Exemplo n.º 1
0
 void BehaviorListener.OnFinish()
 {
     currentCount++;
     if (currentCount == goalCount)
     {
         clientListener.OnFinish();
     }
 }
Exemplo n.º 2
0
 void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
 {
     foreach (var space in spaceDistributer.spaceDistributer.spaces)
     {
         space.Clear();
     }
     behaviorListener.OnFinish();
 }
Exemplo n.º 3
0
        void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
        {
#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#else
            Application.Quit();
#endif
            behaviorListener.OnFinish();
        }
Exemplo n.º 4
0
 void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
 {
     behaviorListener.OnFinish();
 }