private static void OutHookCallback(Unicorn u, Int32 port, Int32 size, Int32 value, Object userData)
        {
            var eip = u.RegRead(X86.UC_X86_REG_EIP);

            Console.WriteLine("[!] Writing to port 0x{0}, size: {1}, value: 0x{2}, address: 0x{3}", port.ToString("X"), size.ToString("X"), value.ToString("X"), eip.ToString("X"));

            // confirm that value is indeed the value of AL/ AX / EAX
            var v       = 0L;
            var regName = String.Empty;

            switch (size)
            {
            case 1:
                // read 1 byte in AL
                v       = u.RegRead(X86.UC_X86_REG_AL);
                regName = "AL";
                break;

            case 2:
                // read 2 byte in AX
                v       = u.RegRead(X86.UC_X86_REG_AX);
                regName = "AX";
                break;

            case 4:
                // read 4 byte in EAX
                v       = u.RegRead(X86.UC_X86_REG_EAX);
                regName = "EAX";
                break;
            }

            Console.WriteLine("[!] Register {0}: {1}", regName, v.ToString("X"));
        }
        private static void InterruptHookCallback(Unicorn u, Int32 intNumber, Object userData)
        {
            // only handle Linux syscall
            if (intNumber != 0x80)
            {
                return;
            }

            var eaxBuffer = new Byte[4];
            var eipBuffer = new Byte[4];

            u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer);
            u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);

            var eax = Utils.ToInt(eaxBuffer);
            var eip = Utils.ToInt(eipBuffer);

            switch (eax)
            {
            default:
                Console.WriteLine("[!] Interrupt 0x{0} num {1}, EAX=0x{2}", eip.ToString("X"), intNumber.ToString("X"), eax.ToString("X"));
                break;

            case 1:     // sys_exit
                Console.WriteLine("[!] Interrupt 0x{0} num {1}, SYS_EXIT", eip.ToString("X"), intNumber.ToString("X"));
                u.EmuStop();
                break;

            case 4:     // sys_write

                // ECX = buffer address
                var ecxBuffer = new Byte[4];

                // EDX = buffer size
                var edxBuffer = new Byte[4];

                u.RegRead(X86.UC_X86_REG_ECX, ecxBuffer);
                u.RegRead(X86.UC_X86_REG_EDX, edxBuffer);

                var ecx = Utils.ToInt(ecxBuffer);
                var edx = Utils.ToInt(edxBuffer);

                // read the buffer in
                var size   = Math.Min(256, edx);
                var buffer = new Byte[size];
                u.MemRead(ecx, buffer);
                var content = Encoding.Default.GetString(buffer);

                Console.WriteLine(
                    "[!] Interrupt 0x{0}: num {1}, SYS_WRITE. buffer = 0x{2}, size = , content = '{3}'",
                    eip.ToString("X"),
                    ecx.ToString("X"),
                    edx.ToString("X"),
                    content);

                break;
            }
        }
        private static void RunTest(Byte[] code, Int64 address, Int32 mode)
        {
            using (var u = new Unicorn(Common.UC_ARCH_X86, mode))
                using (var disassembler = CapstoneDisassembler.CreateX86Disassembler(DisassembleMode.Bit32))
                {
                    Console.WriteLine("Unicorn version: {0}", u.Version());

                    // map 2MB of memory for this emulation
                    u.MemMap(address, 2 * 1024 * 1024, Common.UC_PROT_ALL);

                    // initialize machine registers
                    u.RegWrite(X86.UC_X86_REG_EAX, 0x1234);
                    u.RegWrite(X86.UC_X86_REG_ECX, 0x1234);
                    u.RegWrite(X86.UC_X86_REG_EDX, 0x7890);

                    // write machine code to be emulated to memory
                    u.MemWrite(address, code);

                    // initialize machine registers
                    u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));

                    // handle IN & OUT instruction
                    u.AddInHook(InHookCallback);
                    u.AddOutHook(OutHookCallback);

                    // tracing all instructions by having @begin > @end
                    u.AddCodeHook((uc, addr, size, userData) => CodeHookCallback(disassembler, uc, addr, size, userData), 1, 0);

                    // handle interrupt ourself
                    u.AddInterruptHook(InterruptHookCallback);

                    // handle SYSCALL
                    u.AddSyscallHook(SyscallHookCallback);

                    // intercept invalid memory events
                    u.AddEventMemHook(MemMapHookCallback, Common.UC_HOOK_MEM_READ_UNMAPPED | Common.UC_HOOK_MEM_WRITE_UNMAPPED);

                    Console.WriteLine(">>> Start tracing code");

                    // emulate machine code in infinite time
                    u.EmuStart(address, address + code.Length, 0u, 0u);

                    // print registers
                    var ecx = u.RegRead(X86.UC_X86_REG_ECX);
                    var edx = u.RegRead(X86.UC_X86_REG_EDX);
                    var eax = u.RegRead(X86.UC_X86_REG_EAX);
                    Console.WriteLine("[!] EAX = {0}", eax.ToString("X"));
                    Console.WriteLine("[!] ECX = {0}", ecx.ToString("X"));
                    Console.WriteLine("[!] EDX = {0}", edx.ToString("X"));

                    Console.WriteLine(">>> Emulation Done!");
                }
        }
        private static void CodeHookCallback(
            CapstoneDisassembler <X86Instruction, X86Register, X86InstructionGroup, X86InstructionDetail> disassembler,
            Unicorn u,
            Int64 addr,
            Int32 size,
            Object userData)
        {
            Console.Write("[+] 0x{0}: ", addr.ToString("X"));

            var eipBuffer = new Byte[4];

            u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);

            var effectiveSize = Math.Min(16, size);
            var tmp           = new Byte[effectiveSize];

            u.MemRead(addr, tmp);

            var sb = new StringBuilder();

            foreach (var t in tmp)
            {
                sb.AppendFormat("{0} ", (0xFF & t).ToString("X"));
            }
            Console.Write("{0,-20}", sb);
            Console.WriteLine(Utils.Disassemble(disassembler, tmp));
        }
        private static Int32 InHookCallback(Unicorn u, Int32 port, Int32 size, Object userData)
        {
            var eip = u.RegRead(X86.UC_X86_REG_EIP);

            Console.WriteLine("[!] Reading from port 0x{0}, size: {1}, address: 0x{2}", port.ToString("X"), size.ToString("X"), eip.ToString("X"));
            var res = 0;

            switch (size)
            {
            case 1:
                // read 1 byte to AL
                res = 0xf1;
                break;

            case 2:
                // read 2 byte to AX
                res = 0xf2;
                break;

            case 4:
                // read 4 byte to EAX
                res = 0xf4;
                break;
            }

            Console.WriteLine("[!] Return value: {0}", res.ToString("X"));
            return(res);
        }
        private static void SyscallHookCallback(Unicorn u, Object userData)
        {
            var eaxBuffer = new Byte[4];

            u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer);
            var eax = Utils.ToInt(eaxBuffer);

            Console.WriteLine("[!] Syscall EAX = 0x{0}", eax.ToString("X"));

            u.EmuStop();
        }
        private static void RunTest(Byte[] code, Int64 address)
        {
            try
            {
                using (var u = new Unicorn(Common.UC_ARCH_X86, Common.UC_MODE_32))
                    using (var disassembler = CapstoneDisassembler.CreateX86Disassembler(DisassembleMode.Bit32))
                    {
                        Console.WriteLine("Unicorn version: {0}", u.Version());

                        // map 2MB of memory for this emulation
                        u.MemMap(address, 2 * 1024 * 1024, Common.UC_PROT_ALL);

                        // write machine code to be emulated to memory
                        u.MemWrite(address, code);

                        // initialize machine registers
                        u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));

                        var regv = new Byte[4];
                        u.RegRead(X86.UC_X86_REG_ESP, regv);

                        // tracing all instructions by having @begin > @end
                        u.AddCodeHook((uc, addr, size, userData) => CodeHookCallback(disassembler, uc, addr, size, userData), 1, 0);

                        // handle interrupt ourself
                        u.AddInterruptHook(InterruptHookCallback);

                        // handle SYSCALL
                        u.AddSyscallHook(SyscallHookCallback);

                        Console.WriteLine(">>> Start tracing code");

                        // emulate machine code in infinite time
                        u.EmuStart(address, address + code.Length, 0u, 0u);

                        Console.WriteLine(">>> Emulation Done!");
                    }
            }
            catch (UnicornEngineException ex)
            {
                Console.Error.WriteLine("Emulation FAILED! " + ex.Message);
            }
        }
Exemplo n.º 8
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        private static void RunTest(Byte[] code, Int64 address)
        {
            try
            {
                using (var u = new Unicorn(Common.UC_ARCH_X86, Common.UC_MODE_32))
                using(var disassembler = CapstoneDisassembler.CreateX86Disassembler(DisassembleMode.Bit32))
                {
                    Console.WriteLine("Unicorn version: {0}", u.Version());
                    
                    // map 2MB of memory for this emulation
                    u.MemMap(address, 2 * 1024 * 1024, Common.UC_PROT_ALL);

                    // write machine code to be emulated to memory
                    u.MemWrite(address, code);
                    
                    // initialize machine registers
                    u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));

                    var regv = new Byte[4];
                    u.RegRead(X86.UC_X86_REG_ESP, regv);

                    // tracing all instructions by having @begin > @end
                    u.AddCodeHook((uc, addr, size, userData) => CodeHookCallback(disassembler, uc, addr, size, userData), 1, 0);

                    // handle interrupt ourself
                    u.AddInterruptHook(InterruptHookCallback);

                    // handle SYSCALL
                    u.AddSyscallHook(SyscallHookCallback);
                    
                    Console.WriteLine(">>> Start tracing code");

                    // emulate machine code in infinite time
                    u.EmuStart(address, address + code.Length, 0u, 0u);

                    Console.WriteLine(">>> Emulation Done!");
                }
            }
            catch (UnicornEngineException ex)
            {
                Console.Error.WriteLine("Emulation FAILED! " + ex.Message);
            }
        }
Exemplo n.º 9
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        private static void CodeHookCallback(Unicorn u, UInt64 addr, Int32 size, Object userData)
        {
            Console.Write("Tracing >>> 0x{0} ", addr.ToString("X"));

            var eipBuffer = new Byte[4];

            u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);

            var effectiveSize = Math.Min(16, size);
            var tmp           = new Byte[effectiveSize];

            u.MemRead(addr, tmp);

            foreach (var t in tmp)
            {
                Console.Write("{0} ", (0xFF & t).ToString("X"));
            }

            Console.WriteLine();
        }
Exemplo n.º 10
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        private static void CodeHookCallback(Unicorn u, UInt64 addr, Int32 size, Object userData)
        {
            Console.Write("Tracing >>> 0x{0} ", addr.ToString("X"));

            var eipBuffer = new Byte[4];
            Utils.CheckError(u.RegRead(X86.UC_X86_REG_EIP, eipBuffer));

            var effectiveSize = Math.Min(16, size);
            var tmp = new Byte[effectiveSize];
            Utils.CheckError(u.MemRead(addr, tmp));

            foreach (var t in tmp)
            {
                Console.Write("{0} ", (0xFF & t).ToString("X"));
            }

            Console.WriteLine();
        }
Exemplo n.º 11
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        private static void SyscallHookCallback(Unicorn u, Object userData)
        {
            var eaxBuffer = new Byte[4];
            Utils.CheckError(u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer));
            var eax = Utils.ToInt(eaxBuffer);

            Console.WriteLine("Syscall >>> EAX = 0x{0}", eax.ToString("X"));

            u.EmuStop();
        }
Exemplo n.º 12
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        private static void InterruptHookCallback(Unicorn u, Int32 intNumber, Object userData)
        {
            // only handle Linux syscall
            if (intNumber != 0x80)
            {
                return;
            }

            var eaxBuffer = new Byte[4];
            var eipBuffer = new Byte[4];

            Utils.CheckError(u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer));
            Utils.CheckError(u.RegRead(X86.UC_X86_REG_EIP, eipBuffer));

            var eax = Utils.ToInt(eaxBuffer);
            var eip = Utils.ToInt(eipBuffer);

            switch (eax)
            {
                default:
                    Console.WriteLine("Interrupt >>> 0x{0} num {1}, EAX=0x{2}", eip.ToString("X"), intNumber.ToString("X"), eax.ToString("X"));
                    break;
                case 1: // sys_exit
                    Console.WriteLine("Interrupt >>> 0x{0} num {1}, SYS_EXIT", eip.ToString("X"), intNumber.ToString("X"));
                    u.EmuStop();
                    break;
                case 4: // sys_write

                    // ECX = buffer address
                    var ecxBuffer = new Byte[4];

                    // EDX = buffer size
                    var edxBuffer = new Byte[4];

                    Utils.CheckError(u.RegRead(X86.UC_X86_REG_ECX, ecxBuffer));
                    Utils.CheckError(u.RegRead(X86.UC_X86_REG_EDX, edxBuffer));

                    var ecx = Utils.ToInt(ecxBuffer);
                    var edx = Utils.ToInt(edxBuffer);

                    // read the buffer in
                    var size = Math.Min(256, edx);
                    var buffer = new Byte[size];
                    Utils.CheckError(u.MemRead(ecx, buffer));
                    var content = Encoding.Default.GetString(buffer);

                    Console.WriteLine(
                        "Interrupt >>> 0x{0}: num {1}, SYS_WRITE. buffer = 0x{2}, size = , content = '{3}'",
                        eip.ToString("X"),
                        ecx.ToString("X"),
                        edx.ToString("X"),
                        content);

                    break;
            }
        }
Exemplo n.º 13
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        private static void RunTest(Byte[] code, Int64 address, Int32 mode)
        {
            using (var u = new Unicorn(Common.UC_ARCH_X86, mode))
            using (var disassembler = CapstoneDisassembler.CreateX86Disassembler(DisassembleMode.Bit32))
            {
                Console.WriteLine("Unicorn version: {0}", u.Version());

                // map 2MB of memory for this emulation
                u.MemMap(address, 2 * 1024 * 1024, Common.UC_PROT_ALL);

                // initialize machine registers
                u.RegWrite(X86.UC_X86_REG_EAX, 0x1234);
                u.RegWrite(X86.UC_X86_REG_ECX, 0x1234);
                u.RegWrite(X86.UC_X86_REG_EDX, 0x7890);

                // write machine code to be emulated to memory
                u.MemWrite(address, code);

                // initialize machine registers
                u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));

                // handle IN & OUT instruction
                u.AddInHook(InHookCallback);
                u.AddOutHook(OutHookCallback);

                // tracing all instructions by having @begin > @end
                u.AddCodeHook((uc, addr, size, userData) => CodeHookCallback(disassembler, uc, addr, size, userData), 1, 0);

                // handle interrupt ourself
                u.AddInterruptHook(InterruptHookCallback);

                // handle SYSCALL
                u.AddSyscallHook(SyscallHookCallback);

                // intercept invalid memory events
                u.AddEventMemHook(MemMapHookCallback, Common.UC_HOOK_MEM_READ_UNMAPPED | Common.UC_HOOK_MEM_WRITE_UNMAPPED);

                Console.WriteLine(">>> Start tracing code");

                // emulate machine code in infinite time
                u.EmuStart(address, address + code.Length, 0u, 0u);

                // print registers
                var ecx = u.RegRead(X86.UC_X86_REG_ECX);
                var edx = u.RegRead(X86.UC_X86_REG_EDX);
                var eax = u.RegRead(X86.UC_X86_REG_EAX);
                Console.WriteLine("[!] EAX = {0}", eax.ToString("X"));
                Console.WriteLine("[!] ECX = {0}", ecx.ToString("X"));
                Console.WriteLine("[!] EDX = {0}", edx.ToString("X"));

                Console.WriteLine(">>> Emulation Done!");
            }
        }
Exemplo n.º 14
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        private static void CodeHookCallback(
            CapstoneDisassembler<X86Instruction, X86Register, X86InstructionGroup, X86InstructionDetail> disassembler,
            Unicorn u,
            Int64 addr,
            Int32 size,
            Object userData)
        {
            Console.Write("[+] 0x{0}: ", addr.ToString("X"));

            var eipBuffer = new Byte[4];
            u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);

            var effectiveSize = Math.Min(16, size);
            var tmp = new Byte[effectiveSize];
            u.MemRead(addr, tmp);

            var sb = new StringBuilder();
            foreach (var t in tmp)
            {
                sb.AppendFormat("{0} ", (0xFF & t).ToString("X"));
            }
            Console.Write("{0,-20}", sb);
            Console.WriteLine(Utils.Disassemble(disassembler, tmp));
        }
Exemplo n.º 15
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        private static void OutHookCallback(Unicorn u, Int32 port, Int32 size, Int32 value, Object userData)
        {
            var eip = u.RegRead(X86.UC_X86_REG_EIP);
            Console.WriteLine("[!] Writing to port 0x{0}, size: {1}, value: 0x{2}, address: 0x{3}", port.ToString("X"), size.ToString("X"), value.ToString("X"), eip.ToString("X"));

            // confirm that value is indeed the value of AL/ AX / EAX
            var v = 0L;
            var regName = String.Empty;
            switch (size)
            {
                case 1:
                    // read 1 byte in AL
                    v = u.RegRead(X86.UC_X86_REG_AL);
                    regName = "AL";
                    break;
                case 2:
                    // read 2 byte in AX
                    v = u.RegRead(X86.UC_X86_REG_AX);
                    regName = "AX";
                    break;
                case 4:
                    // read 4 byte in EAX
                    v = u.RegRead(X86.UC_X86_REG_EAX);
                    regName = "EAX";
                    break;
            }

            Console.WriteLine("[!] Register {0}: {1}", regName, v.ToString("X"));
        }
Exemplo n.º 16
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        private static Int32 InHookCallback(Unicorn u, Int32 port, Int32 size, Object userData)
        {
            var eip = u.RegRead(X86.UC_X86_REG_EIP);            
            Console.WriteLine("[!] Reading from port 0x{0}, size: {1}, address: 0x{2}", port.ToString("X"), size.ToString("X"), eip.ToString("X"));
            var res = 0;
            switch (size)
            {
                case 1:
                    // read 1 byte to AL
                    res = 0xf1;
                    break;                    
                case 2:
                    // read 2 byte to AX
                    res = 0xf2;
                    break;
                case 4:
                    // read 4 byte to EAX
                    res = 0xf4;
                    break;
            }

            Console.WriteLine("[!] Return value: {0}", res.ToString("X"));
            return res;
        }