public GCompositeRing2NodeTerrainCreator(
     Ring1PaintingOrderGrabber orderGrabber,
     GameObject parentObject,
     MeshGeneratorUTProxy meshGenerator,
     ITerrainShapeDb terrainShapeDb,
     UnityCoordsCalculator coordsCalculator,
     GRing2PatchesCreatorProxy patchesCreator,
     GRingSpotUpdater spotUpdater,
     HeightArrayWeldingPack weldingPack,
     Ring2PatchStamplingOverseerFinalizer patchStamper,
     GRingGroundShapeProviderConfiguration groundShapeProviderConfiguration,
     GRingTerrainMeshProviderConfiguration terrainMeshProviderConfiguration)
 {
     _orderGrabber     = orderGrabber;
     _parentObject     = parentObject;
     _meshGenerator    = meshGenerator;
     _terrainShapeDb   = terrainShapeDb;
     _coordsCalculator = coordsCalculator;
     _patchesCreator   = patchesCreator;
     _spotUpdater      = spotUpdater;
     _weldingPack      = weldingPack;
     _patchStamper     = patchStamper;
     _groundShapeProviderConfiguration = groundShapeProviderConfiguration;
     _terrainMeshProviderConfiguration = terrainMeshProviderConfiguration;
 }
Exemplo n.º 2
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 public GDebugLodNodeTerrainCreator(Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject,
                                    UnityCoordsCalculator coordsCalculator, MeshGeneratorUTProxy meshGeneratorUtProxy)
 {
     _orderGrabber         = orderGrabber;
     _parentObject         = parentObject;
     _coordsCalculator     = coordsCalculator;
     _meshGeneratorUtProxy = meshGeneratorUtProxy;
 }
Exemplo n.º 3
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 public FlatLodCalculator(UnityCoordsCalculator coordsCalculator,
                          FlatLodConfiguration configuration = null)
 {
     if (configuration == null)
     {
         configuration = new FlatLodConfiguration();
     }
     _coordsCalculator = coordsCalculator;
     _configuration    = configuration;
 }
Exemplo n.º 4
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 public GDebugTerrainedLodNodeTerrainCreator(
     Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject,
     UnityCoordsCalculator coordsCalculator, MeshGeneratorUTProxy meshGeneratorUtProxy,
     ITerrainShapeDb terrainShapeDb, GRingGroundShapeProviderConfiguration groundShapeProviderConfiguration,
     GRingSpotUpdater gRingSpotUpdater = null)
 {
     _orderGrabber                     = orderGrabber;
     _parentObject                     = parentObject;
     _coordsCalculator                 = coordsCalculator;
     _meshGeneratorUtProxy             = meshGeneratorUtProxy;
     _terrainShapeDb                   = terrainShapeDb;
     _groundShapeProviderConfiguration = groundShapeProviderConfiguration;
     _gRingSpotUpdater                 = gRingSpotUpdater;
 }
Exemplo n.º 5
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 public Ring1NodeShaderHeightTerrain(
     Ring1Node ring1Node,
     Ring1VisibilityTextureChangeGrabber ring1VisibilityTextureChangeGrabber,
     Texture2D visibilityTexture,
     GameObject terrainParentObject,
     UnityCoordsCalculator coordsCalculator,
     Ring1PaintingOrderGrabber orderGrabber,
     TerrainShapeDbProxy terrainShapeDb,
     MeshGeneratorUTProxy meshGenerator,
     StainTerrainServiceProxy stainTerrainServiceProxy)
     : base(ring1Node, ring1VisibilityTextureChangeGrabber, orderGrabber, terrainParentObject)
 {
     _visibilityTexture        = visibilityTexture;
     _coordsCalculator         = coordsCalculator;
     _terrainShapeDb           = terrainShapeDb;
     _meshGenerator            = meshGenerator;
     _stainTerrainServiceProxy = stainTerrainServiceProxy;
 }
 public Ring1NodeDirectHeightTerrain(
     Ring1Node ring1Node,
     Ring1VisibilityTextureChangeGrabber ring1VisibilityTextureChangeGrabber,
     Texture2D visibilityTexture,
     GameObject terrainParentObject,
     UnityCoordsCalculator coordsCalculator,
     Ring1PaintingOrderGrabber orderGrabber,
     TerrainShapeDbProxy terrainShapeDb,
     HeightmapArray globalHeightmap,
     MeshGeneratorUTProxy meshGenerator
     )
     : base(ring1Node, ring1VisibilityTextureChangeGrabber, orderGrabber, terrainParentObject)
 {
     _visibilityTexture = visibilityTexture;
     _coordsCalculator  = coordsCalculator;
     _globalHeightmap   = globalHeightmap;
     _meshGenerator     = meshGenerator;
     _terrainShapeDb    = terrainShapeDb;
 }
Exemplo n.º 7
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 public GRing0NodeTerrainCreator(
     Ring1PaintingOrderGrabber orderGrabber,
     GameObject parentObject,
     MeshGeneratorUTProxy meshGenerator,
     ITerrainShapeDb terrainShapeDb,
     UnityCoordsCalculator coordsCalculator, GRingSpotUpdater spotUpdater,
     HeightArrayWeldingPack weldingPack,
     GRingGroundShapeProviderConfiguration groundShapeProviderConfiguration,
     GRingTerrainMeshProviderConfiguration terrainMeshProviderConfiguration)
 {
     _orderGrabber     = orderGrabber;
     _parentObject     = parentObject;
     _meshGenerator    = meshGenerator;
     _terrainShapeDb   = terrainShapeDb;
     _coordsCalculator = coordsCalculator;
     _spotUpdater      = spotUpdater;
     _groundShapeProviderConfiguration = groundShapeProviderConfiguration;
     _terrainMeshProviderConfiguration = terrainMeshProviderConfiguration;
     _weldingPack = weldingPack;
 }
        public void Start()
        {
            InitializeWelding();
            /// /// VISIBILITY TEXTURE
            var visibilityTextureSideLength = 16;
            var visibilityTexture           = new Texture2D(visibilityTextureSideLength, visibilityTextureSideLength,
                                                            TextureFormat.RFloat, false);

            visibilityTexture.filterMode = FilterMode.Point;

            var visibilityTextureProcessorProxy =
                new Ring1VisibilityTextureProcessorUTProxy(new Ring1VisibilityTextureProcessor(visibilityTexture));

            _ultraUpdatableContainer.Add(visibilityTextureProcessorProxy);

            var visibilityTextureChangeGrabber = new Ring1VisibilityTextureChangeGrabber();

            var terrainParentGameObject = new GameObject("TerrainParent");

            terrainParentGameObject.transform.localPosition = new Vector3(0, 0, 0);

            var globalSideLength      = _gRingConfiguration.Ring1GlobalSideLength;
            var globalSize            = new Vector2(globalSideLength, globalSideLength);
            var unityCoordsCalculator = new UnityCoordsCalculator(globalSize);
            var orderGrabber          = new Ring1PaintingOrderGrabber();

            var painterProxy = new RingTerrainPainterUTProxy(new RingTerrainPainter(_gRingConfiguration.MakeTerrainVisible));

            _ultraUpdatableContainer.Add(painterProxy);

            painterProxy.Update();

            var mainRespondingProxy = new Ring1NodeEventMainRespondingProxy(new Ring1NodeEventMainResponder());

            _ultraUpdatableContainer.AddOtherThreadProxy(new OtherThreadProxyWithPerPostAction()
            {
                OtherThreadProxy = mainRespondingProxy,
                PerPostAction    =
                    () =>
                {
                    var delta = visibilityTextureChangeGrabber.RetriveVisibilityChanges();

                    if (delta.AnyChange)
                    {
                        var visibilityTextureChagnes =
                            visibilityTextureChangeGrabber.RetriveVisibilityChanges();
                        visibilityTextureProcessorProxy.AddOrder(visibilityTextureChagnes);
                    }

                    if (orderGrabber.IsAnyOrder)
                    {
                        painterProxy.AddOrder(orderGrabber.RetriveOrderAndClear());
                    }
                }
            });

            var stainTerrainResourceCreatorUtProxy =
                new StainTerrainResourceCreatorUTProxy(new StainTerrainResourceCreator());

            _ultraUpdatableContainer.Add(stainTerrainResourceCreatorUtProxy);

            var stainTerrainServiceProxy = new StainTerrainServiceProxy(
                new StainTerrainService(
                    new FromFileStainTerrainResourceGenerator(_configuration.StainTerrainServicePath, _gameInitializationFields.Retrive <CommonExecutorUTProxy>()),
                    //new ComputationStainTerrainResourceGenerator(
                    //    new StainTerrainResourceComposer(
                    //        _stainTerrainResourceCreatorUtProxy
                    //        ),
                    //    new StainTerrainArrayMelder(),
                    //    new DummyStainTerrainArrayFromBiomesGenerator(
                    //        new DebugBiomeContainerGenerator().GenerateBiomesContainer(new BiomesContainerConfiguration()),
                    //        new StainTerrainArrayFromBiomesGeneratorConfiguration()
                    //    )),
                    _gRingConfiguration.Ring1GenerationArea));

            _ultraUpdatableContainer.AddOtherThreadProxy(stainTerrainServiceProxy);

            var ring1Tree      = new Ring1Tree(_gRingConfiguration.Ring1TreeConfiguration);
            var ring1TreeProxy = new Ring1TreeProxy(ring1Tree);

            _gameInitializationFields.Retrive <LateAssignBox <Ring1TreeProxy> >().Set(ring1TreeProxy);
            _ultraUpdatableContainer.AddOtherThreadProxy(ring1TreeProxy);

            var terrainShapeDbInitialization = new FETerrainShapeDbInitialization(_ultraUpdatableContainer,
                                                                                  _gameInitializationFields, _configuration, new FilePathsConfiguration());

            terrainShapeDbInitialization.Start();


            var gRing0NodeTerrainCreator = new GRing0NodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                _gameInitializationFields.Retrive <MeshGeneratorUTProxy>(),
                _gameInitializationFields.Retrive <ITerrainShapeDb>(),
                unityCoordsCalculator,
                _gameInitializationFields.Retrive <GRingSpotUpdater>(),
                _gameInitializationFields.Retrive <HeightArrayWeldingPack>(),
                _gRingConfiguration.GroundShapeProviderConfiguration,
                _gRingConfiguration.TerrainMeshProviderConfiguration);

            var gRing1NodeTerrainCreator = new GRing1NodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                _gameInitializationFields.Retrive <MeshGeneratorUTProxy>(),
                _gameInitializationFields.Retrive <ITerrainShapeDb>(),
                stainTerrainServiceProxy,
                unityCoordsCalculator,
                _gameInitializationFields.Retrive <GRingSpotUpdater>(),
                _gameInitializationFields.Retrive <HeightArrayWeldingPack>(),
                _gRingConfiguration.GroundShapeProviderConfiguration,
                _gRingConfiguration.TerrainMeshProviderConfiguration);

            var gRing2PatchesCreatorProxy = _gameInitializationFields.Retrive <GRing2PatchesCreatorProxy>();

            var gRing2NodeTerrainCreator = new GRing2NodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                _gameInitializationFields.Retrive <MeshGeneratorUTProxy>(),
                _gameInitializationFields.Retrive <ITerrainShapeDb>(),
                unityCoordsCalculator,
                gRing2PatchesCreatorProxy,
                _gameInitializationFields.Retrive <GRingSpotUpdater>(),
                _gameInitializationFields.Retrive <HeightArrayWeldingPack>(),
                _gRingConfiguration.GroundShapeProviderConfiguration,
                _gRingConfiguration.TerrainMeshProviderConfiguration);

            var gDebugNodeTerrainCreator = new GDebugLodNodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                unityCoordsCalculator,
                _gameInitializationFields.Retrive <MeshGeneratorUTProxy>()
                );

            var gDebugTerrainedNodeTerrainCreator = new GDebugTerrainedLodNodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                unityCoordsCalculator,
                _gameInitializationFields.Retrive <MeshGeneratorUTProxy>(),
                _gameInitializationFields.Retrive <ITerrainShapeDb>(),
                _gRingConfiguration.GroundShapeProviderConfiguration,
                _gameInitializationFields.Retrive <GRingSpotUpdater>()
                );


            var gStampedRing2NodeTerrainCreator = new GStampedRing2NodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                _gameInitializationFields.Retrive <MeshGeneratorUTProxy>(),
                _gameInitializationFields.Retrive <ITerrainShapeDb>(),
                unityCoordsCalculator,
                gRing2PatchesCreatorProxy,
                _gameInitializationFields.Retrive <Ring2PatchStamplingOverseerFinalizer>(),
                _gameInitializationFields.Retrive <GRingSpotUpdater>(),
                _gameInitializationFields.Retrive <HeightArrayWeldingPack>(),
                _gRingConfiguration.GroundShapeProviderConfiguration,
                _gRingConfiguration.TerrainMeshProviderConfiguration);

            var gCompositeRing2NodeTerrainCreator = new GCompositeRing2NodeTerrainCreator(
                orderGrabber,
                terrainParentGameObject,
                _gameInitializationFields.Retrive <MeshGeneratorUTProxy>(),
                _gameInitializationFields.Retrive <ITerrainShapeDb>(),
                unityCoordsCalculator,
                gRing2PatchesCreatorProxy,
                _gameInitializationFields.Retrive <GRingSpotUpdater>(),
                _gameInitializationFields.Retrive <HeightArrayWeldingPack>(),
                _gameInitializationFields.Retrive <Ring2PatchStamplingOverseerFinalizer>(),
                _gRingConfiguration.GroundShapeProviderConfiguration,
                _gRingConfiguration.TerrainMeshProviderConfiguration);

            //var gCompositeRing2NodeTerrainCreator = new GCompositeRing2NodeTerrainCreator(
            //    new List<INewGRingListenersCreator>()
            //    {
            //        gRing2NodeTerrainCreator,
            //        gStampedRing2NodeTerrainCreator,
            //    });

            var subCreator = new SupremeGRingNodeTerrainCreator(new List <NewListenersCreatorWithLimitation>()
            {
                //new NewListenersCreatorWithLimitation()
                //{
                //    Creator = gDebugTerrainedNodeTerrainCreator,
                //    MaximumLod = new FlatLod(14),
                //    //PositionLimiter = new NewListenersCreatorPositionLimiter(new Vector2(0.5f, 0.6f), 0.025f)
                //},

                //new NewListenersCreatorWithLimitation()
                //{
                //    Creator = gRing0NodeTerrainCreator,
                //    MaximumLod = new FlatLod(5),
                //},

                new NewListenersCreatorWithLimitation()
                {
                    Creator    = new GVoidNodeTerrainCreator(),
                    MaximumLod = new FlatLod(5),
                    //IsFallthroughCreator = true
                },

                new NewListenersCreatorWithLimitation()
                {
                    Creator    = gRing1NodeTerrainCreator,
                    MaximumLod = new FlatLod(10)
                },

                new NewListenersCreatorWithLimitation()
                {
                    Creator    = gRing2NodeTerrainCreator,
                    MaximumLod = new FlatLod(14)
                },

                new NewListenersCreatorWithLimitation()
                {
                    Creator    = gStampedRing2NodeTerrainCreator,
                    MaximumLod = new FlatLod(13)
                },

                new NewListenersCreatorWithLimitation()
                {
                    Creator    = gCompositeRing2NodeTerrainCreator,
                    MaximumLod = new FlatLod(14)
                }

                //new NewListenersCreatorWithLimitation()
                //{
                //    Creator = gDebugNodeTerrainCreator,
                //    MaximumLod = new FlatLod(11)
                //},
            });

            var eventCollector = new Ring1NodeEventCollector(
                new DynamicFlatLodGRingNodeTerrainCreator(subCreator,
                                                          new FlatLodCalculator(unityCoordsCalculator, _gRingConfiguration.FlatLodConfiguration)));

            _ultraUpdatableContainer.AddOtherThreadProxy(
                new OtherThreadProxyWithPerPostAction()
            {
                OtherThreadProxy = ring1TreeProxy,
                PerPostAction    = () =>
                {
                    if (eventCollector.Any)
                    {
                        mainRespondingProxy.AddOrder(eventCollector.RetriveOrderAndClear());
                    }
                }
            }
                );
            var repositioner = _gameInitializationFields.Retrive <Repositioner>();

            _ultraUpdatableContainer.AddUpdatableElement(new FieldBasedUltraUpdatable()
            {
                UpdateCameraField = (camera) =>
                {
                    if (_configuration.UpdateRingTree)
                    {
                        ring1TreeProxy.UpdateCamera(FovData.FromCamera(camera, repositioner));
                    }
                }
            });

            _ultraUpdatableContainer.AddUpdatableElement(new FieldBasedUltraUpdatable()
            {
                StartCameraField = (camera) =>
                {
                    ring1TreeProxy.CreateHeightmap(
                        new Ring1Tree.RootNodeCreationParameters()
                    {
                        InitialCameraPosition = repositioner.InvMove(camera.Position),
                        NodeListener          = eventCollector,
                        PrecisionDistances    = _gRingConfiguration.QuadLodPrecisionDistances,
                        UnityCoordsCalculator = unityCoordsCalculator
                    });
                }
            });
        }