int UnityEngineUIInputField_m_OnSubmit(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.InputField gen_to_be_invoked = (UnityEngine.UI.InputField)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.EventSystems.BaseEventData _eventData = (UnityEngine.EventSystems.BaseEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.BaseEventData));

                gen_to_be_invoked.OnSubmit(_eventData);



                return(0);
            }
        }