Exemplo n.º 1
0
        protected override void OnEditorSetting()
        {
            base.OnEditorSetting();

            var dict = default(SortedDictionary <string, UnityEngine.Object>);

            foreach (SequentialSettingInfo si in this.EditorGetSequentialSettings())
            {
                if (null == si)
                {
                    continue;
                }

                if (si.IsUse && si.Folder)
                {
                    if (null == dict)
                    {
                        dict = new SortedDictionary <string, UnityEngine.Object>(new UnityExtension.StringComparer());
                    }

                    switch (si.Load)
                    {
                    case SequentialSettingInfo.LoadBy.DecimalIndex:
                    case SequentialSettingInfo.LoadBy.HexadecimalIndex:
                        UnityExtension.LoadAssetAtPathsByFilter
                        (
                            type: si.GetAssetType(),
                            dirObj: si.Folder,
                            dict: dict,
                            filter: new UnityExtension.LoadAssetFilter
                        {
                            iterators = new UnityExtension.LoadAssetFilter.Iterator[]
                            {
                                new UnityExtension.LoadAssetFilter.Iterator
                                {
                                    prefix     = si.NamePrefix,
                                    ext        = si.NameExt,
                                    start      = si.StartIdx,
                                    zeroFilled = si.ZeroFilled,
                                    hex        = SequentialSettingInfo.LoadBy.HexadecimalIndex == si.Load,
                                },
                            },
                            recursive = si.Recursive,
                        }
                        );
                        break;

                    case SequentialSettingInfo.LoadBy.Names:
                        UnityExtension.LoadAssetAtPathsByFilter
                        (
                            type: si.GetAssetType(),
                            dirObj: si.Folder,
                            dict: dict,
                            filter: new UnityExtension.LoadAssetFilter
                        {
                            names     = si.Names,
                            recursive = si.Recursive,
                        }
                        );
                        break;

                    case SequentialSettingInfo.LoadBy.Extension:
                        UnityExtension.LoadAssetAtPathsByFilter
                        (
                            type: si.GetAssetType(),
                            dirObj: si.Folder,
                            dict: dict,
                            filter: new UnityExtension.LoadAssetFilter
                        {
                            bruteForce = true,
                            // TODO: StringCond StringCond.FromString(inlineCond);
                            conds = new StringCond[] { new StringCond
                                                       {
                                                           chunks = new StringCond.Chunk[] { new StringCond.Chunk
                                                                                             {
                                                                                                 keywords = new StringCond.Keyword[] { new StringCond.Keyword
                                                                                                                                       {
                                                                                                                                           value = si.NameExt,
                                                                                                                                           cond  = StringCond.Keyword.Cond.Suffix,
                                                                                                                                       } }
                                                                                             } }
                                                       } },
                            recursive = si.Recursive,
                        }
                        );
                        break;

                    case SequentialSettingInfo.LoadBy.Type:
                        UnityExtension.LoadAssetAtPathsByFilter
                        (
                            type: si.GetAssetType(),
                            dirObj: si.Folder,
                            dict: dict,
                            filter: new UnityExtension.LoadAssetFilter
                        {
                            bruteForce = true,
                            recursive  = si.Recursive,
                        }
                        );
                        break;
                    }
                }

                if (null != dict && 0 < dict.Count)
                {
                    this.OnEditorSetting_Sequential(si.GetTag(), new List <UnityEngine.Object>(dict.Values).ToArray());
                }
            }
        }