Exemplo n.º 1
0
    void Update()
    {
        if (Input.GetAxisRaw("Vertical") > 0)
        {
            if (!isAxisInUse)
            {
                try
                {
                    currentSelection = menuSelections[--currentIndex];
                }
                catch (System.IndexOutOfRangeException)                 // If at the top and trying to go up
                {
                    currentIndex     = menuSelections.Length - 1;
                    currentSelection = menuSelections[currentIndex];
                }
                isAxisInUse = true;
            }
        }
        else if (Input.GetAxisRaw("Vertical") < 0)
        {
            if (!isAxisInUse)
            {
                try
                {
                    currentSelection = menuSelections[++currentIndex];
                }
                catch (System.IndexOutOfRangeException)                 // If at the bottom and trying to go down
                {
                    currentIndex     = 0;
                    currentSelection = menuSelections[currentIndex];
                }
                isAxisInUse = true;
            }
        }
        else
        {
            isAxisInUse = false;
        }

        // Update arrow's position
        arrow.transform.position = new Vector3(arrow.transform.position.x, currentSelection.transform.position.y, arrow.transform.position.z);

        // Execute the menu item's function
        if (Input.GetButton("Fire1"))
        {
            switch (currentSelection.name)
            {
            case "Play Text":
                Time.timeScale = 1;
                Application.LoadLevel(1);
                break;

            case "Quit Text":
                Application.Quit();
                break;

            case "Resume Text":
                try
                {
                    GameController gcScript = GameObject.Find("Game Controller Prop").GetComponent <GameController>();
                    gcScript.PauseGame(false);
                }
                catch
                {
                    Application.LoadLevel(0);
                }
                break;

            case "Main Menu Text":
                UnitSelection.RemoveAllListeners();
                Application.LoadLevel(0);
                break;

            default:
                break;
            }
        }
    }