public CustomButton( Key key = null, GestureTapCallback onPressed = null, EdgeInsets padding = null, Unity.UIWidgets.ui.Color backgroundColor = null, Widget child = null ) : base(key: key) { this.onPressed = onPressed; this.padding = padding ?? EdgeInsets.all(8.0); this.backgroundColor = backgroundColor ?? CLColors.transparent; this.child = child; }
public static UnityEngine.Color ToUnityColor(this Unity.UIWidgets.ui.Color color) { var unityColor = color.toColor(); return(unityColor); }