Exemplo n.º 1
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 public EPropElevationManager(CommonExecutorUTProxy commonExecutor, UnityThreadComputeShaderExecutorObject shaderExecutorObject,
                              EPropElevationConfiguration configuration, EPropConstantPyramidParameters constantPyramidParameters)
 {
     _configuration              = configuration;
     _localeBufferManager        = new EPropLocaleBufferManager(commonExecutor, shaderExecutorObject, configuration, constantPyramidParameters);
     _pointersOccupancyContainer = new EPropElevationLocalePointersOccupancyContainer(configuration);
 }
        private TerrainDetailGenerator CreateTerrainDetailGenerator(
            Texture mainTexture,
            UTTextureRendererProxy utTextureRendererProxy,
            CommonExecutorUTProxy commonExecutorUtProxy,
            UnityThreadComputeShaderExecutorObject computeShaderExecutorObject,
            ComputeShaderContainerGameObject containerGameObject)
        {
            var featureAppliers = new List <RankedTerrainFeatureApplier>();

            if (_configuration.EngraveTerrainFeatures)
            {
                featureAppliers.AddRange(FinalTerrainFeatureAppliers.CreateFeatureAppliers(
                                             utTextureRendererProxy, containerGameObject, commonExecutorUtProxy, computeShaderExecutorObject
                                             ));
            }
            if (_configuration.EngraveRoadsInTerrain)
            {
                featureAppliers.Add(FinalTerrainFeatureAppliers.CreateRoadEngravingApplier(CreateRoadEngravingFeatureApplier()));
            }

            TerrainDetailGeneratorConfiguration generatorConfiguration =
                _configuration.TerrainDetailGeneratorConfiguration;

            TextureWithCoords fullFundationData = new TextureWithCoords(new TextureWithSize()
            {
                Texture = mainTexture,
                Size    = new IntVector2(mainTexture.width, mainTexture.height)
            }, new MyRectangle(0, 0, 3601 * 24, 3601 * 24));

            TerrainDetailGenerator generator = new TerrainDetailGenerator(generatorConfiguration,
                                                                          utTextureRendererProxy, fullFundationData, featureAppliers, commonExecutorUtProxy);

            return(generator);
        }
Exemplo n.º 3
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 public Grass2BakingBillboardClanGenerator(
     ComputeShaderContainerGameObject computeShaderContainer,
     UnityThreadComputeShaderExecutorObject shaderExecutorObject)
 {
     _computeShaderContainer = computeShaderContainer;
     _shaderExecutorObject   = shaderExecutorObject;
 }
Exemplo n.º 4
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        public static TerrainDetailGenerator CreateTerrainDetailGenerator(
            Texture mainTexture, UTTextureRendererProxy utTextureRendererProxy,
            CommonExecutorUTProxy commonExecutorUtProxy,
            UnityThreadComputeShaderExecutorObject computeShaderExecutorObject,
            ComputeShaderContainerGameObject containerGameObject)
        {
            var featureAppliers =
                TerrainDetailProviderDebugUtils.CreateFeatureAppliers(utTextureRendererProxy, containerGameObject,
                                                                      commonExecutorUtProxy, computeShaderExecutorObject);

            TerrainDetailGeneratorConfiguration generatorConfiguration = new TerrainDetailGeneratorConfiguration()
            {
                TerrainDetailImageSideDisjointResolution = 240
            };
            TextureWithCoords fullFundationData = new TextureWithCoords(new TextureWithSize()
            {
                Texture = mainTexture,
                Size    = new IntVector2(mainTexture.width, mainTexture.height)
            }, new MyRectangle(0, 0, 3601 * 24, 3601 * 24));

            TerrainDetailGenerator generator =
                new TerrainDetailGenerator(generatorConfiguration, utTextureRendererProxy, fullFundationData,
                                           featureAppliers, commonExecutorUtProxy);

            return(generator);
        }
 public WeldingExecutor(ComputeShaderContainerGameObject computeShaderContainer,
                        UnityThreadComputeShaderExecutorObject shaderExecutorObject, Texture weldTexture)
 {
     _computeShaderContainer = computeShaderContainer;
     _shaderExecutorObject   = shaderExecutorObject;
     _weldTexture            = weldTexture;
 }
 public HydraulicErosionTerrainFeatureApplier(ComputeShaderContainerGameObject computeShaderContainer,
                                              UnityThreadComputeShaderExecutorObject shaderExecutorObject,
                                              Dictionary <TerrainCardinalResolution, HydraulicEroderConfiguration> configurations)
 {
     _computeShaderContainer = computeShaderContainer;
     _shaderExecutorObject   = shaderExecutorObject;
     _configurations         = configurations;
 }
Exemplo n.º 7
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        public void Start()
        {
            TaskUtils.SetGlobalMultithreading(false);
            _unityThreadComputeShaderExecutorObject = new UnityThreadComputeShaderExecutorObject();
            _generator = new SolidTextureGeneratorUsingComputeShader("npr_solidTexture_noise_comp", _unityThreadComputeShaderExecutorObject);

            StartCoroutine(GenerateSolidTexture());
        }
        public void Start(ComputeShaderContainerGameObject computeShaderContainer)
        {
            var commonExecutor       = new CommonExecutorUTProxy();
            var shaderExecutorObject = new UnityThreadComputeShaderExecutorObject();

            var updater =
                new DesignBodySpotUpdater(new DesignBodySpotChangeCalculator(computeShaderContainer,
                                                                             shaderExecutorObject, commonExecutor, HeightDenormalizer.Identity));

            _designBodySpotUpdaterProxy = new DesignBodySpotUpdaterProxy(updater);
            updater.SetChangesListener(new LambdaSpotPositionChangesListener(null, dict =>
            {
                foreach (var pair in dict)
                {
                    _grassGroupsPlanter.GrassGroupSpotChanged(pair.Key, pair.Value);
                }
            }));
            _designBodySpotUpdaterProxy.StartThreading(() => { });


            var meshGenerator = new GrassMeshGenerator();
            var mesh          = meshGenerator.GetGrassBladeMesh(1);

            var instancingMaterial = new Material(Shader.Find("Custom/Vegetation/Grass.Instanced"));

            instancingMaterial.enableInstancing = true;

            var commonUniforms = new UniformsPack();

            commonUniforms.SetUniform("_BendingStrength", 0.0f);
            commonUniforms.SetUniform("_WindDirection", Vector4.one);

            var instancingContainer = new GpuInstancingVegetationSubjectContainer(
                new GpuInstancerCommonData(mesh, instancingMaterial, commonUniforms),
                new GpuInstancingUniformsArrayTemplate(new List <GpuInstancingUniformTemplate>()
            {
                new GpuInstancingUniformTemplate("_Color", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_InitialBendingValue", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantBendingStiffness", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantDirection", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_RandSeed", GpuInstancingUniformType.Float),
            })
                );

            _globalGpuInstancingContainer = new GlobalGpuInstancingContainer();
            var bucketId = _globalGpuInstancingContainer.CreateBucket(instancingContainer);
            GrassGroupsContainer grassGroupsContainer =
                new GrassGroupsContainer(_globalGpuInstancingContainer, bucketId);

            IGrassPositionResolver grassPositionResolver = new SimpleRandomSamplerPositionResolver();

            GrassDetailInstancer grassDetailInstancer = new GrassDetailInstancer();

            _grassGroupsPlanter = new GrassGroupsPlanter(
                grassDetailInstancer, grassPositionResolver, grassGroupsContainer, _designBodySpotUpdaterProxy,
                new LegacyGrass2BladeAspectsGenerator(),
                GrassDebugUtils.TemplatesDictionary, Repositioner.Identity);
        }
 public ThermalErosionTerrainFeatureApplier(ComputeShaderContainerGameObject computeShaderContainer,
                                            UnityThreadComputeShaderExecutorObject shaderExecutorObject, CommonExecutorUTProxy commonExecutor,
                                            Dictionary <TerrainCardinalResolution, ThermalErosionTerrainFeatureApplierConfiguration> configurations)
 {
     _computeShaderContainer = computeShaderContainer;
     _shaderExecutorObject   = shaderExecutorObject;
     _commonExecutor         = commonExecutor;
     _configurations         = configurations;
 }
        public void Compute()
        {
            CommonExecutorUTProxy commonExecutor    = new CommonExecutorUTProxy();
            HabitatMapDbProxy     habitatMapDbProxy = _gameInitializationFields.Retrive <HabitatMapDbProxy>();

            ComputeShaderContainerGameObject computeShaderContainer =
                _gameInitializationFields.Retrive <ComputeShaderContainerGameObject>();
            UnityThreadComputeShaderExecutorObject shaderExecutorObject =
                _gameInitializationFields.Retrive <UnityThreadComputeShaderExecutorObject>();

            var templatesDict          = _vegetationConfiguration.FloraDomainCreationTemplates;
            var floraConfiguration     = _vegetationConfiguration.FloraConfiguration;
            var spatialDbConfiguration = _vegetationConfiguration.FloraDomainSpatialDbConfiguration;

            var dbsDict = new Dictionary <HabitatAndZoneType, ISpatialDb <FloraDomainIntensityArea> >();

            foreach (var pair in templatesDict)
            {
                IStoredPartsGenerator <FloraDomainIntensityArea> partsGenerator =
                    new FloraDomainIntensityGenerator(pair.Value, computeShaderContainer, shaderExecutorObject,
                                                      commonExecutor, 1f, floraConfiguration);
                var spatialDb =
                    new CacheingSpatialDb <FloraDomainIntensityArea>(
                        new SpatialDb <FloraDomainIntensityArea>(partsGenerator, spatialDbConfiguration),
                        spatialDbConfiguration);
                dbsDict[pair.Key] = spatialDb;
            }
            var floraDomainDb = new FloraDomainDbProxy(dbsDict);


            var biomeProvidersGenerators = _vegetationConfiguration.BiomeConfigurationsDict(floraDomainDb)
                                           .ToDictionary(c => c.Key, c => new BiomeProvidersFromHabitatGenerator(habitatMapDbProxy, c.Value));

            var genralPlacer = new GeneralMultiDistrictPlacer(
                _vegetationConfiguration.GeneralMultiDistrictPlacerConfiguration,
                _gameInitializationFields.Retrive <TerrainShapeDbProxy>(),
                commonExecutor,
                biomeProvidersGenerators);

            var database = genralPlacer.Generate(
                _vegetationConfiguration.GenerationArea,
                _vegetationConfiguration.RankDependentSpeciesCharacteristics(),
                _vegetationConfiguration.GenerationCenter);

            var vegetationOnRoadRemover = new VegetationOnRoadRemover(
                _gameInitializationFields.Retrive <RoadDatabaseProxy>(),
                _vegetationConfiguration.VegetationOnRoadRemoverConfiguration
                );

            var newDb = vegetationOnRoadRemover.RemoveCollidingTrees(database, _vegetationConfiguration.GenerationArea);

            //CreateDebugObjects(newDb.Subjects.ToDictionary(c => c.Key, c => c.Value.QueryAll()));


            VegetationDatabaseFileUtils.WriteToFileNonOverwrite(
                _pathsConfiguration.LoadingVegetationDatabaseDictionaryPath, newDb);
        }
Exemplo n.º 11
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 public EPropLocaleBufferManager(CommonExecutorUTProxy commonExecutor, UnityThreadComputeShaderExecutorObject shaderExecutorObject, EPropElevationConfiguration configuration
                                 , EPropConstantPyramidParameters constantPyramidParameters)
 {
     _shaderExecutorObject      = shaderExecutorObject;
     _configuration             = configuration;
     _commonExecutor            = commonExecutor;
     _constantPyramidParameters = constantPyramidParameters;
     _scopes = new EPropLocaleBufferScopeRegistry[configuration.MaxScopesCount];
 }
Exemplo n.º 12
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 public HabitatToGrassIntensityMapGenerator(ComputeShaderContainerGameObject computeShaderContainer,
                                            UnityThreadComputeShaderExecutorObject shaderExecutorObject, CommonExecutorUTProxy commonExecutor,
                                            HabitatToGrassIntensityMapGeneratorConfiguration configuration)
 {
     _computeShaderContainer = computeShaderContainer;
     _shaderExecutorObject   = shaderExecutorObject;
     _configuration          = configuration;
     _commonExecutor         = commonExecutor;
 }
Exemplo n.º 13
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        public TerrainShapeDbUnderTest(bool useTextureSavingToDisk  = false, bool useCornerMerging = false,
                                       string terrainDetailFilePath = "C:\\unityCache\\", bool useTextureLoadingFromDisk = false)
        {
            CommonExecutorUTProxy            commonExecutorUtProxy = new CommonExecutorUTProxy();
            ComputeShaderContainerGameObject containerGameObject   = GameObject.FindObjectOfType <ComputeShaderContainerGameObject>();

            var globalHeightTexture = CreateGlobalHeightTexture(commonExecutorUtProxy);

            UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService(
                                                                                         new MultistepTextureRenderer(containerGameObject), new TextureRendererServiceConfiguration()
            {
                StepSize = new Vector2(400, 400)
            }));

            UnityThreadComputeShaderExecutorObject computeShaderExecutorObject = new UnityThreadComputeShaderExecutorObject();
            var terrainDetailGenerator = Ring1DebugObjectV2.CreateTerrainDetailGenerator(
                globalHeightTexture, textureRendererProxy, commonExecutorUtProxy, computeShaderExecutorObject,
                containerGameObject);

            TerrainDetailCornerMerger merger = null;
            LateAssignFactory <BaseTerrainDetailProvider> detailProviderFactory = new LateAssignFactory <BaseTerrainDetailProvider>();

            if (useCornerMerging)
            {
                merger = new TerrainDetailCornerMerger(detailProviderFactory, new TerrainDetailAlignmentCalculator(240), textureRendererProxy, new TextureConcieverUTProxy(),
                                                       new CommonExecutorUTProxy(), new TerrainDetailCornerMergerConfiguration());
            }

            var terrainDetailProvider = Ring1DebugObjectV2.CreateTerrainDetailProvider(terrainDetailGenerator, merger);

            _shapeDb = FETerrainShapeDbInitialization.CreateTerrainShapeDb(terrainDetailProvider, commonExecutorUtProxy
                                                                           , new TerrainDetailAlignmentCalculator(240), useCornerMerging, useTextureSavingToDisk, useTextureLoadingFromDisk
                                                                           , new TerrainDetailFileManager(terrainDetailFilePath, commonExecutorUtProxy));

            var baseProvider = new FromTerrainDbBaseTerrainDetailProvider(_shapeDb);

            detailProviderFactory.Assign(baseProvider);
            terrainDetailGenerator.SetBaseTerrainDetailProvider(baseProvider);
        }
Exemplo n.º 14
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        // Use this for initialization
        void Start()
        {
            _updatableContainer = new UpdatableContainer();
            TaskUtils.SetGlobalMultithreading(false);

            _ring1Tree = new Ring1Tree();

            //////////////////

            var rgbaMainTexture = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\n49_e019_1arc_v3.png", 3600,
                                                                           3600,
                                                                           TextureFormat.ARGB32, true, false);


            CommonExecutorUTProxy commonExecutorUtProxy = new CommonExecutorUTProxy(); //todo

            _updatableContainer.AddUpdatableElement(commonExecutorUtProxy);
            TerrainTextureFormatTransformator transformator =
                new TerrainTextureFormatTransformator(commonExecutorUtProxy);
            var globalHeightTexture = transformator.EncodedHeightTextureToPlain(new TextureWithSize()
            {
                Size    = new IntVector2(3600, 3600),
                Texture = rgbaMainTexture
            });

            /// /// VISIBILITY TEXTURE
            var visibilityTextureSideLength = 16;
            var visibilityTexture           = new Texture2D(visibilityTextureSideLength, visibilityTextureSideLength,
                                                            TextureFormat.RFloat, false);

            visibilityTexture.filterMode = FilterMode.Point;

            var visibilityTextureProcessorProxy =
                new Ring1VisibilityTextureProcessorUTProxy(new Ring1VisibilityTextureProcessor(visibilityTexture));

            _updatableContainer.AddUpdatableElement(visibilityTextureProcessorProxy);


            var visibilityTextureChangeGrabber = new Ring1VisibilityTextureChangeGrabber();

            var terrainParentGameObject = new GameObject("TerrainParent");

            var unityCoordsCalculator = new UnityCoordsCalculator(new Vector2(24 * 240 * 2, 24 * 240 * 2));
            var orderGrabber          = new Ring1PaintingOrderGrabber();

            var painterProxy = new RingTerrainPainterUTProxy(new RingTerrainPainter());

            _updatableContainer.AddUpdatableElement(painterProxy);

            painterProxy.Update();

            var mainRespondingProxy = new Ring1NodeEventMainRespondingProxy(new Ring1NodeEventMainResponder());

            _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair()
            {
                Proxy           = mainRespondingProxy,
                EveryPostAction =
                    () =>
                {
                    var delta = visibilityTextureChangeGrabber.RetriveVisibilityChanges();

                    if (delta.AnyChange)
                    {
                        var visibilityTextureChagnes = visibilityTextureChangeGrabber.RetriveVisibilityChanges();
                        visibilityTextureProcessorProxy.AddOrder(visibilityTextureChagnes);
                    }

                    if (orderGrabber.IsAnyOrder)
                    {
                        painterProxy.AddOrder(orderGrabber.RetriveOrderAndClear());
                    }
                }
            });


            UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService(
                                                                                         new MultistepTextureRenderer(ContainerGameObject), new TextureRendererServiceConfiguration()
            {
                StepSize = new Vector2(500, 500)
            }));

            _updatableContainer.AddUpdatableElement(textureRendererProxy);

            UnityThreadComputeShaderExecutorObject computeShaderExecutorObject =
                new UnityThreadComputeShaderExecutorObject();

            _updatableContainer.AddUpdatableElement(computeShaderExecutorObject);
            _updatableContainer.AddUpdatableElement(commonExecutorUtProxy);

            TerrainDetailGenerator terrainDetailGenerator =
                CreateTerrainDetailGenerator(
                    globalHeightTexture, textureRendererProxy, commonExecutorUtProxy, computeShaderExecutorObject,
                    ContainerGameObject);
            TerrainDetailProvider terrainDetailProvider =
                CreateTerrainDetailProvider(terrainDetailGenerator);

            var terrainShapeDb = FETerrainShapeDbInitialization.CreateTerrainShapeDb(terrainDetailProvider, commonExecutorUtProxy
                                                                                     , new TerrainDetailAlignmentCalculator(240), false, false, false, null);
            TerrainShapeDbProxy terrainShapeDbProxy = new TerrainShapeDbProxy(terrainShapeDb);

            terrainDetailGenerator.SetBaseTerrainDetailProvider(BaseTerrainDetailProvider.CreateFrom(terrainShapeDb));

            _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair()
            {
                Proxy = terrainShapeDbProxy
            });

            var meshGeneratorProxy = new MeshGeneratorUTProxy(new MeshGeneratorService());

            _updatableContainer.AddUpdatableElement(meshGeneratorProxy);

            _stainTerrainResourceCreatorUtProxy =
                new StainTerrainResourceCreatorUTProxy(new StainTerrainResourceCreator());
            _updatableContainer.AddUpdatableElement(_stainTerrainResourceCreatorUtProxy);

            var stainTerrainServiceProxy = new StainTerrainServiceProxy(
                new StainTerrainService(
                    new ComputationStainTerrainResourceGenerator(
                        new StainTerrainResourceComposer(
                            _stainTerrainResourceCreatorUtProxy
                            ),
                        new StainTerrainArrayMelder(),
                        new DummyStainTerrainArrayFromBiomesGenerator(
                            new DebugBiomeContainerGenerator().GenerateBiomesContainer(
                                new BiomesContainerConfiguration()),
                            new StainTerrainArrayFromBiomesGeneratorConfiguration()
                            )),
                    new MyRectangle(0, 0, 24 * 240 * 2, 24 * 240 * 2)));

            _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair()
            {
                Proxy = stainTerrainServiceProxy
            });

            var gRing1NodeTerrainCreator = new GRing1NodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                meshGeneratorProxy,
                terrainShapeDbProxy,
                stainTerrainServiceProxy,
                unityCoordsCalculator,
                null,
                null,
                new GRingGroundShapeProviderConfiguration(),
                new GRingTerrainMeshProviderConfiguration());

            var gRing2NodeTerrainCreator = new GRing2NodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                meshGeneratorProxy,
                terrainShapeDbProxy,
                unityCoordsCalculator,
                new GRing2PatchesCreatorProxy(CreateRing2PatchesCreator()),
                null,
                null,
                new GRingGroundShapeProviderConfiguration(),
                new GRingTerrainMeshProviderConfiguration());

            UTRing2PlateStamperProxy stamperProxy = new UTRing2PlateStamperProxy(
                new Ring2PlateStamper(new Ring2PlateStamperConfiguration()
            {
                PlateStampPixelsPerUnit = new Dictionary <int, float>()
            }, ContainerGameObject));

            _updatableContainer.AddUpdatableElement(stamperProxy);

            Ring2PatchStamplingOverseerFinalizer patchStamper =
                new Ring2PatchStamplingOverseerFinalizer(stamperProxy, textureRendererProxy, commonExecutorUtProxy);

            var gStampedRing2NodeTerrainCreator = new GStampedRing2NodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                meshGeneratorProxy,
                terrainShapeDbProxy,
                unityCoordsCalculator,
                new GRing2PatchesCreatorProxy(CreateRing2PatchesCreator()),
                patchStamper,
                null,
                null,
                new GRingGroundShapeProviderConfiguration(),
                new GRingTerrainMeshProviderConfiguration());

            var subCreator = new SupremeGRingNodeTerrainCreator(new List <NewListenersCreatorWithLimitation>()
            {
                //new NewListenersCreatorWithMaximumLod()
                //{
                //    Creator = gRing1NodeTerrainCreator,
                //    MaximumLod = new FlatLod(6)
                //},
                new NewListenersCreatorWithLimitation()
                {
                    Creator    = new GVoidNodeTerrainCreator(),
                    MaximumLod = new FlatLod(6)
                },
                //new NewListenersCreatorWithMaximumLod()
                //{
                //    Creator = gRing2NodeTerrainCreator,
                //    MaximumLod = new FlatLod(8)
                //}
                new NewListenersCreatorWithLimitation()
                {
                    Creator    = gStampedRing2NodeTerrainCreator,
                    MaximumLod = new FlatLod(9)
                }
            });

            var eventCollector = new Ring1NodeEventCollector(
                new DynamicFlatLodGRingNodeTerrainCreator(subCreator, new FlatLodCalculator(unityCoordsCalculator)));

            _ring1TreeProxy = new Ring1TreeProxy(_ring1Tree);
            _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair()
            {
                Proxy           = _ring1TreeProxy,
                EveryPostAction =
                    () =>
                {
                    if (eventCollector.Any)
                    {
                        mainRespondingProxy.AddOrder(eventCollector.RetriveOrderAndClear());
                    }
                }
            });

            var baseQuadSideLength = 90f;

            StartThreading(_otherThreadActionPairs);
            _ring1TreeProxy.CreateHeightmap(new Ring1Tree.RootNodeCreationParameters()
            {
                UnityCoordsCalculator = unityCoordsCalculator,
                NodeListener          = eventCollector,
                PrecisionDistances    =
                    new Dictionary <float, int>
                {
                    //{4f * 50f/3f, 9},
                    //{4f * 50f/2f, 8},
                    { CalculatePrecisionDistance(baseQuadSideLength, 2, 1), 7 },
                    { 6.5f * 50f, 6 },
                    { 20 * 50f, 5 },
                    { 40 * 50f, 4 },
                    { 50 * 50f, 3 },
                    { 100 * 50f, 2 },
                    { 200 * 50f, 1 }
                },
                InitialCameraPosition = Vector3.zero,
            });
        }
Exemplo n.º 15
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 public RenderCubeToTexture3DTransformer(UnityThreadComputeShaderExecutorObject shaderExecutorObject)
 {
     _shaderExecutorObject = shaderExecutorObject;
 }
Exemplo n.º 16
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 public EdgeAngleAssetGenerator(UnityThreadComputeShaderExecutorObject shaderExecutorObject)
 {
     _shaderExecutorObject = shaderExecutorObject;
 }
Exemplo n.º 17
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        public void Start()
        {
            UnityEngine.Random.InitState(412);
            TaskUtils.SetGlobalMultithreading(false);
            UnityThreadComputeShaderExecutorObject shaderExecutorObject = new UnityThreadComputeShaderExecutorObject();
            ComputeShaderContainerGameObject       containerGameObject  = GameObject.FindObjectOfType <ComputeShaderContainerGameObject>();
            UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService(
                                                                                         new MultistepTextureRenderer(containerGameObject), new TextureRendererServiceConfiguration()
            {
                StepSize = new Vector2(400, 400)
            }));
            var meshGeneratorUtProxy = new MeshGeneratorUTProxy(new MeshGeneratorService());

            var startConfiguration = ETerrainHeightPyramidFacadeStartConfiguration.DefaultConfiguration;

            ETerrainHeightBuffersManager buffersManager = new ETerrainHeightBuffersManager();

            _eTerrainHeightPyramidFacade = new ETerrainHeightPyramidFacade(buffersManager, meshGeneratorUtProxy, textureRendererProxy, startConfiguration);

            var perLevelTemplates = _eTerrainHeightPyramidFacade.GenerateLevelTemplates();

            var levels = startConfiguration.PerLevelConfigurations.Keys;
            var ePyramidShaderBuffersGeneratorPerRingInputs = levels.ToDictionary(c => c, c => new EPyramidShaderBuffersGeneratorPerRingInput()
            {
                FloorTextureResolution = startConfiguration.CommonConfiguration.FloorTextureSize.X,            //TODO i use only X, - works only for squares
                HeightMergeRanges      = perLevelTemplates[c].PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange),
                CeilSliceWorldSize     = startConfiguration.PerLevelConfigurations[c].FloorTextureWorldSize.x, // TODO works only for square pyramids - i use width
                RingUvRanges           = startConfiguration.CommonConfiguration.RingsUvRange
            });

            buffersManager.InitializeBuffers(ePyramidShaderBuffersGeneratorPerRingInputs, startConfiguration.CommonConfiguration.MaxLevelsCount, startConfiguration.CommonConfiguration.MaxRingsPerLevelCount);

            _eTerrainHeightPyramidFacade.Start(perLevelTemplates,
                                               new Dictionary <EGroundTextureType, OneGroundTypeLevelTextureEntitiesGenerator>()
            {
                //{
                //    EGroundTextureType.HeightMap, new OneGroundTypeLevelTextureEntitiesGenerator()
                //    {
                //        SegmentFillingListenerGeneratorFunc = (level) =>
                //        {
                //            var floorTexture =
                //                EGroundTextureGenerator.GenerateEmptyGroundTexture(startConfiguration.CommonConfiguration.FloorTextureSize,
                //                    startConfiguration.CommonConfiguration.HeightTextureFormat);
                //            var segmentsPlacer = new ESurfaceSegmentPlacer(textureRendererProxy, floorTexture
                //                , startConfiguration.CommonConfiguration.SlotMapSize, startConfiguration.CommonConfiguration.FloorTextureSize);
                //            var pyramidLevelManager = new GroundLevelTexturesManager(startConfiguration.CommonConfiguration.SlotMapSize);
                //            var segmentModificationManager = new SoleLevelGroundTextureSegmentModificationsManager(segmentsPlacer, pyramidLevelManager);
                //            return new SegmentFillingListenerWithFloorTexture()
                //            {
                //                FloorTexture = floorTexture,
                //                SegmentFillingListener = new LambdaSegmentFillingListener(
                //                    (c) =>
                //                    {
                //                        var segmentTexture = ETerrainIntegrationMultipleSegmentsDEO.CreateDummySegmentTexture(c, level);
                //                        segmentModificationManager.AddSegmentAsync(segmentTexture, c.SegmentAlignedPosition);
                //                    },
                //                    (c) => { },
                //                    (c) => { }

                //                )
                //            };

                //        },
                //    }
                //}
            }
                                               );
            //_eTerrainHeightPyramidFacade.DisableShapes();
            _eTerrainHeightPyramidFacade.DisableLevelShapes(HeightPyramidLevel.Bottom);

            Traveller.transform.position = new Vector3(startConfiguration.InitialTravellerPosition.x, 0, startConfiguration.InitialTravellerPosition.y);

            var ePropLocationConfiguration = new EPropElevationConfiguration();
            EPropConstantPyramidParameters ePropConstantPyramidParameters = new EPropConstantPyramidParameters()
            {
                LevelsCount        = startConfiguration.HeightPyramidLevels.Count,
                RingsPerLevelCount = startConfiguration.CommonConfiguration.MaxRingsPerLevelCount, //TODO parametrize
                HeightScale        = startConfiguration.CommonConfiguration.YScale
            };

            _elevationManager = new EPropElevationManager(new CommonExecutorUTProxy(), shaderExecutorObject, ePropLocationConfiguration, ePropConstantPyramidParameters);
            var heightFloorTextureArray = _eTerrainHeightPyramidFacade.FloorTextureArrays.Where(c => c.TextureType == EGroundTextureType.HeightMap).Select(c => c.Texture).First();
            var initializedBuffers      = _elevationManager.Initialize(buffersManager.PyramidPerFrameParametersBuffer, buffersManager.EPyramidConfigurationBuffer,
                                                                       heightFloorTextureArray);
            var ePropLocaleBuffer = initializedBuffers.EPropLocaleBuffer;
            var ePropIdsBuffer    = initializedBuffers.EPropIdsBuffer;

            _dummyObjectsDisplayer = new EPropDummyObjectsDisplayer(ePropLocationConfiguration.ScopeLength, ePropLocaleBuffer, ePropIdsBuffer, FindObjectOfType <BufferReloaderRootGO>());
            _dummyObjectsDisplayer.Start();

            _dummyObjectsInstancingDisplayer = new EPropDummyObjectsInstancingDisplayer(DebugMesh, DebugMeshMaterial);
            _dummyObjectsInstancingDisplayer.Start();
            _dummyObjectsInstancingDisplayer.SetLocaleBuffers(ePropLocaleBuffer, ePropIdsBuffer, ePropLocationConfiguration.ScopeLength);

            _sectorAreasDisplayer = new EPropDebugSectorAreasDisplayer();
            _sectorAreasDisplayer.Start();

            _mergeRingsDisplayer = new EPropDebugMergeRingsDisplayer();
            _mergeRingsDisplayer.Start();
            var levelWorldSizes = startConfiguration.PerLevelConfigurations.ToDictionary(c => c.Key, c => c.Value.FloorTextureWorldSize);
            var ringMergeRanges = perLevelTemplates.ToDictionary(c => c.Key,
                                                                 c => c.Value.PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange));

            _ePropHotAreaSelector = new EPropHotAreaSelector(levelWorldSizes, ringMergeRanges);

            _elevationManager.DebugInitializeSectors(new MyRectangle(-200, -200, 400, 400));
        }
        public void Start(ComputeShaderContainerGameObject computeShaderContainer)
        {
            var commonExecutor       = new CommonExecutorUTProxy();
            var shaderExecutorObject = new UnityThreadComputeShaderExecutorObject();

            var updater =
                new DesignBodySpotUpdater(new DesignBodySpotChangeCalculator(computeShaderContainer,
                                                                             shaderExecutorObject, commonExecutor, HeightDenormalizer.Identity));

            _designBodySpotUpdaterProxy = new DesignBodySpotUpdaterProxy(updater);
            updater.SetChangesListener(new LambdaSpotPositionChangesListener(null, dict =>
            {
                foreach (var pair in dict)
                {
                    _grassGroupsPlanter.GrassGroupSpotChanged(pair.Key, pair.Value);
                }
            }));
            _designBodySpotUpdaterProxy.StartThreading(() => { });


            var meshGenerator = new GrassMeshGenerator();
            var mesh          = meshGenerator.GetGrassBillboardMesh(0, 1);

            var instancingMaterial = new Material(Shader.Find("Custom/Vegetation/GrassBushBillboard.Instanced"));

            instancingMaterial.enableInstancing = true;

            /// CLAN

            var billboardsFileManger = new Grass2BillboardClanFilesManager();
            var clan        = billboardsFileManger.Load(@"C:\inz\billboards\", new IntVector2(256, 256));
            var singleToDuo = new Grass2BakingBillboardClanGenerator(computeShaderContainer, shaderExecutorObject);
            var bakedClan   = singleToDuo.GenerateBakedAsync(clan).Result;
            ///


            var commonUniforms = new UniformsPack();

            commonUniforms.SetUniform("_BendingStrength", 0.0f);
            commonUniforms.SetUniform("_WindDirection", Vector4.one);

            commonUniforms.SetTexture("_DetailTex", bakedClan.DetailTextureArray);
            commonUniforms.SetTexture("_BladeSeedTex", bakedClan.BladeSeedTextureArray);

            var instancingContainer = new GpuInstancingVegetationSubjectContainer(
                new GpuInstancerCommonData(mesh, instancingMaterial, commonUniforms),
                new GpuInstancingUniformsArrayTemplate(new List <GpuInstancingUniformTemplate>()
            {
                new GpuInstancingUniformTemplate("_Color", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_InitialBendingValue", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantBendingStiffness", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantDirection", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_RandSeed", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_ArrayTextureIndex", GpuInstancingUniformType.Float),
            })
                );

            _globalGpuInstancingContainer = new GlobalGpuInstancingContainer();
            var bucketId = _globalGpuInstancingContainer.CreateBucket(instancingContainer);
            GrassGroupsContainer grassGroupsContainer =
                new GrassGroupsContainer(_globalGpuInstancingContainer, bucketId);

            IGrassPositionResolver grassPositionResolver =
                new PoissonDiskSamplerPositionResolver(new MyRange(1.5f * 0.4f * 10, 10 * 2 * 1.3f));
            //IGrassPositionResolver grassPositionResolver = new SimpleRandomSamplerPositionResolver();

            GrassDetailInstancer grassDetailInstancer = new GrassDetailInstancer();


            _grassGroupsPlanter = new GrassGroupsPlanter(
                grassDetailInstancer, grassPositionResolver, grassGroupsContainer, _designBodySpotUpdaterProxy,
                new Grass2BushAspectsGenerator(bakedClan), //todo!
                GrassDebugUtils.BushTemplates, Repositioner.Identity);
        }
Exemplo n.º 19
0
 public UniqueVertexArrayBufferGenerator(String shaderName, UnityThreadComputeShaderExecutorObject shaderExecutorObject)
 {
     _shaderName           = shaderName;
     _shaderExecutorObject = shaderExecutorObject;
 }
        public static List <RankedTerrainFeatureApplier> CreateFeatureAppliers(
            UTTextureRendererProxy utTextureRendererProxy,
            ComputeShaderContainerGameObject computeShaderContainerGameObject,
            CommonExecutorUTProxy commonExecutor,
            UnityThreadComputeShaderExecutorObject threadComputeShaderExecutorObject,
            Func <RoadEngravingTerrainFeatureApplier> roadApplierCreatingFunc = null)
        {
            var toReturn = new List <RankedTerrainFeatureApplier>()
            {
                new RankedTerrainFeatureApplier()
                {
                    Rank    = 1,
                    Applier = new RandomNoiseTerrainFeatureApplier(utTextureRendererProxy, commonExecutor,
                                                                   new Dictionary <TerrainCardinalResolution, RandomNoiseTerrainFeatureApplierConfiguration>
                    {
                        {
                            TerrainCardinalResolution.MIN_RESOLUTION,
                            new RandomNoiseTerrainFeatureApplierConfiguration()
                            {
                                DetailResolutionMultiplier = 1,
                                NoiseStrengthMultiplier    = 1
                            }
                        },
                        {
                            TerrainCardinalResolution.MID_RESOLUTION,
                            new RandomNoiseTerrainFeatureApplierConfiguration()
                            {
                                DetailResolutionMultiplier = 8,
                                NoiseStrengthMultiplier    = 0.45f
                            }
                        },
                        {
                            TerrainCardinalResolution.MAX_RESOLUTION,
                            new RandomNoiseTerrainFeatureApplierConfiguration()
                            {
                                DetailResolutionMultiplier = 8 * 8,
                                NoiseStrengthMultiplier    = 4.7f * 0.45f / 9f  //todo CHANGE IT !!
                            }
                        },
                    }),
                    AvalibleResolutions = new List <TerrainCardinalResolution>()
                    {
                        TerrainCardinalResolution.MIN_RESOLUTION,
                        TerrainCardinalResolution.MID_RESOLUTION,
                        TerrainCardinalResolution.MAX_RESOLUTION,
                    }
                },
                new RankedTerrainFeatureApplier()
                {
                    Rank    = 2,
                    Applier = new DiamondSquareTerrainFeatureApplier(
                        new RandomProviderGenerator(123), commonExecutor,
                        utTextureRendererProxy,
                        new Dictionary <TerrainCardinalResolution, DiamondSquareTerrainFeatureApplierConfiguration>
                    {
                        {
                            TerrainCardinalResolution.MIN_RESOLUTION,
                            new DiamondSquareTerrainFeatureApplierConfiguration
                            {
                                DiamondSquareWorkingArrayLength = 32,
                                DiamondSquareWeight             = 0.012f
                            }
                        },
                        {
                            TerrainCardinalResolution.MID_RESOLUTION,
                            new DiamondSquareTerrainFeatureApplierConfiguration
                            {
                                DiamondSquareWorkingArrayLength = 32,
                                DiamondSquareWeight             = 0.0025f * 1.3f
                            }
                        },
                        {
                            TerrainCardinalResolution.MAX_RESOLUTION,
                            new DiamondSquareTerrainFeatureApplierConfiguration
                            {
                                DiamondSquareWorkingArrayLength = 32,
                                DiamondSquareWeight             = 0.0003f
                            }
                        },
                    }),
                    AvalibleResolutions = new List <TerrainCardinalResolution>()
                    {
                        TerrainCardinalResolution.MIN_RESOLUTION,
                        TerrainCardinalResolution.MID_RESOLUTION,
                        TerrainCardinalResolution.MAX_RESOLUTION,
                    }
                },
                new RankedTerrainFeatureApplier()
                {
                    Rank    = 3,
                    Applier = new ThermalErosionTerrainFeatureApplier(computeShaderContainerGameObject,
                                                                      threadComputeShaderExecutorObject, commonExecutor,
                                                                      new Dictionary <TerrainCardinalResolution, ThermalErosionTerrainFeatureApplierConfiguration>
                    {
                        {
                            TerrainCardinalResolution.MIN_RESOLUTION,
                            new ThermalErosionTerrainFeatureApplierConfiguration
                            {
                            }
                        },
                        {
                            TerrainCardinalResolution.MID_RESOLUTION,
                            new ThermalErosionTerrainFeatureApplierConfiguration
                            {
                                TParam = 0.001f / 2.3f,
                                CParam = 0.06f
                            }
                        },
                    }),
                    AvalibleResolutions = new List <TerrainCardinalResolution>()
                    {
                        TerrainCardinalResolution.MIN_RESOLUTION,
                        TerrainCardinalResolution.MID_RESOLUTION
                    }
                },
                new RankedTerrainFeatureApplier()
                {
                    Rank    = 4,
                    Applier = new HydraulicErosionTerrainFeatureApplier(computeShaderContainerGameObject,
                                                                        threadComputeShaderExecutorObject,
                                                                        new Dictionary <TerrainCardinalResolution, HydraulicEroderConfiguration>()
                    {
                        {
                            TerrainCardinalResolution.MIN_RESOLUTION, new HydraulicEroderConfiguration()
                            {
                                StepCount = 20,
                                kr_ConstantWaterAddition  = 0.000002f,    // 0.0001f,
                                ks_GroundToSedimentFactor = 1f,
                                ke_WaterEvaporationFactor = 0.05f,
                                kc_MaxSedimentationFactor = 0.8f,
                            }
                        },
                        {
                            TerrainCardinalResolution.MID_RESOLUTION, new HydraulicEroderConfiguration()
                            {
                                StepCount = 20,
                                kr_ConstantWaterAddition  = 0.000002f,    // 0.0001f,
                                ks_GroundToSedimentFactor = 1f,
                                ke_WaterEvaporationFactor = 0.05f,
                                kc_MaxSedimentationFactor = 0.8f / 2f,
                            }
                        },
                        {
                            TerrainCardinalResolution.MAX_RESOLUTION, new HydraulicEroderConfiguration()
                            {
                                StepCount = 20,
                                kr_ConstantWaterAddition  = 0.0000035f,    // 0.0001f,
                                ks_GroundToSedimentFactor = 1f,
                                ke_WaterEvaporationFactor = 0.05f,
                                kc_MaxSedimentationFactor = 0.8f / 4f,
                            }
                        }
                    }),
                    AvalibleResolutions = new List <TerrainCardinalResolution>()
                    {
                        TerrainCardinalResolution.MIN_RESOLUTION,
                        TerrainCardinalResolution.MID_RESOLUTION,
                        TerrainCardinalResolution.MAX_RESOLUTION,
                    }
                },
                new RankedTerrainFeatureApplier()
                {
                    Rank    = 5,
                    Applier = new TweakedThermalErosionTerrainFeatureApplier(computeShaderContainerGameObject,
                                                                             threadComputeShaderExecutorObject,
                                                                             new Dictionary <TerrainCardinalResolution,
                                                                                             TweakedThermalErosionTerrainFeatureApplierConfiguration>
                    {
                        {
                            TerrainCardinalResolution.MIN_RESOLUTION,
                            new TweakedThermalErosionTerrainFeatureApplierConfiguration()
                            {
                            }
                        },
                        {
                            TerrainCardinalResolution.MID_RESOLUTION,
                            new TweakedThermalErosionTerrainFeatureApplierConfiguration()
                            {
                                TParam = 0.001f,
                                CParam = 0.008f
                            }
                        },
                        {
                            TerrainCardinalResolution.MAX_RESOLUTION,
                            new TweakedThermalErosionTerrainFeatureApplierConfiguration()
                            {
                                TParam = 0.001f,
                                CParam = 0.008f
                            }
                        },
                    }),
                    AvalibleResolutions = new List <TerrainCardinalResolution>()
                    {
                        TerrainCardinalResolution.MIN_RESOLUTION,
                        TerrainCardinalResolution.MID_RESOLUTION,
                        TerrainCardinalResolution.MAX_RESOLUTION,
                    }
                },
            };

            if (roadApplierCreatingFunc != null)
            {
                var roadApplier = roadApplierCreatingFunc();
                toReturn.Add(new RankedTerrainFeatureApplier()
                {
                    Applier             = roadApplier,
                    AvalibleResolutions = new List <TerrainCardinalResolution>()
                    {
                        TerrainCardinalResolution.MAX_RESOLUTION
                    },
                    Rank = 10
                });
            }

            return(toReturn);
        }
 public BufferGeneratorUsingComputeShader(String shaderName, UnityThreadComputeShaderExecutorObject shaderExecutorObject)
 {
     _shaderName           = shaderName;
     _shaderExecutorObject = shaderExecutorObject;
 }
 public BarycentricCoordinatesBufferGenerator(String shaderName, UnityThreadComputeShaderExecutorObject shaderExecutorObject)
 {
     _shaderName           = shaderName;
     _shaderExecutorObject = shaderExecutorObject;
 }
Exemplo n.º 23
0
        public void Start()
        {
            TaskUtils.SetGlobalMultithreading(true);
            _computeShaderExecutorObject = new UnityThreadComputeShaderExecutorObject();
            _commonExecutorUtProxy       = new CommonExecutorUTProxy();
            _utTextureRendererProxy      = new UTTextureRendererProxy(new TextureRendererService(
                                                                          new MultistepTextureRenderer(ContainerGameObject), new TextureRendererServiceConfiguration()
            {
                StepSize = new Vector2(500, 500)
            }));

            var rgbaMainTexture = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\n49_e019_1arc_v3.png", 3600,
                                                                           3600,
                                                                           TextureFormat.ARGB32, true, false);


            TerrainTextureFormatTransformator transformator =
                new TerrainTextureFormatTransformator(_commonExecutorUtProxy);

            transformator.EncodedHeightTextureToPlainAsync(new TextureWithSize()
            {
                Size    = new IntVector2(3600, 3600),
                Texture = rgbaMainTexture
            }).ContinueWith(x =>
            {
                var mainTexture = x.Result;
                TerrainDetailGenerator generator = CreateTerrainDetailGenerator(new TextureWithSize()
                {
                    Size    = new IntVector2(3600, 3600),
                    Texture = mainTexture
                });
                TerrainDetailProvider terrainDetailProvider = CreateTerrainDetailProvider(generator);
                var db = FETerrainShapeDbInitialization.CreateTerrainShapeDb(terrainDetailProvider, _commonExecutorUtProxy,
                                                                             new TerrainDetailAlignmentCalculator(240), false, false, false, null);


                MyRectangle queryArea = null;
                if (_terrainResolution == TerrainCardinalResolution.MIN_RESOLUTION)
                {
                    queryArea = new MyRectangle(0, 0, 24 * 240, 24 * 240);
                }
                else if (_terrainResolution == TerrainCardinalResolution.MID_RESOLUTION)
                {
                    queryArea = new MyRectangle(3 * 240, 3 * 240, 3 * 240, 3 * 240);
                }
                else
                {
                    queryArea =
                        new MyRectangle(5 * 0.375f * 240, 5 * 0.375f * 240, 0.375f * 240, 0.375f * 240);
                }


                var outputOfGeneration = db.QueryAsync(new TerrainDescriptionQuery()
                {
                    QueryArea = queryArea,
                    RequestedElementDetails = new List <TerrainDescriptionQueryElementDetail>()
                    {
                        new TerrainDescriptionQueryElementDetail()
                        {
                            Resolution = _terrainResolution.LowerResolution,
                            Type       = TerrainDescriptionElementTypeEnum.HEIGHT_ARRAY
                        },
                        new TerrainDescriptionQueryElementDetail()
                        {
                            Resolution = _terrainResolution,
                            Type       = TerrainDescriptionElementTypeEnum.NORMAL_ARRAY
                        },
                    }
                });

                outputOfGeneration.ContinueWith(c =>
                {
                    GeneratedTerrainElements elem = new GeneratedTerrainElements();
                    elem.HeightElement            = c.Result.GetElementOfType(TerrainDescriptionElementTypeEnum.HEIGHT_ARRAY);
                    elem.NormalElement            = c.Result.GetElementOfType(TerrainDescriptionElementTypeEnum.NORMAL_ARRAY);
                    _generatedElements.Add(elem);
                }).ContinueWith(q =>
                {
                    Debug.Log("Error: Executing task");
                    Debug.Log("Error descr is " + q.Exception);
                }, TaskContinuationOptions.OnlyOnFaulted
                                );
            });
        }
 public MeiErosionTerrainFeatureApplier(ComputeShaderContainerGameObject computeShaderContainer,
                                        UnityThreadComputeShaderExecutorObject shaderExecutorObject)
 {
     _computeShaderContainer = computeShaderContainer;
     _shaderExecutorObject   = shaderExecutorObject;
 }
Exemplo n.º 25
0
 public SolidTextureGeneratorUsingComputeShader(string shaderName, UnityThreadComputeShaderExecutorObject shaderExecutorObject)
 {
     _shaderName           = shaderName;
     _shaderExecutorObject = shaderExecutorObject;
 }
        public void Start()
        {
            _unityThreadComputeShaderExecutorObject = new UnityThreadComputeShaderExecutorObject();
            var globalHeightTexture = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\n49_e019_1arc_v3.png",
                                                                               3600, 3600,
                                                                               TextureFormat.ARGB32, true, false);
            var sizedGlobalHeightTexture = new TextureWithSize()
            {
                Size    = new IntVector2(3600, 3600),
                Texture = globalHeightTexture
            };

            TaskUtils.SetGlobalMultithreading(true);

            _executionThreadProxy = new GenericAsyncExecutionThreadProxy("TerrainProviding");
            _executionThreadProxy.StartThreading(() => { });
            _executionThreadProxy.PostAction(async() =>
            {
                InitializeFields();
                //var tex0 = await CreateGenerateAndGenerateTexture(new List<RankedTerrainFeatureApplier>()
                //{
                //    new RankedTerrainFeatureApplier()
                //    {
                //        Rank = 1,
                //        Applier = new RandomNoiseTerrainFeatureApplier(_utTextureRendererProxy, _commonExecutor,
                //            new Dictionary<TerrainCardinalResolution, RandomNoiseTerrainFeatureApplierConfiguration>
                //        {
                //            { TerrainCardinalResolution.LOW_RESOLUTION, new RandomNoiseTerrainFeatureApplierConfiguration() { DetailResolutionMultiplier = 1} },
                //            { TerrainCardinalResolution.MID_RESOLUTION, new RandomNoiseTerrainFeatureApplierConfiguration() {DetailResolutionMultiplier =  8}},
                //        }),
                //        AvalibleResolutions = new List<TerrainCardinalResolution>()
                //        {
                //            TerrainCardinalResolution.LOW_RESOLUTION,
                //            TerrainCardinalResolution.MID_RESOLUTION,
                //            TerrainCardinalResolution.MAX_RESOLUTION
                //        }
                //    },
                //    new RankedTerrainFeatureApplier()
                //    {
                //        Rank = 2,
                //        Applier = new DiamondSquareTerrainFeatureApplier(
                //            new DiamondSquareCreator(_randomProvider), _commonExecutor,
                //            _utTextureRendererProxy),
                //        AvalibleResolutions = new List<TerrainCardinalResolution>()
                //        {
                //            TerrainCardinalResolution.LOW_RESOLUTION,
                //            TerrainCardinalResolution.MID_RESOLUTION,
                //            TerrainCardinalResolution.MAX_RESOLUTION
                //        }
                //    },
                //    new RankedTerrainFeatureApplier()
                //    {
                //        Rank = 3,
                //        Applier = new ThermalErosionTerrainFeatureApplier(ContainerGameObject,
                //            _unityThreadComputeShaderExecutorObject, _commonExecutor),
                //        AvalibleResolutions = new List<TerrainCardinalResolution>()
                //        {
                //            TerrainCardinalResolution.LOW_RESOLUTION,
                //            TerrainCardinalResolution.MID_RESOLUTION,
                //            TerrainCardinalResolution.MAX_RESOLUTION
                //        }
                //    },
                //    new RankedTerrainFeatureApplier()
                //    {
                //        Rank = 4,
                //        Applier = new HydraulicErosionTerrainFeatureApplier(ContainerGameObject,_unityThreadComputeShaderExecutorObject),
                //        AvalibleResolutions = new List<TerrainCardinalResolution>()
                //        {
                //            TerrainCardinalResolution.LOW_RESOLUTION,
                //            TerrainCardinalResolution.MID_RESOLUTION,
                //            TerrainCardinalResolution.MAX_RESOLUTION
                //        }
                //    },
                //    //new RankedTerrainFeatureApplier()
                //    //{
                //    //    Rank = 6,
                //    //    Applier = new TweakedThermalErosionTerrainFeatureApplier(ContainerGameObject, _unityThreadComputeShaderExecutorObject),
                //    //    AvalibleResolutions = new List<TerrainCardinalResolution>()
                //    //    {
                //    //        TerrainCardinalResolution.LOW_RESOLUTION,
                //    //        TerrainCardinalResolution.MID_RESOLUTION,
                //    //        TerrainCardinalResolution.MAX_RESOLUTION
                //    //    }
                //    //}

                //}, sizedGlobalHeightTexture);

                //var tex1 = await CreateGenerateAndGenerateTexture(new List<RankedTerrainFeatureApplier>()
                //{
                //    new RankedTerrainFeatureApplier()
                //    {
                //        Rank = 1,
                //        Applier = new RandomNoiseTerrainFeatureApplier(_utTextureRendererProxy, _commonExecutor,
                //            new Dictionary<TerrainCardinalResolution, RandomNoiseTerrainFeatureApplierConfiguration>
                //        {
                //            { TerrainCardinalResolution.LOW_RESOLUTION, new RandomNoiseTerrainFeatureApplierConfiguration() { DetailResolutionMultiplier = 1} },
                //            { TerrainCardinalResolution.MID_RESOLUTION, new RandomNoiseTerrainFeatureApplierConfiguration() {DetailResolutionMultiplier =  8}},
                //        }),
                //        AvalibleResolutions = new List<TerrainCardinalResolution>()
                //        {
                //            TerrainCardinalResolution.LOW_RESOLUTION,
                //            TerrainCardinalResolution.MID_RESOLUTION,
                //            TerrainCardinalResolution.MAX_RESOLUTION
                //        }
                //    },
                //    new RankedTerrainFeatureApplier()
                //    {
                //        Rank = 2,
                //        Applier = new DiamondSquareTerrainFeatureApplier(
                //            new DiamondSquareCreator(_randomProvider), _commonExecutor,
                //            _utTextureRendererProxy),
                //        AvalibleResolutions = new List<TerrainCardinalResolution>()
                //        {
                //            TerrainCardinalResolution.LOW_RESOLUTION,
                //            TerrainCardinalResolution.MID_RESOLUTION,
                //            TerrainCardinalResolution.MAX_RESOLUTION
                //        }
                //    },
                //    new RankedTerrainFeatureApplier()
                //    {
                //        Rank = 3,
                //        Applier = new ThermalErosionTerrainFeatureApplier(ContainerGameObject,
                //            _unityThreadComputeShaderExecutorObject, _commonExecutor),
                //        AvalibleResolutions = new List<TerrainCardinalResolution>()
                //        {
                //            TerrainCardinalResolution.LOW_RESOLUTION,
                //            TerrainCardinalResolution.MID_RESOLUTION,
                //            TerrainCardinalResolution.MAX_RESOLUTION
                //        }
                //    },
                //    new RankedTerrainFeatureApplier()
                //    {
                //        Rank = 6,
                //        Applier = new HydraulicErosionTerrainFeatureApplier(ContainerGameObject,_unityThreadComputeShaderExecutorObject),
                //        AvalibleResolutions = new List<TerrainCardinalResolution>()
                //        {
                //            TerrainCardinalResolution.LOW_RESOLUTION,
                //            TerrainCardinalResolution.MID_RESOLUTION,
                //            TerrainCardinalResolution.MAX_RESOLUTION
                //        }
                //    },
                //    //new RankedTerrainFeatureApplier()
                //    //{
                //    //    Rank = 5,
                //    //    Applier = new TweakedThermalErosionTerrainFeatureApplier(ContainerGameObject, _unityThreadComputeShaderExecutorObject),
                //    //    AvalibleResolutions = new List<TerrainCardinalResolution>()
                //    //    {
                //    //        TerrainCardinalResolution.MID_RESOLUTION,
                //    //        TerrainCardinalResolution.MAX_RESOLUTION
                //    //    }
                //    //}

                //}, sizedGlobalHeightTexture);


                //_resultBag.Add(new MyTexturePair()
                //{
                //    Tex0 = tex0,
                //    Tex1 = tex1
                //});
            });
        }