static void Prefix(UnitCommand __instance) { if (IsInCombat() && __instance.Executor.IsInCombat && !__instance.IsActed) { __instance.SetIsActed(true); } }
static void Prefix(UnitCommand __instance) { if (IsInCombat() && __instance.Executor.IsInCombat && !__instance.IsActed) { __instance.SetIsActed(true); } }