Exemplo n.º 1
0
        public void Init(Unit unit)
        {
            _unit            = unit;
            _unitViewManager = ManagerProvider.Instance.UnitViewManager;

            _unit.Selectable.OnSelectionChange += UpdateTarget;
            _unit.Targeting.OnTargetChange     += UpdateTarget;

            _visual = GetComponent <MeshRenderer>();
            SetTargeted(false);
        }
Exemplo n.º 2
0
        protected override void Awake()
        {
            base.Awake();

            GameSettings = GameSettings.Instance;

            UnitObjectManager = GameObject.FindObjectOfType <UnitObjectManager>();
            UnitViewManager   = GameObject.FindObjectOfType <UnitViewManager>();
            InputManager      = GameObject.FindObjectOfType <InputManager>();
            PartViewsManager  = GameObject.FindObjectOfType <PartViewsManager>();
            ShotViewsManager  = GameObject.FindObjectOfType <ShotViewsManager>();

            UnitManager         = new UnitManager();
            PartsManager        = new PartsManager();
            TimeManager         = new TimeManager();
            SelectionManager    = new SelectionManager();
            CommandManager      = new CommandManager();
            InputContextManager = new InputContextManager();
            PlayerManager       = new PlayerManager();
            VisibilityManager   = new VisibilityManager();
            ShotsManager        = new ShotsManager();

            _managers[UnitManager.ManagerType]         = UnitManager;
            _managers[UnitViewManager.ManagerType]     = UnitViewManager;
            _managers[UnitObjectManager.ManagerType]   = UnitObjectManager;
            _managers[InputManager.ManagerType]        = InputManager;
            _managers[SelectionManager.ManagerType]    = SelectionManager;
            _managers[CommandManager.ManagerType]      = CommandManager;
            _managers[TimeManager.ManagerType]         = TimeManager;
            _managers[InputContextManager.ManagerType] = InputContextManager;
            _managers[PlayerManager.ManagerType]       = PlayerManager;
            _managers[VisibilityManager.ManagerType]   = VisibilityManager;
            _managers[ShotsManager.ManagerType]        = ShotsManager;
            _managers[ShotViewsManager.ManagerType]    = ShotViewsManager;
            _managers[PartsManager.ManagerType]        = PartsManager;
            _managers[PartViewsManager.ManagerType]    = PartViewsManager;

            foreach (var manager in _managers.Values)
            {
                manager.Init();
            }
        }
Exemplo n.º 3
0
 internal static void Fine(UnitViewManager unitViewManager, string v)
 {
     throw new NotImplementedException();
 }