Exemplo n.º 1
0
        private static void AddUnit(GameSpec spec, UnitSpec unitSpec)
        {
            var id = (ushort)spec.Units.Count;

            unitSpec.UnitSpecID = id;
            spec.Units[id]      = unitSpec;
        }
    // Use this for initialization
    void Start()
    {
        playerFactionSpec = (PlayerFaction)Faction.GetComponent("PlayerFaction");
        UnitBody          = (GameObject)Instantiate(unitPrefab);
        UnitBodySpec      = ((UnitSpec)UnitBody.GetComponent("UnitSpec"));
        UnitBodySpec.paintUnit(playerFactionSpec.FactionColor);
        UnitBodySpec.GenerateBody();
        UnitBody.transform.parent   = this.transform;
        UnitBody.transform.position = this.transform.position;
        switch (UnitBodySpec.getUnitClassSize())
        {
        case UnitSpec.UnitSize.M:
            UnitBody.transform.localScale = new Vector3(3.5f, 3.5f, 3.5f);
            break;

        default:
            break;
        }
        SetRotation();
        health = UnitBodySpec.getMaxHealth();
        supply = UnitBodySpec.getMaxSupply();
        ammo   = new int[UnitBodySpec.turrets.Length];
        for (int i = 0; i < ammo.Length; i++)
        {
            ammo[i] = ((TurretSpec)UnitBodySpec.turrets[i].GetComponent("TurretSpec")).getMaxAmmo();
        }
    }
Exemplo n.º 3
0
Arquivo: Fight.cs Projeto: mikkpr/LD40
    Unit SpawnUnit(UnitSpec spec)
    {
        GameObject obj = Instantiate(spec.prefab, transform, false);

        obj.transform.position += new Vector3(0.0f, UnityEngine.Random.Range(minY, maxY), 0.0f) + -spec.scrollDirection * spec.spawnTime;
        Unit unit = obj.GetComponent <Unit>();

        unit.scrollDirection = spec.scrollDirection;
        unit.interval        = spec.interval;
        unit.offset          = spec.offset;
        unit.sequence        = spec.sequence;
        unit.health          = spec.health;

        return(unit);
    }
Exemplo n.º 4
0
 public ConcreteUnit(Unit u, UnitSpec cu)
     : base(u, cu)
 {
 }