static int set_shadows(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadows arg0 = (UnityEngine.LightShadows)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightShadows)); obj.shadows = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shadows on a nil value")); } }
static int get_shadows(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadows ret = obj.shadows; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadows on a nil value" : e.Message); } }
static int get_shadows(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadows ret = obj.shadows; LuaDLL.lua_pushinteger(L, (int)ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shadows on a nil value")); } }
static int set_shadows(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Light.shadows"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadows arg0 = (UnityEngine.LightShadows)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightShadows)); obj.shadows = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shadows on a nil value")); } }
static int get_shadows(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Light.shadows"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadows ret = obj.shadows; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shadows on a nil value")); } }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.LightShadows instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.LightShadows[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }