private void Start()
 {
     recognizer = new UnityEngine.VR.WSA.Input.GestureRecognizer();
     recognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.Tap);
     recognizer.TappedEvent += Recognizer_TappedEvent;
     recognizer.StartCapturingGestures();
 }
Exemplo n.º 2
0
        private HoloGazeManager()
        {
            //head instance.
            Head = new Misc.HoloHead();

            //Gaze hit instance.
            GazeHit = new HoloGazeHit();

            //gesture recognizer.
            _gestureRecognizer = new UnityEngine.VR.WSA.Input.GestureRecognizer();

            //set recognizable gestures.
            _gestureRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.Tap |
                                                       UnityEngine.VR.WSA.Input.GestureSettings.Hold |
                                                       UnityEngine.VR.WSA.Input.GestureSettings.ManipulationTranslate |
                                                       UnityEngine.VR.WSA.Input.GestureSettings.DoubleTap);

            //attach listeners.
            _gestureRecognizer.TappedEvent                += OnTapEvent;
            _gestureRecognizer.HoldStartedEvent           += OnHoldStartedEvent;
            _gestureRecognizer.HoldCompletedEvent         += OnHoldCompletedEvent;
            _gestureRecognizer.ManipulationStartedEvent   += OnManipulationStartedEvent;
            _gestureRecognizer.ManipulationUpdatedEvent   += OnManipulationUpdateEvent;
            _gestureRecognizer.ManipulationCompletedEvent += OnManipulationEndedEvent;

            //start recognizing.
            _gestureRecognizer.StartCapturingGestures();
        }
        protected override void Start()
        {
            base.Start();

            gestureRecognizer              = new UnityEngine.VR.WSA.Input.GestureRecognizer();
            gestureRecognizer.TappedEvent += OnTappedEvent;

            gestureRecognizer.HoldStartedEvent   += OnHoldStartedEvent;
            gestureRecognizer.HoldCompletedEvent += OnHoldCompletedEvent;
            gestureRecognizer.HoldCanceledEvent  += OnHoldCanceledEvent;

            gestureRecognizer.ManipulationStartedEvent   += OnManipulationStartedEvent;
            gestureRecognizer.ManipulationUpdatedEvent   += OnManipulationUpdatedEvent;
            gestureRecognizer.ManipulationCompletedEvent += OnManipulationCompletedEvent;
            gestureRecognizer.ManipulationCanceledEvent  += OnManipulationCanceledEvent;

            gestureRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.Tap |
                                                      UnityEngine.VR.WSA.Input.GestureSettings.ManipulationTranslate |
                                                      UnityEngine.VR.WSA.Input.GestureSettings.Hold);

            // We need a separate gesture recognizer for navigation, since it isn't compatible with manipulation
            navigationGestureRecognizer = new UnityEngine.VR.WSA.Input.GestureRecognizer();

            navigationGestureRecognizer.NavigationStartedEvent   += OnNavigationStartedEvent;
            navigationGestureRecognizer.NavigationUpdatedEvent   += OnNavigationUpdatedEvent;
            navigationGestureRecognizer.NavigationCompletedEvent += OnNavigationCompletedEvent;
            navigationGestureRecognizer.NavigationCanceledEvent  += OnNavigationCanceledEvent;

            if (UseRailsNavigation)
            {
                navigationGestureRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.NavigationRailsX |
                                                                    UnityEngine.VR.WSA.Input.GestureSettings.NavigationRailsY |
                                                                    UnityEngine.VR.WSA.Input.GestureSettings.NavigationRailsZ);
            }
            else
            {
                navigationGestureRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.NavigationX |
                                                                    UnityEngine.VR.WSA.Input.GestureSettings.NavigationY |
                                                                    UnityEngine.VR.WSA.Input.GestureSettings.NavigationZ);
            }

            if (RecognizerStart == RecognizerStartBehavior.AutoStart)
            {
                gestureRecognizer.StartCapturingGestures();
                navigationGestureRecognizer.StartCapturingGestures();
            }
        }
Exemplo n.º 4
0
        void Start()
        {
            // Create a new GestureRecognizer. Sign up for tapped events.
            ClickRecognizer = new UnityEngine.VR.WSA.Input.GestureRecognizer();
            ClickRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.Tap);
            ClickRecognizer.TappedEvent += ClickRecognizer_TappedEvent;

            // Move Gesture
            MoveRecognizer = new UnityEngine.VR.WSA.Input.GestureRecognizer();
            MoveRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.ManipulationTranslate);
            MoveRecognizer.ManipulationStartedEvent   += MoveRecognizer_ManipulationStartedEvent;
            MoveRecognizer.ManipulationUpdatedEvent   += MoveRecognizer_ManipulationUpdatedEvent;
            MoveRecognizer.ManipulationCompletedEvent += MoveRecognizer_ManipulationCompletedEvent;
            MoveRecognizer.ManipulationCanceledEvent  += MoveRecognizer_ManipulationCanceledEvent;

            // Rotate Gestrue
            RotateRecognizer = new UnityEngine.VR.WSA.Input.GestureRecognizer();
            RotateRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.NavigationX);
            RotateRecognizer.NavigationStartedEvent   += RotateRecognizer_NavigationStartedEvent;
            RotateRecognizer.NavigationUpdatedEvent   += RotateRecognizer_NavigationUpdatedEvent;
            RotateRecognizer.NavigationCompletedEvent += RotateRecognizer_NavigationCompletedEvent;
            RotateRecognizer.NavigationCanceledEvent  += RotateRecognizer_NavigationCanceledEvent;

            // Zoom Gesture
            ZoomRecognizer = new UnityEngine.VR.WSA.Input.GestureRecognizer();
            ZoomRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.NavigationY);
            ZoomRecognizer.NavigationStartedEvent   += ZoomRecognizer_NavigationStartedEvent;
            ZoomRecognizer.NavigationUpdatedEvent   += ZoomRecognizer_NavigationUpdatedEvent;
            ZoomRecognizer.NavigationCompletedEvent += ZoomRecognizer_NavigationCompletedEvent;
            ZoomRecognizer.NavigationCanceledEvent  += ZoomRecognizer_NavigationCanceledEvent;

            // Save Gesture
            SaveRecognizer = new UnityEngine.VR.WSA.Input.GestureRecognizer();
            SaveRecognizer.SetRecognizableGestures(UnityEngine.VR.WSA.Input.GestureSettings.Tap);
            SaveRecognizer.TappedEvent += SaveRecognizer_TappedEvent;

            // Start looking for gestures.
            IsClicking       = true;
            ActiveRecognizer = ClickRecognizer;
            ActiveRecognizer.StartCapturingGestures();
        }