static int get_blockingObjects(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.GraphicRaycaster obj = (UnityEngine.UI.GraphicRaycaster)o;
            UnityEngine.UI.GraphicRaycaster.BlockingObjects ret = obj.blockingObjects;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index blockingObjects on a nil value"));
        }
    }
    static int set_blockingObjects(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.GraphicRaycaster obj = (UnityEngine.UI.GraphicRaycaster)o;
            UnityEngine.UI.GraphicRaycaster.BlockingObjects arg0 = (UnityEngine.UI.GraphicRaycaster.BlockingObjects)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GraphicRaycaster.BlockingObjects));
            obj.blockingObjects = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index blockingObjects on a nil value"));
        }
    }
        static StackObject *set_blockingObjects_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.GraphicRaycaster.BlockingObjects @value = (UnityEngine.UI.GraphicRaycaster.BlockingObjects) typeof(UnityEngine.UI.GraphicRaycaster.BlockingObjects).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.GraphicRaycaster instance_of_this_method = (UnityEngine.UI.GraphicRaycaster) typeof(UnityEngine.UI.GraphicRaycaster).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.blockingObjects = value;

            return(__ret);
        }