private void Scene_objectAdded(object sender, EventArgs e) { var obj = (e as SceneEventArgs).sceneObject; if (obj is MeleeStudent melee) { if (melee.Owner != _aiBase) { UnitSpawner.SpawnMeleeUnit(_aiBase); } } }
private void Melee_Clicked(object sender, EventArgs e) { UnitSpawner.SpawnMeleeUnit(level.player1Base); }