static StackObject *Fire_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); GameFramework.Event.GameEventArgs @e = (GameFramework.Event.GameEventArgs) typeof(GameFramework.Event.GameEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Object @sender = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityGameFramework.Runtime.EventComponent instance_of_this_method = (UnityGameFramework.Runtime.EventComponent) typeof(UnityGameFramework.Runtime.EventComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Fire(@sender, @e); return(__ret); }
static int _m_Fire(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1); { object _sender = translator.GetObject(L, 2, typeof(object)); GameFramework.Event.GameEventArgs _e = (GameFramework.Event.GameEventArgs)translator.GetObject(L, 3, typeof(GameFramework.Event.GameEventArgs)); gen_to_be_invoked.Fire(_sender, _e); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }