Exemplo n.º 1
0
    /// <summary>
    /// Plays the dot connect sound of the 1-index based number of dots in connection
    /// </summary>
    /// <param name="dotsInConnection">Dots in connection.</param>
    public void PlayDotConnectedSound(int dotsInConnection)
    {
        #if UNITY_EDITOR
        _dotSoundConfig.SendValues();
        #endif

        dotsInConnection = PingPongInt(dotsInConnection, _MAX_DOT_SOUND_NOTE);
        int   octaves     = (dotsInConnection - 1) / dotProgressionScale.Length;
        float octaveStart = _DOT_START_FREQ * Mathf.Pow(2, octaves);
        int   scaleNote   = (dotsInConnection - 1) % dotProgressionScale.Length;
        Debug.Log(octaveStart + " " + scaleNote);
        float freq = octaveStart * dotProgressionScale[scaleNote];
        UnityPD.SendFloat("playNote", freq);
    }
Exemplo n.º 2
0
    public void SendValues()
    {
        UnityPD.SendFloat("setAttack", attack);
        UnityPD.SendFloat("setSustain", sustain);
        UnityPD.SendFloat("setDecay", decay);

        UnityPD.SendFloat("adder-1-vol", adder1Vol);
        UnityPD.SendFloat("adder-1-control-freq-multiply", adder1FreqMultiply);
        UnityPD.SendFloat("adder-1-freq-mod-freq", adder1ModFreq);
        UnityPD.SendFloat("adder-1-freq-mod-amount", adder1ModAmount);

        UnityPD.SendFloat("adder-2-vol", adder2Vol);
        UnityPD.SendFloat("adder-2-control-freq-multiply", adder2FreqMultiply);
        UnityPD.SendFloat("adder-2-freq-mod-freq", adder2ModFreq);
        UnityPD.SendFloat("adder-2-freq-mod-amount", adder2ModAmount);

        UnityPD.SendFloat("lop-cutoff", lopCutoff);
    }