static int _g_get_additionMove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.CameraCtrl gen_to_be_invoked = (UnityMMO.CameraCtrl)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.additionMove); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_speed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.CameraCtrl gen_to_be_invoked = (UnityMMO.CameraCtrl)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.speed = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityMMO.CameraCtrl gen_ret = new UnityMMO.CameraCtrl(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.CameraCtrl constructor!")); }
static int _m_ApplyMove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.CameraCtrl gen_to_be_invoked = (UnityMMO.CameraCtrl)translator.FastGetCSObj(L, 1); { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.ApplyMove(_x, _y); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }