/// <summary> /// Returns true during the frame the user releases the key identified by the GamepadButton enum parameter /// </summary> public static bool GetKeyUp(UnityEngine.InputSystem.LowLevel.GamepadButton key) { return(Gamepad.current[key].wasReleasedThisFrame); }
/// <summary> /// Returns true while the user holds down the key identified by the GamepadButton enum parameter /// </summary> public static bool GetKey(UnityEngine.InputSystem.LowLevel.GamepadButton key) { return(Gamepad.current[key].isPressed); }