static int SendMessageUpwards(IntPtr L) { IntPtr L0 = LuaException.L; try { ++LuaException.SendMsgCount; LuaException.L = L; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); obj.SendMessageUpwards(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.SendMessageOptions>(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessageUpwards(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, object>(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessageUpwards(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, object, UnityEngine.SendMessageOptions>(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessageUpwards(arg0, arg1, arg2); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return(0); } else { --LuaException.SendMsgCount; LuaException.L = L0; return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessageUpwards")); } } catch (Exception e) { --LuaException.SendMsgCount; LuaException.L = L0; return(LuaDLL.toluaL_exception(L, e)); } }
static int SendMessage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(LuaFramework.ByteBuffer))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); LuaFramework.ByteBuffer arg0 = (LuaFramework.ByteBuffer)ToLua.ToObject(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string), typeof(UnityEngine.SendMessageOptions))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string), typeof(LuaFramework.ByteBuffer))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFramework.ByteBuffer arg1 = (LuaFramework.ByteBuffer)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string), typeof(object))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessage(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.NetworkManager.SendMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SendMessage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); string arg0 = ToLua.ToString(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <LuaFramework.ByteBuffer>(L, 2)) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); LuaFramework.ByteBuffer arg0 = (LuaFramework.ByteBuffer)ToLua.ToObject(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.SendMessageOptions>(L, 2)) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <int, ByteArray>(L, 2)) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); ByteArray arg1 = (ByteArray)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, object>(L, 2)) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 4) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions)); obj.SendMessage(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.NetworkManager.SendMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.SendMessageOptions instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.SendMessageOptions[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int SendMessage(IntPtr L) { try { ++LuaException.SendMsgCount; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.SendMessage(arg0); --LuaException.SendMsgCount; if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.luaStack); } return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); --LuaException.SendMsgCount; if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.luaStack); } return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); --LuaException.SendMsgCount; if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.luaStack); } return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessage(arg0, arg1, arg2); --LuaException.SendMsgCount; if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.luaStack); } return(0); } else { --LuaException.SendMsgCount; return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int BroadcastMessage(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); try { obj.BroadcastMessage(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else if (count == 3 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); try { obj.BroadcastMessage(arg0, arg1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else if (count == 3 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); try { obj.BroadcastMessage(arg0, arg1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else if (count == 4 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); try { obj.BroadcastMessage(arg0, arg1, arg2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.Component.BroadcastMessage"); } return(0); }