public IActionResult Unit(EditUnitViewModel editModel)
        {
            UnitModel editUnit = context.Units.Single(c => c.ID == editModel.soloID);



            editUnit.ARM         = editModel.ARM;
            editUnit.CMD         = editModel.CMD;
            editUnit.DEF         = editModel.DEF;
            editUnit.FA          = editModel.FA;
            editUnit.MAT         = editModel.MAT;
            editUnit.RAT         = editModel.RAT;
            editUnit.Name        = editModel.Name;
            editUnit.SPD         = editModel.SPD;
            editUnit.PointCost   = editModel.PointCost;
            editUnit.STR         = editModel.STR;
            editUnit.MaxUnit     = editModel.MaxUnit;
            editUnit.MinUnit     = editModel.MaxUnit;
            editUnit.factionName = editModel.Faction;
            context.SaveChanges();

            editModel.currenntAbilIDs   = context.UnitAbilities.Where(c => c.UnitID == editUnit.ID).Select(x => x.AbilityID).ToList();
            editModel.currenntSpellIDs  = context.UnitSpells.Where(c => c.UnitID == editUnit.ID).Select(x => x.SpellID).ToList();
            editModel.currenntWeaponIDs = context.UnitWeapons.Where(c => c.UnitID == editUnit.ID).Select(x => x.WeaponId).ToList();



            if (editModel.abilIDS != null)
            {
                foreach (var abil in editModel.abilIDS)
                {
                    if (!editModel.currenntAbilIDs.Contains(abil))
                    {
                        UnitAbiliity NewSoloAbility = new UnitAbiliity();
                        NewSoloAbility.AbilityID = abil;
                        NewSoloAbility.UnitID    = editModel.soloID;
                        context.UnitAbilities.Add(NewSoloAbility);
                        context.SaveChanges();
                    }



                    foreach (var currentAbil in editModel.currenntAbilIDs)
                    {
                        if (!editModel.abilIDS.Contains(currentAbil))
                        {
                            UnitAbiliity soloabil = (from s in context.UnitAbilities where s.AbilityID == currentAbil where s.UnitID == editModel.soloID select s).FirstOrDefault <UnitAbiliity>();
                            context.UnitAbilities.Remove(soloabil);
                            context.SaveChanges();
                        }
                    }
                }
            }

            else
            {
                // delete all solo abils
                var soloAbils = context.UnitAbilities.Where(c => c.UnitID == editModel.soloID).ToList();

                foreach (var Abil in soloAbils)
                {
                    context.UnitAbilities.Remove(Abil);
                    context.SaveChanges();
                }
            }



            if (editModel.weapIDS != null)
            {
                foreach (var weap in editModel.weapIDS)
                {
                    if (!editModel.currenntWeaponIDs.Contains(weap))
                    {
                        UnitWeapon NewSoloWeapon = new UnitWeapon();
                        NewSoloWeapon.WeaponId = weap;
                        NewSoloWeapon.UnitID   = editModel.soloID;
                        context.UnitWeapons.Add(NewSoloWeapon);
                        context.SaveChanges();
                    }



                    foreach (var weaps in editModel.currenntWeaponIDs)
                    {
                        if (!editModel.weapIDS.Contains(weaps))
                        {
                            UnitWeapon soloWeap = (from s in context.UnitWeapons where s.WeaponId == weap where s.UnitID == editModel.soloID select s).FirstOrDefault <UnitWeapon>();
                            context.UnitWeapons.Remove(soloWeap);
                            context.SaveChanges();
                        }
                    }
                }
            }


            else
            {
                // delete all solo abils
                var soloWeaps = context.UnitWeapons.Where(c => c.UnitID == editModel.soloID).ToList();

                foreach (var Weap in soloWeaps)
                {
                    context.UnitWeapons.Remove(Weap);
                    context.SaveChanges();
                }
            }



            if (editModel.spellIDS != null)
            {
                foreach (var spell in editModel.spellIDS)
                {
                    if (!editModel.currenntSpellIDs.Contains(spell))
                    {
                        UnitSpell NewSoloSpell = new UnitSpell();
                        NewSoloSpell.SpellID = spell;
                        NewSoloSpell.UnitID  = editModel.soloID;
                        context.UnitSpells.Add(NewSoloSpell);
                        context.SaveChanges();
                    }



                    foreach (var spells in editModel.currenntSpellIDs)
                    {
                        if (!editModel.spellIDS.Contains(spells))
                        {
                            UnitSpell soloSpell = (from s in context.UnitSpells where s.SpellID == spell where s.UnitID == editModel.soloID select s).FirstOrDefault <UnitSpell>();
                            context.UnitSpells.Remove(soloSpell);
                            context.SaveChanges();
                        }
                    }
                }
            }


            else
            {
                // delete all solo abils
                var soloSpells = context.UnitSpells.Where(c => c.UnitID == editModel.soloID).ToList();

                foreach (var Spell in soloSpells)
                {
                    context.UnitSpells.Remove(Spell);
                    context.SaveChanges();
                }
            }



            return(Redirect("/View/Unit/" + editModel.soloID));
        }
Exemplo n.º 2
0
        public IActionResult Unit(AddUnitViewModel model)
        {
            if (ModelState.IsValid)
            {
                UnitModel newUnit = new UnitModel();

                newUnit.Name        = model.Name;
                newUnit.ARM         = model.ARM;
                newUnit.CMD         = model.CMD;
                newUnit.DEF         = model.DEF;
                newUnit.FA          = model.FA;
                newUnit.MAT         = model.MAT;
                newUnit.MaxUnit     = model.MaxUnit;
                newUnit.MinUnit     = model.MinUnit;
                newUnit.PointCost   = model.PointCost;
                newUnit.RAT         = model.RAT;
                newUnit.SPD         = model.SPD;
                newUnit.STR         = model.STR;
                newUnit.FA          = model.FA;
                newUnit.factionName = model.Faction;
                context.Units.Add(newUnit);
                context.SaveChanges();


                if (model.abilIDS != null)
                {
                    foreach (var abil in model.abilIDS)
                    {
                        UnitAbiliity NewUnitAbillity = new UnitAbiliity();
                        NewUnitAbillity.AbilityID = abil;
                        NewUnitAbillity.UnitID    = newUnit.ID;
                        context.UnitAbilities.Add(NewUnitAbillity);
                        context.SaveChanges();
                    }
                }


                if (model.weapIDS != null)
                {
                    foreach (var weap in model.weapIDS)
                    {
                        UnitWeapon newWeapon = new UnitWeapon();
                        newWeapon.WeaponId = weap;
                        newWeapon.UnitID   = newUnit.ID;
                        context.UnitWeapons.Add(newWeapon);
                        context.SaveChanges();
                    }
                }

                if (model.spellIDS != null)
                {
                    foreach (var spell in model.spellIDS)
                    {
                        UnitSpell NewSoloSpell = new UnitSpell();
                        NewSoloSpell.SpellID = spell;
                        NewSoloSpell.UnitID  = newUnit.ID;
                        context.UnitSpells.Add(NewSoloSpell);
                        context.SaveChanges();
                    }
                }



                context.Units.Add(newUnit);

                context.SaveChanges();
                return(Redirect("/"));
            }


            return(View("AdUnit", model));
        }