void OnTriggerStay2D(Collider2D other)
 {
     Debug.Log("MAMAMAMAMA");
     if (other.gameObject.layer == LayerMask.NameToLayer("Player") && other.gameObject.activeInHierarchy)
     {
         count -= Time.deltaTime;
         Debug.Log(count);
         if (count <= 0)
         {
             UnitAttributes healObj = deadObject.GetComponent <UnitAttributes> ();
             healObj.Respawn();
             healObj.gameObject.SetActive(true);
             Destroy(this.gameObject);
         }
     }
 }