Exemplo n.º 1
0
 static void OnPrefabSaving(GameObject go)
 {
     UnityEditor.Experimental.SceneManagement.PrefabStage stage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
     if (stage != null)
     {
         UnityEngine.UI.UIManifest manifest = go.GetComponent <UnityEngine.UI.UIManifest>();
         if (manifest != null)
         {
             UIPanelModifier.Refresh(manifest);
         }
     }
 }
        static StackObject *GetComponent_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.String @typeName = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.String @path = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.UI.UIManifest instance_of_this_method = (UnityEngine.UI.UIManifest) typeof(UnityEngine.UI.UIManifest).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetComponent(@path, @typeName);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }