/// <summary> /// Create a ComponentList from UltimaSDK /// </summary> public MultiEditorComponentList(MultiComponentList list, MultiEditor.UserControls.MultiEditor parent) { _parent = parent; Width = list.Width; Height = list.Height; Tiles = new List <MultiTile>(); for (int x = 0; x < Width; ++x) { for (int y = 0; y < Height; ++y) { for (int i = 0; i < list.Tiles[x][y].Length; ++i) { Tiles.Add(new MultiTile( list.Tiles[x][y][i].ID, x, y, list.Tiles[x][y][i].Z, list.Tiles[x][y][i].Flag)); } Tiles.Add(new FloorTile(x, y, _parent.DrawFloorZ)); } } CalcSolver(); Tiles.Sort(); UndoList = new UndoStruct[_undoListMaxSize]; _modified = true; RecalculateMinMax(); }
public static UndoStruct GetUndoStruct() { UndoStruct undo = new UndoStruct(); undo.AllVisualContenders = AllVisualContenders.ToList(); undo._VisualBracketsList = VisualBracketsList.ToList(); undo._VisualUnplacedBracketsList = _VisualUnplacedBracketsList.ToList(); return(undo); }
/// <summary> /// the application will save the last 15 changes /// </summary> /// TODO: FINISH THIS! public static void AddToUndoList() { // save the current event to struct UndoStruct undo = new UndoStruct(); undo.AllVisualContenders = new List <VisualContender>(); undo._VisualBracketsList = new List <VisualBracket>(VisualBracketsList.Clone()); undo._VisualUnplacedBracketsList = new List <VisualContender>(VisualUnplacedBracketsList.ToList()); if (UndoList.Count == 14) { UndoList.RemoveAt(0); } UndoList.Add(undo); }
/// <summary> /// Create a blank ComponentList /// </summary> public MultiEditorComponentList(int width, int height, MultiEditor parent) { Parent = parent; Width = width; Height = height; Tiles = new List <MultiTile>(); for (int x = 0; x < Width; ++x) { for (int y = 0; y < Height; ++y) { Tiles.Add(new FloorTile(x, y, Parent.DrawFloorZ)); } } UndoList = new UndoStruct[UndoListMaxSize]; Modified = true; RecalcMinMax(); }
/// <summary> /// Create a ComponentList from UltimaSDK /// </summary> public MultiEditorComponentList(MultiComponentList list, MultiEditor parent) { Parent = parent; Width = list.Width; Height = list.Height; Tiles = new List<MultiTile>(); for (int x = 0; x < Width; ++x) { for (int y = 0; y < Height; ++y) { for (int i = 0; i < list.Tiles[x][y].Length; ++i) { Tiles.Add(new MultiTile(list.Tiles[x][y][i].ID, x, y, list.Tiles[x][y][i].Z, list.Tiles[x][y][i].Flag)); } Tiles.Add(new FloorTile(x, y, Parent.DrawFloorZ)); } } CalcSolver(); Tiles.Sort(); UndoList = new UndoStruct[UndoListMaxSize]; Modified = true; RecalcMinMax(); }
/// <summary> /// Create a blank ComponentList /// </summary> public MultiEditorComponentList(int width, int height, MultiEditor parent) { Parent = parent; Width = width; Height = height; Tiles = new List<MultiTile>(); for (int x = 0; x < Width; ++x) { for (int y = 0; y < Height; ++y) { Tiles.Add(new FloorTile(x, y, Parent.DrawFloorZ)); } } UndoList = new UndoStruct[UndoListMaxSize]; Modified = true; RecalcMinMax(); }