Exemplo n.º 1
0
    static int Attach(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Transform)))
            {
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
                UnGfx.Attach(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Transform), typeof(bool)))
            {
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
                bool arg2 = LuaDLL.lua_toboolean(L, 3);
                UnGfx.Attach(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnGfx.Attach"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }