static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.AnchoredJoint2D();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _g_get_autoConfigureConnectedAnchor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AnchoredJoint2D gen_to_be_invoked = (UnityEngine.AnchoredJoint2D)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.autoConfigureConnectedAnchor);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Exemplo n.º 3
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 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.AnchoredJoint2D o = (UnityEngine.AnchoredJoint2D)obj;
     anchor          = o.anchor;
     connectedAnchor = o.connectedAnchor;
     autoConfigureConnectedAnchor = o.autoConfigureConnectedAnchor;
 }
Exemplo n.º 4
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        static int _g_get_connectedAnchor(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AnchoredJoint2D __cl_gen_to_be_invoked = (UnityEngine.AnchoredJoint2D)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector2(L, __cl_gen_to_be_invoked.connectedAnchor);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Exemplo n.º 5
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        static int _s_set_autoConfigureConnectedAnchor(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AnchoredJoint2D __cl_gen_to_be_invoked = (UnityEngine.AnchoredJoint2D)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.autoConfigureConnectedAnchor = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_connectedAnchor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AnchoredJoint2D gen_to_be_invoked = (UnityEngine.AnchoredJoint2D)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector2         gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.connectedAnchor = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemplo n.º 7
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 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.AnchoredJoint2D o = (UnityEngine.AnchoredJoint2D)obj;
     o.anchor          = anchor;
     o.connectedAnchor = connectedAnchor;
     o.autoConfigureConnectedAnchor = autoConfigureConnectedAnchor;
     return(o);
 }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.AnchoredJoint2D();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AnchoredJoint2D constructor!"));
        }