public void GenerateBiomeUID()
        {
            UniqueID[] all_uids = GetComponentsInChildren <UniqueID>();
            UniqueID.ClearAll(all_uids);

            Random.InitState(seed);
            UniqueID.GenerateAll(all_uids);
        }
Exemplo n.º 2
0
        void OnWizardCreate()
        {
            UniqueID.GenerateAll(GameObject.FindObjectsOfType <UniqueID>());

            EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
        }