/// <summary>
 /// Gets the total event count (sum of runtime and persistent events). Beware this is a hack using reflection.
 /// </summary>
 public int GetTotalEventCount()
 {
     if (!UnityEventReflection.TryAccessCalls(this, ref _callsObject))
     {
         return(0);
     }
     return(UnityEventReflection.GetEventCount(_callsObject) + GetPersistentEventCount());
 }
 /// <summary>
 /// Removes a persistent listener. Beware this is a hack using reflection.
 /// </summary>
 public void RemovePersistentListener(UnityAction <T, U, V, X> action)
 {
     if (!UnityEventReflection.TryAccessPersistentCalls(this, ref _persistentCallsObject))
     {
         return;
     }
     UnityEventReflection.RemovePersistentListener(_persistentCallsObject, action.Target as UnityEngine.Object, action.Method);
 }
Exemplo n.º 3
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    /// <summary>
    /// Adds a persistent listener. Beware this is a hack using reflection.
    /// </summary>
    public void AddPersistentListener(UnityAction action)
    {
        if (!UnityEventReflection.TryAccessPersistentCalls(this, ref _persistentCallsObject))
        {
            return;
        }
        int index = GetPersistentEventCount();

        UnityEventReflection.AddPersistentListner(_persistentCallsObject, index, action.Target as UnityEngine.Object, action.Method);
    }
    /// <summary>
    /// Adds a persistent listener. Beware this is a hack using reflection.
    /// </summary>
    public void AddPersistentListener(UnityAction <T, U, V, X> action, UnityEventCallState state = UnityEventCallState.RuntimeOnly)
    {
        if (!UnityEventReflection.TryAccessPersistentCalls(this, ref _persistentCallsObject))
        {
            return;
        }
        int index = GetPersistentEventCount();

        UnityEventReflection.AddPersistentListner(_persistentCallsObject, index, action.Target as UnityEngine.Object, action.Method);
        SetPersistentListenerState(index, state);
    }
Exemplo n.º 5
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        public static void AddPersistentListener <T0, T1, T2, T3>(this UnityEvent <T0, T1, T2, T3> e, UnityAction <T0, T1, T2, T3> action)
        {
            object persistentCallsObject = null;

            if (!UnityEventReflection.TryAccessPersistentCalls(e, ref persistentCallsObject))
            {
                return;
            }
            int index = e.GetPersistentEventCount();

            UnityEventReflection.AddPersistentListner(persistentCallsObject, index, action.Target as UnityEngine.Object, action.Method);
        }