public static void ToDynamicBone(UnitychanSpringBoneConverterData converterData)
        {
            //SpringBone Root
            var springBoneRoots =
                UnitychanSpringBoneConverter.GetAllUnitychanSpringBoneRoot(converterData.SpringManager);

            //ConvertBone Root
            var convertRootBones = springBoneRoots
                                   .Select(springBone =>
                                           UnitychanSpringBoneConverter.FindSameNameTransformInChildren(springBone.name,
                                                                                                        converterData.ConvertRoot))
                                   .Distinct()
                                   .ToList();

            //Delete Exist Setting
            if (converterData.IsDeleteExistSetting)
            {
                UnitychanSpringBoneConverter.DeleteExistSetting <DynamicBone>(converterData.ConvertRoot, true);
                UnitychanSpringBoneConverter.DeleteExistSetting <DynamicBoneColliderBase>(converterData.ConvertRoot,
                                                                                          true);
            }

            //VRMSpringBoneColliderGroup Convert
            //SphereCollider Convert
            foreach (var sphereCollider in converterData.SpringManager.GetComponentsInChildren <SpringSphereCollider>())
            {
                var sphereParent          = sphereCollider.transform.parent;
                var convertColliderParent =
                    UnitychanSpringBoneConverter.FindSameNameTransformInChildren(sphereParent.name,
                                                                                 converterData.ConvertRoot);

                var dynamicCollider =
                    UnitychanSpringBoneConverter.FindOrCreateT <DynamicBoneCollider>(sphereCollider.name,
                                                                                     converterData.ConvertRoot);

                var convertColliderTransform = dynamicCollider.transform;
                SetParentAndReset(ref convertColliderTransform, convertColliderParent);

                //Scaleの影響を考える
                //UnitychanSBはScaleの影響を受けない
                //DynamicBoneSphereColliderはX軸Scaleだけ影響を受ける
                dynamicCollider.m_Radius = sphereCollider.radius;
            }

            //CapsuleCollider Convert
            foreach (var capsuleCollider in converterData.SpringManager.GetComponentsInChildren <SpringCapsuleCollider>()
                     )
            {
                var capsuleTransform      = capsuleCollider.transform;
                var convertColliderParent =
                    UnitychanSpringBoneConverter.FindSameNameTransformInChildren(capsuleTransform.parent.name,
                                                                                 converterData.ConvertRoot);

                var dynamicCollider =
                    UnitychanSpringBoneConverter.FindOrCreateT <DynamicBoneCollider>(capsuleCollider.name,
                                                                                     converterData.ConvertRoot);
                var convertColliderTransform = dynamicCollider.transform;

                SetParentAndReset(ref convertColliderTransform, convertColliderParent);

                var offsetStart = capsuleCollider.transform.localPosition;
                var offsetEnd   = capsuleCollider.height * capsuleCollider.transform.TransformVector(Vector3.up) +
                                  offsetStart;
                convertColliderTransform.localPosition = Vector3.Lerp(offsetStart, offsetEnd, 0.5f);
                convertColliderTransform.localRotation = capsuleTransform.localRotation;

                dynamicCollider.m_Radius = capsuleCollider.radius;
                dynamicCollider.m_Height = (capsuleCollider.radius * 2 + Vector3.Distance(offsetStart, offsetEnd));
            }

            //PlaneCollider Convert
            //挙動的にScale考慮してないので無視して実装してOK
            foreach (var panelCollider in converterData.SpringManager.GetComponentsInChildren <SpringPanelCollider>())
            {
                var panelTransform        = panelCollider.transform;
                var convertColliderParent =
                    UnitychanSpringBoneConverter.FindSameNameTransformInChildren(panelTransform.parent.name,
                                                                                 converterData.ConvertRoot);
                var convertColliderGameObject =
                    UnitychanSpringBoneConverter.FindOrCreateT <DynamicBonePlaneCollider>(panelCollider.name,
                                                                                          converterData.ConvertRoot);

                var convertColliderTransform = convertColliderGameObject.transform;
                SetParentAndReset(ref convertColliderTransform, convertColliderParent);

                convertColliderTransform.localPosition = panelTransform.localPosition;
                convertColliderTransform.localRotation = panelTransform.localRotation;
            }

            //GroundCollision Convert
            if (converterData.SpringManager.collideWithGround)
            {
                var dynamicCollider = converterData.ConvertRoot.gameObject.AddComponent <DynamicBonePlaneCollider>();
                dynamicCollider.m_Direction = DynamicBoneColliderBase.Direction.Y;
            }

            //DynamicBone Attach
            for (var i = 0; i < convertRootBones.Count; i++)
            {
                var dynamicBone = convertRootBones[i].gameObject.AddComponent <DynamicBone>();
                var springBones = springBoneRoots[i].GetComponentsInChildren <SpringBone>();

                dynamicBone.m_Root       = dynamicBone.transform;
                dynamicBone.m_UpdateRate = converterData.SpringManager.simulationFrameRate;
                dynamicBone.m_UpdateMode = (DynamicBone.UpdateMode)converterData.UpdateModeIndex;

                dynamicBone.m_Damping        = 1f;
                dynamicBone.m_DampingDistrib = new AnimationCurve(springBones
                                                                  .Select((sb, index) =>
                                                                          new Keyframe(index / (springBones.Length - 1f), sb.dragForce, 0f, 0f))
                                                                  .ToArray());

                //この値UnitychanSBにはない値だよぅ…
                //値が小さい方が綺麗に揺れる
                //1だと完全に動かない
                //Stiffnessと同じでもいいかも?
                dynamicBone.m_Elasticity        = 1f;
                dynamicBone.m_ElasticityDistrib = new AnimationCurve(springBones
                                                                     .Select((sb, index) =>
                                                                             new Keyframe(index / (springBones.Length - 1f), sb.stiffnessForce / 5000f, 0f, 0f))
                                                                     .ToArray());

                //1だと完全に動かない
                dynamicBone.m_Stiffness        = 1f;
                dynamicBone.m_StiffnessDistrib = new AnimationCurve(springBones
                                                                    .Select((sb, index) =>
                                                                            new Keyframe(index / (springBones.Length - 1f), sb.stiffnessForce / 5000f, 0f, 0f))
                                                                    .ToArray());

                dynamicBone.m_Radius        = springBones.Max(sb => sb.radius);
                dynamicBone.m_RadiusDistrib = new AnimationCurve(springBones
                                                                 .Select((sb, index) =>
                                                                         new Keyframe(index / (springBones.Length - 1f), sb.radius / dynamicBone.m_Radius, 0f, 0f))
                                                                 .ToArray());

                //0でマイナス方向に力が働いている?
                dynamicBone.m_Gravity = new Vector3(springBones.Average(sb => sb.springForce.x),
                                                    springBones.Average(sb => sb.springForce.y),
                                                    springBones.Average(sb => sb.springForce.z)) / 100f;

                dynamicBone.m_Force = converterData.SpringManager.gravity + (Vector3.up * 10);

                //DynamicBone Collider Attach
                var sbColliderName = new List <string>();
                sbColliderName.AddRange(springBones.SelectMany(sb => sb.sphereColliders)
                                        .Select(collider => collider.name));
                sbColliderName.AddRange(springBones.SelectMany(sb => sb.capsuleColliders)
                                        .Select(collider => collider.name));
                sbColliderName.AddRange(springBones.SelectMany(sb => sb.panelColliders)
                                        .Select(collider => collider.name));

                dynamicBone.m_Colliders = new List <DynamicBoneColliderBase>();
                sbColliderName.Distinct().ToList().ForEach(colliderName =>
                {
                    var collider = UnitychanSpringBoneConverter
                                   .FindSameNameTransformInChildren(colliderName, converterData.ConvertRoot)
                                   .GetComponent <DynamicBoneCollider>();
                    if (collider != null)
                    {
                        dynamicBone.m_Colliders.Add(collider);
                    }

                    var planeCollider = UnitychanSpringBoneConverter
                                        .FindSameNameTransformInChildren(colliderName, converterData.ConvertRoot)
                                        .GetComponent <DynamicBonePlaneCollider>();
                    if (planeCollider != null)
                    {
                        dynamicBone.m_Colliders.Add(planeCollider);
                    }
                });

                if (converterData.SpringManager.collideWithGround)
                {
                    dynamicBone.m_Colliders.Add(converterData.ConvertRoot.GetComponent <DynamicBonePlaneCollider>());
                }

                //DynamicBone Exclusions Attach
                if (dynamicBone.m_Exclusions == null)
                {
                    dynamicBone.m_Exclusions = new List <Transform>();
                }

                var exclusionsTransforms = springBoneRoots[i]
                                           .GetComponentsInChildren <Transform>()
                                           .Where(tf => tf.parent.GetComponent <SpringBone>() == null && tf.name != dynamicBone.m_Root.name)
                                           .Select(tf =>
                                                   UnitychanSpringBoneConverter.FindSameNameTransformInChildren(tf.name,
                                                                                                                converterData.ConvertRoot))
                                           .Distinct()
                                           .ToList();
                exclusionsTransforms.RemoveAll(tf => tf == null);
                dynamicBone.m_Exclusions.AddRange(exclusionsTransforms);

                //DynamicBone FreezeAxis Attach
                //指定した軸 "のみ" 動かすという設定だった…
                //dynamicBone.m_FreezeAxis = DynamicBone.FreezeAxis.None;

                //DynamicBone DistantDisable Attach
                dynamicBone.m_DistantDisable = converterData.DistantDisable;
            }

            Debug.Log($"{typeof(UnitychanSpringBoneConverterForVrChat).ToString().Split('.').Last()} Complete!");
        }
Exemplo n.º 2
0
        public static void ToVrmSpringBone(UnitychanSpringBoneConverterData converterData)
        {
            var secondaryTransform = converterData.ConvertRoot.transform.Find("secondary");

            //SpringBone Root
            var springBoneRoots =
                UnitychanSpringBoneConverter.GetAllUnitychanSpringBoneRoot(converterData.SpringManager);

            //ConvertBone Parent
            var convertRootBoneParents = springBoneRoots
                                         .Select(sbRoot =>
                                                 UnitychanSpringBoneConverter.FindSameNameTransformInChildren(sbRoot.transform.parent.name,
                                                                                                              converterData.ConvertRoot))
                                         .Distinct()
                                         .ToList();

            //Delete Exist Setting
            if (converterData.IsDeleteExistSetting)
            {
                UnitychanSpringBoneConverter.DeleteExistSetting <VRMSpringBone>(secondaryTransform, false);
                UnitychanSpringBoneConverter.DeleteExistSetting <VRMSpringBoneColliderGroup>(converterData.ConvertRoot,
                                                                                             true);
            }

            //VRMSpringBoneColliderGroup Convert
            //SphereCollider Convert
            foreach (var sphereCollider in converterData.SpringManager.GetComponentsInChildren <SpringSphereCollider>())
            {
                var parentName           = sphereCollider.transform.parent.name;
                var isExistColliderGroup = UnitychanSpringBoneConverter
                                           .FindSameNameTransformInChildren(parentName, converterData.ConvertRoot)
                                           .GetComponent <VRMSpringBoneColliderGroup>() != null;

                var colliderGroup =
                    UnitychanSpringBoneConverter.FindOrCreateT <VRMSpringBoneColliderGroup>(parentName,
                                                                                            converterData.ConvertRoot);
                if (!isExistColliderGroup)
                {
                    colliderGroup.Colliders = new VRMSpringBoneColliderGroup.SphereCollider[0];
                }

                var colliderList = colliderGroup.Colliders.ToList();
                colliderList.Add(new VRMSpringBoneColliderGroup.SphereCollider
                {
                    Offset = sphereCollider.transform.localPosition,
                    //Scaleの影響を考える
                    //UnitychanSBはScaleの影響を受けない
                    Radius = sphereCollider.radius
                }
                                 );
                colliderGroup.Colliders = colliderList.ToArray();
            }

            //CapsuleCollider Convert
            foreach (var capsuleCollider in converterData.SpringManager.GetComponentsInChildren <SpringCapsuleCollider>()
                     )
            {
                var parentName           = capsuleCollider.transform.parent.name;
                var isExistColliderGroup = UnitychanSpringBoneConverter
                                           .FindSameNameTransformInChildren(parentName, converterData.ConvertRoot)
                                           .GetComponent <VRMSpringBoneColliderGroup>();

                var colliderGroup =
                    UnitychanSpringBoneConverter.FindOrCreateT <VRMSpringBoneColliderGroup>(parentName,
                                                                                            converterData.ConvertRoot);
                if (!isExistColliderGroup)
                {
                    colliderGroup.Colliders = new VRMSpringBoneColliderGroup.SphereCollider[0];
                }

                var colliderList   = colliderGroup.Colliders.ToList();
                var colliderPieces = (int)(capsuleCollider.height / capsuleCollider.radius) + 1;

                var offsetStart = capsuleCollider.transform.localPosition;
                var offsetEnd   = capsuleCollider.height * capsuleCollider.transform.TransformVector(Vector3.up) +
                                  offsetStart;

                for (var i = 0; i <= colliderPieces; i++)
                {
                    colliderList.Add(new VRMSpringBoneColliderGroup.SphereCollider
                    {
                        Offset = Vector3.Lerp(offsetStart, offsetEnd, (float)i / colliderPieces),
                        Radius = capsuleCollider.radius
                    }
                                     );
                }

                colliderGroup.Colliders = colliderList.ToArray();
            }

            //VRMSpringBone Attach
            foreach (var convertParent in convertRootBoneParents)
            {
                var convertParentName     = convertParent.name;
                var sameParentSpringBones = springBoneRoots
                                            .Where(sbRoot => sbRoot.transform.parent.name == convertParent.name)
                                            .ToList();

                //VRMSpringBone init
                var vrmSpringBone = secondaryTransform.gameObject.AddComponent <VRMSpringBone>();
                vrmSpringBone.m_comment      = convertParentName;
                vrmSpringBone.ColliderGroups = new VRMSpringBoneColliderGroup[0];

                //VRMSpringBone RootBone Attach
                vrmSpringBone.RootBones.AddRange(sameParentSpringBones
                                                 .Select(sbRoot =>
                                                         UnitychanSpringBoneConverter.FindSameNameTransformInChildren(sbRoot.name,
                                                                                                                      converterData.ConvertRoot))
                                                 .ToList());

                var averageSpringForce = new Vector3(sameParentSpringBones.Average(sb => sb.springForce.x),
                                                     sameParentSpringBones.Average(sb => sb.springForce.y),
                                                     sameParentSpringBones.Average(sb => sb.springForce.z));

                vrmSpringBone.m_hitRadius      = sameParentSpringBones.Average(sb => sb.radius);
                vrmSpringBone.m_stiffnessForce = sameParentSpringBones.Average(sb => sb.stiffnessForce) * 0.0008f;
                vrmSpringBone.m_dragForce      = sameParentSpringBones.Average(sb => sb.dragForce);
                vrmSpringBone.m_gravityPower   = 1f;
                vrmSpringBone.m_gravityDir     = (averageSpringForce + converterData.SpringManager.gravity) / 10f;

                //VRMSpringBoneColliderGroup Attach
                var scParentName = sameParentSpringBones
                                   .SelectMany(sbRoot => sbRoot.sphereColliders)
                                   .Select(sc => sc.transform.parent.name)
                                   .Distinct();
                //.ToList();
                var ccParentName = sameParentSpringBones
                                   .SelectMany(sbRoot => sbRoot.capsuleColliders)
                                   .Select(cc => cc.transform.parent.name)
                                   .Distinct();
                //.ToList();

                var convertSphereCollider = scParentName
                                            .Select(name =>
                                                    UnitychanSpringBoneConverter.FindSameNameTransformInChildren(name, converterData.ConvertRoot)
                                                    .GetComponent <VRMSpringBoneColliderGroup>())
                                            .ToList();

                var convertCapsuleCollider = ccParentName
                                             .Select(name =>
                                                     UnitychanSpringBoneConverter.FindSameNameTransformInChildren(name, converterData.ConvertRoot)
                                                     .GetComponent <VRMSpringBoneColliderGroup>())
                                             .ToList();

                var colliderGroups = vrmSpringBone.ColliderGroups.ToList();
                colliderGroups.AddRange(convertSphereCollider);
                colliderGroups.AddRange(convertCapsuleCollider);
                vrmSpringBone.ColliderGroups = colliderGroups.ToArray();
            }

            Debug.Log($"{typeof(UnitychanSpringBoneConverterForVrm).ToString().Split('.').Last()} Complete!");
        }