public static void RegisterPersistentListener <T>(this UnityEventBase self, int index, UnityAction <T> unityAction, T argument) where T : UObject { UnityEventTools.RegisterObjectPersistentListener(self, index, unityAction, argument); }
public static void RegisterPersistentListener <T>(this UnityEventBase self, int index, UnityAction <T> unityAction, T argument) where T : UObject { UnityEventTools.RegisterObjectPersistentListener(self, index, unityAction, argument); }