static int _m_Sample(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.Sample(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetEnumerator(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);


            try {
                {
                    System.Collections.IEnumerator __cl_gen_ret = __cl_gen_to_be_invoked.GetEnumerator(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetClipCount(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);


            try {
                {
                    int __cl_gen_ret = __cl_gen_to_be_invoked.GetClipCount(  );
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_get_Item(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);



                {
                    string key = LuaAPI.lua_tostring(L, 2);
                    translator.Push(L, gen_to_be_invoked[key]);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Apply changes to UnityEngine.Animation component
        /// </summary>
        /// <param name="animationComponent">UnityEngine.Animation to apply changes to</param>
        internal void Apply(UnityEngine.Animation animationComponent)
        {
            foreach (var anim in ActiveAnimNodes)                                             // iterate throw all active AnimNodeSequences
            {
                UnityEngine.AnimationState state = animationComponent[anim.CurrentAnimation]; // access state
                if (state != null)
                {
                    state.speed = anim.Speed;
                    // set parameters
                    state.blendMode = BlendMode;
                    state.wrapMode  = anim.WrapMode;
                    state.layer     = LayerIndex;
                    state.weight    = anim.BlendWeight.Weight;

                    // disable or enable animation
                    if (anim.BlendWeight.Weight == 0)
                    {
                        state.enabled = false;
                    }
                    else
                    {
                        state.enabled = true;
                    }
                }
                // if profile changed in previous frame
                if (anim.UpdatePreviousAnimation)
                {
                    if (anim.PreviousAnimation != null)
                    {
                        UnityEngine.AnimationState preState = animationComponent[anim.PreviousAnimation];
                        if (preState != null)
                        {
                            animationComponent.Blend(anim.PreviousAnimation, 0, 0.3f);
                        }
                    }
                    anim.UpdatePreviousAnimation = false;
                }
            }
        }
        static int _m_GetEnumerator(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);



                {
                    var gen_ret = gen_to_be_invoked.GetEnumerator(  );
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SyncLayer(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);



                {
                    int _layer = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.SyncLayer(_layer);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetClip(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);


            try {
                {
                    string name = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.AnimationClip __cl_gen_ret = __cl_gen_to_be_invoked.GetClip(name);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_RemoveClip(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.AnimationClip>(L, 2))
                {
                    UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip));

                    gen_to_be_invoked.RemoveClip(_clip);



                    return(0);
                }
                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _clipName = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.RemoveClip(_clipName);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.RemoveClip!"));
        }
        static int _m_IsPlaying(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);



                {
                    string _name = LuaAPI.lua_tostring(L, 2);

                    bool gen_ret = gen_to_be_invoked.IsPlaying(_name);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemplo n.º 11
0
        static int _m_FindAnimation_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.GameObject>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    string _path = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.Animation gen_ret = Game.CommonUtil.FindAnimation(_go, _path);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 1 && translator.Assignable <UnityEngine.GameObject>(L, 1))
                {
                    UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));

                    UnityEngine.Animation gen_ret = Game.CommonUtil.FindAnimation(_go);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Transform>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    UnityEngine.Transform _trans = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
                    string _path = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.Animation gen_ret = Game.CommonUtil.FindAnimation(_trans, _path);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 1 && translator.Assignable <UnityEngine.Transform>(L, 1))
                {
                    UnityEngine.Transform _trans = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));

                    UnityEngine.Animation gen_ret = Game.CommonUtil.FindAnimation(_trans);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Game.CommonUtil.FindAnimation!"));
        }
        static int _m_CrossFadeQueued(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _animation = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.AnimationState gen_ret = gen_to_be_invoked.CrossFadeQueued(_animation);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    string _animation  = LuaAPI.lua_tostring(L, 2);
                    float  _fadeLength = (float)LuaAPI.lua_tonumber(L, 3);

                    UnityEngine.AnimationState gen_ret = gen_to_be_invoked.CrossFadeQueued(_animation, _fadeLength);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.QueueMode>(L, 4))
                {
                    string _animation  = LuaAPI.lua_tostring(L, 2);
                    float  _fadeLength = (float)LuaAPI.lua_tonumber(L, 3);
                    UnityEngine.QueueMode _queue; translator.Get(L, 4, out _queue);

                    UnityEngine.AnimationState gen_ret = gen_to_be_invoked.CrossFadeQueued(_animation, _fadeLength, _queue);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.QueueMode>(L, 4) && translator.Assignable <UnityEngine.PlayMode>(L, 5))
                {
                    string _animation  = LuaAPI.lua_tostring(L, 2);
                    float  _fadeLength = (float)LuaAPI.lua_tonumber(L, 3);
                    UnityEngine.QueueMode _queue; translator.Get(L, 4, out _queue);
                    UnityEngine.PlayMode  _mode; translator.Get(L, 5, out _mode);

                    UnityEngine.AnimationState gen_ret = gen_to_be_invoked.CrossFadeQueued(_animation, _fadeLength, _queue, _mode);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.CrossFadeQueued!"));
        }