public void CloseBUI() { currentSubMenu.OnExit(); SubMenuReset(); ResetBattleTabStatus(); gameObject.SetActive(false); currentUnitsMoves = null; }
public void OpenBUI(UnitMoveList passed) { canAct = true; gameObject.SetActive(true); currentUnitsMoves = passed; }
public void ListSetup(UnitMoveList list, bool stdOrSpl) { listType = ListType.Moves; currentList = list; moveList = stdOrSpl ? currentList.currentStandardMoves : currentList.currentSpecialMoves; }