public virtual void Dispose() { if (!disposed) { UndoCtx.Dispose(); } disposed = true; }
public void Dispose() { for (int i = testOperations.Count - 1; 0 <= i; --i) { testOperations[i].Undo(); } undoContext.Dispose(); }
public virtual void Dispose() { if (!disposed) { UndoCtx.Dispose(); } disposed = true; }
public void Dispose() { for (int i = testOperations.Count - 1; 0 <= i; --i) { testOperations[i].Undo(); } undoContext.Dispose(); }