static void OnPrefabSaving(GameObject go) { UnityEditor.Experimental.SceneManagement.PrefabStage stage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage(); if (stage != null) { UnityEngine.UI.UIManifest manifest = go.GetComponent <UnityEngine.UI.UIManifest>(); if (manifest != null) { UIPanelModifier.Refresh(manifest); } } }
static StackObject *GetComponent_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @typeName = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.String @path = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.UI.UIManifest instance_of_this_method = (UnityEngine.UI.UIManifest) typeof(UnityEngine.UI.UIManifest).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetComponent(@path, @typeName); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }