static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.UI.ScrollRect.MovementType o = (UnityEngine.UI.ScrollRect.MovementType)arg0; ToLua.Push(L, o); return(1); }
public ScrollRectData(ScrollRect sr) { decelerationRate = sr.decelerationRate; elasticity = sr.elasticity; inertia = sr.inertia; movementType = sr.movementType; normalizedPosition = sr.normalizedPosition; scrollSensitivity = sr.scrollSensitivity; velocity = sr.velocity; vertical = sr.vertical; verticalNormalizedPosition = sr.verticalNormalizedPosition; verticalScrollbarSpacing = sr.verticalScrollbarSpacing; verticalScrollbarVisibility = sr.verticalScrollbarVisibility; }
static int QPYX_set_movementType_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.UI.ScrollRect QPYX_obj_YXQP = (UnityEngine.UI.ScrollRect)QPYX_o_YXQP; UnityEngine.UI.ScrollRect.MovementType QPYX_arg0_YXQP = (UnityEngine.UI.ScrollRect.MovementType)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.ScrollRect.MovementType)); QPYX_obj_YXQP.movementType = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index movementType on a nil value")); } }
static int QPYX_get_movementType_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.UI.ScrollRect QPYX_obj_YXQP = (UnityEngine.UI.ScrollRect)QPYX_o_YXQP; UnityEngine.UI.ScrollRect.MovementType QPYX_ret_YXQP = QPYX_obj_YXQP.movementType; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index movementType on a nil value")); } }
static int set_movementType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.MovementType arg0 = (UnityEngine.UI.ScrollRect.MovementType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.MovementType)); obj.movementType = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value")); } }
static int get_movementType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.MovementType ret = obj.movementType; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value")); } }
static void Push(IntPtr L, UnityEngine.UI.ScrollRect.MovementType arg) { ToLua.Push(L, arg); }