsset.morphWeights;

            StringBuilder guideTextureKeySB = new StringBuilder();

            guideTextureKeySB.Append(processor.baseResourceKey);
            guideTextureKeySB.Append("_");
            guideTextureKeySB.Append(processor.neoFurAsset.data.guideMethod);
            guideTextureKeySB.Append("_");
            if (processor.neoFurAsset.data.guideMethod == NeoFurAssetData.GuideMethod.Morphs)
            {
                for (int i = 0; i < weights.Length; i++)
                {
                    guideTextureKeySB.Append(weights[i].ToString(CultureInfo.InvariantCulture));
                    if (i < weights.Length - 1)
                    {
                        guideTextureKeySB.Append("_");
                    }
                }
            }
            else if (processor.neoFurAsset.data.guideMethod == NeoFurAssetData.GuideMethod.Splines)
            {
                if (processor.neoFurAsset.SplineGuideData == null)
                {
                    guideTextureKeySB.Append("null");
                }
                else
                {
                    guideTextureKeySB.Append(processor.neoFurAsset.SplineGuideData.GetInstanceID().ToString());
                }
            }

            guideTextureKeySB.Append("_PhysicsGuideTexture");
            guideTextureResource = VertexProcessorCache.GetResource <Texture2D>(guideTextureKeySB.ToString());

            if (guideTextureResource.value == null)
            {
                if (processor.neoFurAsset.data.guideMethod == NeoFurAssetData.GuideMethod.Normals)
                {
                    DefaultToNormalGuides();
                }
                else if (processor.neoFurAsset.data.guideMethod == NeoFurAssetData.GuideMethod.Morphs)
                {
                    UnpackedMesh mesh = processor.unpackedMeshResource.value;

                    if (mesh.blendShapes.Count != weights.Length)
                    {
                        Debug.LogError("mesh.blendShapes.Count != weights.Length", processor.neoFurAsset.gameObject);

                        DefaultToNormalGuides();
                    }
                    else if (weights.Length > 0)
                    {
                        Color[] guideVectorColors = new Color[width * height];

                        for (int i = 0; i < weights.Length; i++)
                        {
                            float weight = weights[i] / 100.0f;
                            if (weight == 0)
                            {
                                continue;
                            }

                            UnpackedMesh.BlendShape blendShape = mesh.blendShapes[i];

                            for (int j = 0; j < mesh.vertices.Length; j++)
                            {
                                Vector3 guideVector = blendShape.deltaVertices[j] * weight;
                                guideVectorColors[j] += new Color(guideVector.x, guideVector.y, guideVector.z, 0);
                            }
                        }

                        for (int i = 0; i < mesh.tangents.Length; i++)
                        {
                            Vector3 normal  = mesh.normals[i];
                            Vector4 tangent = mesh.tangents[i];

                            Color   guideVectorColor = guideVectorColors[i];
                            Vector3 guideVector      = new Vector3(guideVectorColor.r, guideVectorColor.g, guideVectorColor.b);

                            Vector3 binormal          = Vector3.Cross(normal, tangent);
                            Vector3 tangentSpaceGuide = VertexProcessorUtility.ToTangentSpace(guideVector, normal, binormal, tangent);
                            guideVectorColors[i] = new Color(tangentSpaceGuide.x, tangentSpaceGuide.y, tangentSpaceGuide.z, 0);
                        }
                        guideTextureResource.value            = new Texture2D(width, height, VertexProcessorUtility.float4TextureFormat, false);
                        guideTextureResource.value.filterMode = FilterMode.Point;
                        guideTextureResource.value.SetPixels(guideVectorColors);
                        guideTextureResource.value.Apply();
                    }
                    else
                    {
                        DefaultToNormalGuides();
                    }
                }
                else if (processor.neoFurAsset.data.guideMethod == NeoFurAssetData.GuideMethod.Splines)
                {
                    NeoFur.Data.PreComputedGuideData splineData = processor.neoFurAsset.SplineGuideData;

                    if (splineData == null)
                    {
                        Debug.LogWarning("Guide mode set to Splines but no spline data file is loaded", processor.neoFurAsset.gameObject);
                        DefaultToNormalGuides();
                    }
                    else if (splineData.guides.Length == 0 || splineData.guides.Length != processor.unpackedMeshResource.value.vertices.Length)
                    {
                        Debug.Log("num guides = " + splineData.guides.Length + " num verts: " + width * height, processor.neoFurAsset.gameObject);
                        Debug.LogError("Submesh for NFA does not match submesh for Spline Data Asset", processor.neoFurAsset.gameObject);
                        DefaultToNormalGuides();
                    }
                    else
                    {
                        UnpackedMesh mesh = processor.unpackedMeshResource.value;

                        Color[] guideVectorColors = new Color[width * height];
                        for (int i = 0; i < splineData.guides.Length; i++)
                        {
                            Vector3 normal  = mesh.normals[i];
                            Vector4 tangent = mesh.tangents[i];

                            int     remappedIndex = processor.optimizedVertexMapResource.value[i];
                            Vector3 guideVector   = splineData.guides[remappedIndex];

                            Vector3 binormal          = Vector3.Cross(normal, tangent);
                            Vector3 tangentSpaceGuide = VertexProcessorUtility.ToTangentSpace(guideVector, normal, binormal, tangent);
                            guideVectorColors[i] = new Color(tangentSpaceGuide.x, tangentSpaceGuide.y, tangentSpaceGuide.z, 0);
                        }

                        guideTextureResource.value            = new Texture2D(width, height, VertexProcessorUtility.float4TextureFormat, false);
                        guideTextureResource.value.filterMode = FilterMode.Point;
                        guideTextureResource.value.SetPixels(guideVectorColors);
                        guideTextureResource.value.Apply();
                    }
                }
            }
        }