static int _m_Start(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.LocationService gen_to_be_invoked = (UnityEngine.LocationService)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.Start(  );



                    return(0);
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    float _desiredAccuracyInMeters = (float)LuaAPI.lua_tonumber(L, 2);

                    gen_to_be_invoked.Start(_desiredAccuracyInMeters);



                    return(0);
                }
                if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    float _desiredAccuracyInMeters = (float)LuaAPI.lua_tonumber(L, 2);
                    float _updateDistanceInMeters  = (float)LuaAPI.lua_tonumber(L, 3);

                    gen_to_be_invoked.Start(_desiredAccuracyInMeters, _updateDistanceInMeters);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.LocationService.Start!"));
        }