public void WaitAndReturnAValue() { UnityTask <long> unityTask = UnityTask.Run(() => { return(FindPrimeNumber(10000)); }); UnityTask.WaitAll(unityTask); long result = unityTask.Result; }
public void WaitAndReturnAValue() { UnityTask <long> unityTask = UnityTask.Run(() => { return(FindPrimeNumber(10000)); }); UnityTask.WaitAll(unityTask); long result = unityTask.Result; }