public void RpcTriggerAnimation(UnitTriggerAnimation triggerAnim) { if (onAnimationTrigger != null) { onAnimationTrigger(triggerAnim); } }
private void OnAnimationTriggered(UnitTriggerAnimation triggerAnim) { if (triggerAnim == UnitTriggerAnimation.Jump) { _animator.SetTrigger("Jump"); } else { _animator.SetTrigger("Use"); } }