Inheritance: MonoBehaviour
    public void LoadUnitAbility(UnitData unitData)
    {
        if (unitData.unitAbility)
        {
            _abilitiesData = unitData.unitAbility;
        }

        _unitSounds = gameObject.GetComponent <UnitSounds>();
    }
Exemplo n.º 2
0
 private void LoadUnitSounds()
 {
     _unitSounds = gameObject.GetComponent <UnitSounds>();
 }