Exemplo n.º 1
0
        // Use this for initialization
        void Start()
        {
            TweenSharkUnity3D.Initialize(this);

            // make sure that this object always stay in the scene
            DontDestroyOnLoad(this);

            _renderer = new UnityGuiRenderer(GuiSkin.ToSkin());
            _hardware = new UnityHardware();

            _stage = new GuiStage();
            _stage.AddChild(new GuiMain());
            _stage.SetDebugMode(true);
        }
Exemplo n.º 2
0
 public Gui(GUISkin skin) : base()
 {
     _renderer = new UnityGuiRenderer(skin.ToSkin());
     _hardware = new UnityHardware();
 }