static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.AI.OffMeshLink(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
private void _getOffMeshLink() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } _offMeshLink = go.GetComponent <UnityEngine.AI.OffMeshLink>(); }
protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.AI.OffMeshLink o = (UnityEngine.AI.OffMeshLink)obj; AddDependency(o.startTransform, dependencies); AddDependency(o.endTransform, dependencies); }
static int _s_set_endTransform(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AI.OffMeshLink __cl_gen_to_be_invoked = (UnityEngine.AI.OffMeshLink)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.endTransform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_autoUpdatePositions(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AI.OffMeshLink __cl_gen_to_be_invoked = (UnityEngine.AI.OffMeshLink)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.autoUpdatePositions = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_costOverride(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AI.OffMeshLink __cl_gen_to_be_invoked = (UnityEngine.AI.OffMeshLink)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.costOverride = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_startTransform(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AI.OffMeshLink __cl_gen_to_be_invoked = (UnityEngine.AI.OffMeshLink)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.startTransform); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.AI.OffMeshLink offMeshLink = (UnityEngine.AI.OffMeshLink)value; writer.WriteProperty("activated", offMeshLink.activated); writer.WriteProperty("costOverride", offMeshLink.costOverride); writer.WriteProperty("biDirectional", offMeshLink.biDirectional); writer.WriteProperty("area", offMeshLink.area); writer.WriteProperty("autoUpdatePositions", offMeshLink.autoUpdatePositions); writer.WriteProperty("startTransform", offMeshLink.startTransform); writer.WriteProperty("endTransform", offMeshLink.endTransform); writer.WriteProperty("enabled", offMeshLink.enabled); writer.WriteProperty("tag", offMeshLink.tag); writer.WriteProperty("name", offMeshLink.name); writer.WriteProperty("hideFlags", offMeshLink.hideFlags); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.AI.OffMeshLink o = (UnityEngine.AI.OffMeshLink)obj; activated = o.activated; costOverride = o.costOverride; biDirectional = o.biDirectional; area = o.area; autoUpdatePositions = o.autoUpdatePositions; startTransform = o.startTransform.GetMappedInstanceID(); endTransform = o.endTransform.GetMappedInstanceID(); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.AI.OffMeshLink o = (UnityEngine.AI.OffMeshLink)obj; o.activated = activated; o.costOverride = costOverride; o.biDirectional = biDirectional; o.area = area; o.autoUpdatePositions = autoUpdatePositions; o.startTransform = (UnityEngine.Transform)objects.Get(startTransform); o.endTransform = (UnityEngine.Transform)objects.Get(endTransform); return(o); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.AI.OffMeshLink __cl_gen_ret = new UnityEngine.AI.OffMeshLink(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AI.OffMeshLink constructor!")); }
void DoGetCurrentOffMeshLinkGameObject() { if (_agent == null) { return; } if (!_agent.isOnOffMeshLink) { return; } UnityEngine.AI.OffMeshLink comp = _agent.currentOffMeshLinkData.offMeshLink; // .GetCurrentOffMeshLinkGameObject(); if (comp != null) { storeOffMeshLinkGameObject.Value = comp.gameObject; } }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.AI.OffMeshLink offMeshLink = (UnityEngine.AI.OffMeshLink)value; foreach (string property in reader.Properties) { switch (property) { case "activated": offMeshLink.activated = reader.ReadProperty <System.Boolean> (); break; case "costOverride": offMeshLink.costOverride = reader.ReadProperty <System.Single> (); break; case "biDirectional": offMeshLink.biDirectional = reader.ReadProperty <System.Boolean> (); break; case "area": offMeshLink.area = reader.ReadProperty <System.Int32> (); break; case "autoUpdatePositions": offMeshLink.autoUpdatePositions = reader.ReadProperty <System.Boolean> (); break; case "startTransform": if (offMeshLink.startTransform == null) { offMeshLink.startTransform = reader.ReadProperty <UnityEngine.Transform> (); } else { reader.ReadIntoProperty <UnityEngine.Transform> (offMeshLink.startTransform); } break; case "endTransform": if (offMeshLink.endTransform == null) { offMeshLink.endTransform = reader.ReadProperty <UnityEngine.Transform> (); } else { reader.ReadIntoProperty <UnityEngine.Transform> (offMeshLink.endTransform); } break; case "enabled": offMeshLink.enabled = reader.ReadProperty <System.Boolean> (); break; case "tag": offMeshLink.tag = reader.ReadProperty <System.String> (); break; case "name": offMeshLink.name = reader.ReadProperty <System.String> (); break; case "hideFlags": offMeshLink.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.AI.OffMeshLink offMeshLink = SaveGameType.CreateComponent <UnityEngine.AI.OffMeshLink> (); ReadInto(offMeshLink, reader); return(offMeshLink); }