public void SetTangent(int leftRight, TangentMode mode, List <KeyIdentifier> keysToSet)
        {
            List <ChangedCurve> changedCurves = new List <ChangedCurve>();

            foreach (KeyIdentifier keyToSet in keysToSet)
            {
                AnimationCurve animationCurve = keyToSet.curve;
                Keyframe       key            = keyToSet.keyframe;
                AnimationUtility.SetKeyBroken(ref key, true);
                if (leftRight == 2)
                {
                    AnimationUtility.SetKeyLeftTangentMode(ref key, mode);
                    AnimationUtility.SetKeyRightTangentMode(ref key, mode);
                }
                else
                {
                    if (leftRight == 0)
                    {
                        AnimationUtility.SetKeyLeftTangentMode(ref key, mode);

                        // Make sure other tangent is handled correctly
                        if (AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.Auto)
                        {
                            AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free);
                        }
                    }
                    else //if (leftRight == 1)
                    {
                        AnimationUtility.SetKeyRightTangentMode(ref key, mode);

                        // Make sure other tangent is handled correctly
                        if (AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.Auto)
                        {
                            AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free);
                        }
                    }
                }

                if (mode == TangentMode.Constant && (leftRight == 0 || leftRight == 2))
                {
                    key.inTangent = Mathf.Infinity;
                }
                if (mode == TangentMode.Constant && (leftRight == 1 || leftRight == 2))
                {
                    key.outTangent = Mathf.Infinity;
                }

                animationCurve.MoveKey(keyToSet.key, key);
                AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key);
                // Debug.Log ("Before " + DebKey (key) + " after: " + DebKey (animationCurve[keyToSet.key]));

                ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding);
                if (!changedCurves.Contains(changedCurve))
                {
                    changedCurves.Add(changedCurve);
                }
            }

            updater.UpdateCurves(changedCurves, "Set Tangents");
        }
        public void SetBoth(TangentMode mode, List <KeyIdentifier> keysToSet)
        {
            List <ChangedCurve> changedCurves = new List <ChangedCurve>();

            foreach (KeyIdentifier keyToSet in keysToSet)
            {
                AnimationCurve animationCurve = keyToSet.curve;
                Keyframe       key            = keyToSet.keyframe;
                AnimationUtility.SetKeyBroken(ref key, false);
                AnimationUtility.SetKeyRightTangentMode(ref key, mode);
                AnimationUtility.SetKeyLeftTangentMode(ref key, mode);

                // Smooth Tangents based on neighboring nodes
                // Note: not needed since the UpdateTangentsFromModeSurrounding call below will handle it
                //if (mode == TangentMode.ClampedAuto) animationCurve.SmoothTangents(keyToSet.key, 0.0F);
                // Smooth tangents based on existing tangents
                if (mode == TangentMode.Free)
                {
                    float slope = CurveUtility.CalculateSmoothTangent(key);
                    key.inTangent  = slope;
                    key.outTangent = slope;
                }
                animationCurve.MoveKey(keyToSet.key, key);
                AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key);

                ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding);
                if (!changedCurves.Contains(changedCurve))
                {
                    changedCurves.Add(changedCurve);
                }
            }

            updater.UpdateCurves(changedCurves, "Set Tangents");
        }
        public void ToggleWeighted(WeightedMode weightedMode, List <KeyIdentifier> keysToSet)
        {
            bool allWeighted = keysToSet.TrueForAll(key => (key.keyframe.weightedMode & weightedMode) == weightedMode);

            List <ChangedCurve> changedCurves = new List <ChangedCurve>();

            foreach (KeyIdentifier keyToSet in keysToSet)
            {
                AnimationCurve animationCurve = keyToSet.curve;
                Keyframe       key            = keyToSet.keyframe;

                bool weighted = (key.weightedMode & weightedMode) == weightedMode;
                if (weighted == allWeighted)
                {
                    WeightedMode lastWeightedMode = key.weightedMode;
                    key.weightedMode = weighted ? key.weightedMode & ~weightedMode : key.weightedMode | weightedMode;

                    if (key.weightedMode != WeightedMode.None)
                    {
                        TangentMode rightTangentMode = AnimationUtility.GetKeyRightTangentMode(key);
                        TangentMode leftTangentMode  = AnimationUtility.GetKeyLeftTangentMode(key);

                        if ((lastWeightedMode & WeightedMode.Out) == WeightedMode.None && (key.weightedMode & WeightedMode.Out) == WeightedMode.Out)
                        {
                            if (rightTangentMode == TangentMode.Linear || rightTangentMode == TangentMode.Constant)
                            {
                                AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free);
                            }
                            if (keyToSet.key < (animationCurve.length - 1))
                            {
                                key.outWeight = 1 / 3.0f;
                            }
                        }

                        if ((lastWeightedMode & WeightedMode.In) == WeightedMode.None && (key.weightedMode & WeightedMode.In) == WeightedMode.In)
                        {
                            if (leftTangentMode == TangentMode.Linear || leftTangentMode == TangentMode.Constant)
                            {
                                AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free);
                            }
                            if (keyToSet.key > 0)
                            {
                                key.inWeight = 1 / 3.0f;
                            }
                        }
                    }

                    animationCurve.MoveKey(keyToSet.key, key);
                    AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key);

                    ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding);
                    if (!changedCurves.Contains(changedCurve))
                    {
                        changedCurves.Add(changedCurve);
                    }
                }
            }

            updater.UpdateCurves(changedCurves, "Toggle Weighted");
        }
Exemplo n.º 4
0
 static internal void SetSmoothEditable(ref Keyframe[] keys, TangentMode tangentMode)
 {
     for (int i = 0; i < keys.Length; i++)
     {
         AnimationUtility.SetKeyBroken(ref keys[i], false);
         AnimationUtility.SetKeyLeftTangentMode(ref keys[i], tangentMode);
         AnimationUtility.SetKeyRightTangentMode(ref keys[i], tangentMode);
     }
 }
        // Move me to CurveEditor.cs
        public static void SetKeyModeFromContext(AnimationCurve curve, int keyIndex)
        {
            Keyframe key           = curve[keyIndex];
            bool     broken        = false;
            bool     smoothTangent = false;

            if (keyIndex > 0)
            {
                if (AnimationUtility.GetKeyBroken(curve[keyIndex - 1]))
                {
                    broken = true;
                }
                TangentMode prevTangentMode = AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]);
                if (prevTangentMode == TangentMode.ClampedAuto || prevTangentMode == TangentMode.Auto)
                {
                    smoothTangent = true;
                }
            }
            if (keyIndex < curve.length - 1)
            {
                if (AnimationUtility.GetKeyBroken(curve[keyIndex + 1]))
                {
                    broken = true;
                }
                TangentMode nextTangentMode = AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]);
                if (nextTangentMode == TangentMode.ClampedAuto || nextTangentMode == TangentMode.Auto)
                {
                    smoothTangent = true;
                }
            }

            AnimationUtility.SetKeyBroken(ref key, broken);

            if (broken && !smoothTangent)
            {
                if (keyIndex > 0)
                {
                    AnimationUtility.SetKeyLeftTangentMode(ref key, AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]));
                }
                if (keyIndex < curve.length - 1)
                {
                    AnimationUtility.SetKeyRightTangentMode(ref key, AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]));
                }

                // Keys at boundaries.  Make sure left and right tangent modes are the same.
                if (keyIndex == 0)
                {
                    AnimationUtility.SetKeyLeftTangentMode(ref key, AnimationUtility.GetKeyRightTangentMode(key));
                }
                if (keyIndex == curve.length - 1)
                {
                    AnimationUtility.SetKeyRightTangentMode(ref key, AnimationUtility.GetKeyLeftTangentMode(key));
                }
            }
            else
            {
                // If both neighbors or only neighbor are set to TangentMode.Auto or TangentMode.ClampedAuto, set new key to this mode as well.
                // If there are no neighbors, set new key to TangentMode.ClampedAuto.
                // Otherwise, fall back to TangentMode.Free.
                TangentMode mode = TangentMode.Free;
                if ((keyIndex == 0 || AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == TangentMode.ClampedAuto) &&
                    (keyIndex == curve.length - 1 || AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == TangentMode.ClampedAuto))
                {
                    mode = TangentMode.ClampedAuto;
                }
                else if ((keyIndex == 0 || AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == TangentMode.Auto) &&
                         (keyIndex == curve.length - 1 || AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == TangentMode.Auto))
                {
                    mode = TangentMode.Auto;
                }

                AnimationUtility.SetKeyLeftTangentMode(ref key, mode);
                AnimationUtility.SetKeyRightTangentMode(ref key, mode);
            }

            curve.MoveKey(keyIndex, key);
        }
        public void AddTangentMenuItems(GenericMenu menu, List <KeyIdentifier> keyList)
        {
            bool anyKeys = (keyList.Count > 0);
            // Find out which qualities apply to all the keys
            bool allClampedAuto   = anyKeys;
            bool allAuto          = anyKeys;
            bool allFreeSmooth    = anyKeys;
            bool allFlat          = anyKeys;
            bool allBroken        = anyKeys;
            bool allLeftWeighted  = anyKeys;
            bool allLeftFree      = anyKeys;
            bool allLeftLinear    = anyKeys;
            bool allLeftConstant  = anyKeys;
            bool allRightWeighted = anyKeys;
            bool allRightFree     = anyKeys;
            bool allRightLinear   = anyKeys;
            bool allRightConstant = anyKeys;

            foreach (KeyIdentifier sel in keyList)
            {
                Keyframe    key       = sel.keyframe;
                TangentMode leftMode  = AnimationUtility.GetKeyLeftTangentMode(key);
                TangentMode rightMode = AnimationUtility.GetKeyRightTangentMode(key);
                bool        broken    = AnimationUtility.GetKeyBroken(key);
                if (leftMode != TangentMode.ClampedAuto || rightMode != TangentMode.ClampedAuto)
                {
                    allClampedAuto = false;
                }
                if (leftMode != TangentMode.Auto || rightMode != TangentMode.Auto)
                {
                    allAuto = false;
                }
                if (broken || leftMode != TangentMode.Free || rightMode != TangentMode.Free)
                {
                    allFreeSmooth = false;
                }
                if (broken || leftMode != TangentMode.Free || key.inTangent != 0 || rightMode != TangentMode.Free || key.outTangent != 0)
                {
                    allFlat = false;
                }
                if (!broken)
                {
                    allBroken = false;
                }
                if (!broken || leftMode != TangentMode.Free)
                {
                    allLeftFree = false;
                }
                if (!broken || leftMode != TangentMode.Linear)
                {
                    allLeftLinear = false;
                }
                if (!broken || leftMode != TangentMode.Constant)
                {
                    allLeftConstant = false;
                }
                if (!broken || rightMode != TangentMode.Free)
                {
                    allRightFree = false;
                }
                if (!broken || rightMode != TangentMode.Linear)
                {
                    allRightLinear = false;
                }
                if (!broken || rightMode != TangentMode.Constant)
                {
                    allRightConstant = false;
                }


                if ((key.weightedMode & WeightedMode.In) == WeightedMode.None)
                {
                    allLeftWeighted = false;
                }
                if ((key.weightedMode & WeightedMode.Out) == WeightedMode.None)
                {
                    allRightWeighted = false;
                }
            }
            if (anyKeys)
            {
                menu.AddItem(EditorGUIUtility.TrTextContent("Clamped Auto"), allClampedAuto, SetClampedAuto, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Auto"), allAuto, SetAuto, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Free Smooth"), allFreeSmooth, SetEditable, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Flat"), allFlat, SetFlat, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Broken"), allBroken, SetBroken, keyList);
                menu.AddSeparator("");
                menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Free"), allLeftFree, SetLeftEditable, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Linear"), allLeftLinear, SetLeftLinear, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Constant"), allLeftConstant, SetLeftConstant, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Weighted"), allLeftWeighted, ToggleLeftWeighted, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Free"), allRightFree, SetRightEditable, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Linear"), allRightLinear, SetRightLinear, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Constant"), allRightConstant, SetRightConstant, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Weighted"), allRightWeighted, ToggleRightWeighted, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Free"), allRightFree && allLeftFree, SetBothEditable, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Linear"), allRightLinear && allLeftLinear, SetBothLinear, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Constant"), allRightConstant && allLeftConstant, SetBothConstant, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Weighted"), allRightWeighted && allLeftWeighted, ToggleBothWeighted, keyList);
            }
            else
            {
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Weighted"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Auto"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Free Smooth"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Flat"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Broken"));
                menu.AddSeparator("");
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Weighted"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Weighted"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Weighted"));
            }
        }