Exemplo n.º 1
0
        public void Serialize(UndertaleWriter writer)
        {
            try
            {
                Debug.Assert(Name != null);
                writer.Write(Name.ToCharArray());
                var lenWriter = writer.WriteLengthHere();

                Debug.WriteLine("Writing chunk " + Name);
                lenWriter.FromHere();
                SerializeChunk(writer);

                if (Name != "FORM" && Name != writer.LastChunkName)
                {
                    UndertaleGeneralInfo generalInfo = Name == "GEN8" ? ((UndertaleChunkGEN8)this).Object : writer.undertaleData?.GeneralInfo;
                    // These versions introduced new padding
                    // all chunks now start on 16-byte boundaries
                    // (but the padding is included with length of previous chunk)
                    // TODO: what about the debug data??
                    if (generalInfo != null && (generalInfo.Major >= 2 || (generalInfo.Major == 1 && generalInfo.Build >= 9999)))
                    {
                        int  e   = writer.undertaleData.PaddingAlignException;
                        uint pad = (e == -1 ? 16 : (uint)e);
                        while (writer.Position % pad != 0)
                        {
                            writer.Write((byte)0);
                        }
                    }
                }

                Length = lenWriter.ToHere();
            }
            catch (UndertaleSerializationException e)
            {
                throw new UndertaleSerializationException(e.Message + " in chunk " + Name, e);
            }
            catch (Exception e)
            {
                throw new UndertaleSerializationException(e.Message + "\nat " + writer.Position.ToString("X8") + " while reading chunk " + Name, e);
            }
        }