public static bool FilterEnabled(int filterId) { var f = (FilterType)filterId; switch (f) { // TODO case FilterType.Quests: return(!AHK.IniFlag("HideQuestFilter")); case FilterType.Teleports: return(!AHK.IniFlag("HideWarpFilter")); case FilterType.Collectibles: return(!AHK.IniFlag("HideCollectableFilter")); case FilterType.InLogic: return(SeedController.HasInternalSpoilers); case FilterType.Spoilers: return(UberGet.value(34543, 11226).Bool); default: return(true); } }
public static void FilterIconText(IntPtr buffer, int length, int groupId, int id, int value, int filterId) { var cond = new UberStateCondition(groupId, id, value); var f = (FilterType)filterId; string text = ((f == FilterType.InLogic || f == FilterType.Spoilers) && UberGet.value(34543, 11226).Bool ? cond.SpoilerName() : LocName(cond)) ?? " "; length = Math.Min(text.Length, length); Marshal.Copy(text.ToCharArray(), 0, buffer, length); }
public static bool Bought(this AbilityType at) => UberGet.value(at.BoughtState()).Bool;
public static bool HaveTree(this AbilityType at) => UberGet.value(at.TreeState()).Bool;
public static bool Have(this QuestEventType at) => UberGet.value(at.State()).Bool;
public static void HandleSignal(string signal) { switch (signal) { case "reload": if (FramesTillUnlockReload == 0) { iniFlagCache.Clear(); FramesTillNextSend = 0; Randomizer.Client.Connect(); SeedController.ReadSeed(); if (InterOp.get_game_state() == GameState.Game) { PsuedoLocs.RELOAD_SEED.OnCollect(); } FramesTillUnlockReload = 120; } break; case "lastPickup": FramesTillNextSend = 1; // the only reason this isn't = 0 is that spamming this could get really annoying MessageQueue.Enqueue(Last); break; case "progressAndHints": HintsController.ProgressWithHints(); break; case "dev": Randomizer.Dev = !Randomizer.Dev; Randomizer.Log($"Dev: {Randomizer.Dev}"); break; case "exitapp": Environment.Exit(Environment.ExitCode); break; case "toggleDebug": InterOp.set_debug_controls(!InterOp.get_debug_controls()); Print($"Debug {(InterOp.get_debug_controls() ? "enabled" : "disabled")}", toMessageLog: false); break; case "toggleCursorLock": Print($"Cursor Lock {(InterOp.toggle_cursorlock() ? "enabled" : "disabled")}", toMessageLog: false); break; case "binding1": PsuedoLocs.BINDING_ONE.OnCollect(); break; case "binding2": PsuedoLocs.BINDING_TWO.OnCollect(); break; case "binding3": PsuedoLocs.BINDING_THREE.OnCollect(); break; case "binding4": PsuedoLocs.BINDING_FOUR.OnCollect(); break; case "binding5": PsuedoLocs.BINDING_FIVE.OnCollect(); break; case "unlockSpoiers": if (SeedController.Settings.RaceMode) { return; // no cheat } UberSet.Bool(GameComplete, true); Print("spoiler unlocked", toMessageLog: false); break; case "tpCheat": if (SeedController.Settings.RaceMode) { return; // no cheat } tpCheatToggle = !tpCheatToggle; Print($"TPCheat {(tpCheatToggle ? "enabled" : "disabled")}", toMessageLog: false); break; case "warpCredits": if (UberGet.Bool(GameComplete)) { InterOp.start_credits(); } else { Print($"Credit warp not unlocked!", toMessageLog: false); } break; case "printCoords": var pos = InterOp.get_position(); Print($"{pos.X}, {pos.Y}", toMessageLog: false); break; case "nameSpoilerToggle": MapController.NameLabels = !MapController.NameLabels; Print($"Loc name labels {(MapController.NameLabels ? "enabled" : "disabled")}", toMessageLog: false); break; case "logicprovidertoggle": MapController.RustLogic = !MapController.RustLogic; Print($"Logic Provider: {(MapController.RustLogic ? "Rust" : "Java")}", toMessageLog: false); MapController.UpdateReachable(); break; default: Randomizer.Log($"Recieved unknown signal {signal}"); break; } }
public override void Grant(bool skipBase = false) { UberStateController.SkipUberStateMapCount[Id] = SupCount; InterOp.set_uber_state_value(Id.GroupID, Id.ID, Modifier(UberGet.value(Id))); }
public static void UpdateReachableAsync(int sleepTime = 30) { try { Thread.Sleep(sleepTime); // wait to let values update if (Updating) { return; } Updating = true; var argsList = RustLogic ? new List <string> { "reach-check", // TODO maybe we won't pass these explicitly? since it's samefolder shit "--areas", $"\"{Randomizer.BasePath}areas.wotw\"", "--locations", $"\"{Randomizer.BasePath}loc_data.csv\"", "--uber-states", $"\"{Randomizer.BasePath}state_data.csv\"", } : new List <string> { "-jar", $"\"{Randomizer.BasePath}SeedGen.jar\" ", "ReachCheck" }; argsList.AddRange(new List <string> { $"\"{SeedController.SeedFile}\"", $"{InterOp.get_max_health()}", $"{Convert.ToInt32(10*InterOp.get_max_energy())}", $"{UberGet.value(6, 0).Int}", $"{InterOp.get_ore()}", $"{InterOp.get_experience()}", }); if (RustLogic) { argsList.AddRange(TrackedConds.Where(c => c.Met()).Select(t => $"u:{t.Id.GroupID},{t.Id.ID}")); } argsList.AddRange(SaveController.SkillsFound.Select((AbilityType at) => $"s:{(int)at}")); argsList.AddRange(Teleporter.TeleporterStates.Keys.Where(t => new Teleporter(t).Has()).Select(t => $"t:{(int)t}")); if (new QuestEvent(QuestEventType.Water).Has()) { argsList.Add("w:0"); } argsList.AddRange(TrackedShards.Where(sh => new Shard(sh).Has()).Select(t => $"sh:{(int)t}")); var proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = RustLogic ? @"seedgen.exe" : @"java.exe"; proc.StartInfo.Arguments = String.Join(" ", argsList); proc.StartInfo.CreateNoWindow = true; proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.StartInfo.WorkingDirectory = Randomizer.BasePath; proc.Start(); if (!proc.WaitForExit(10000)) { Randomizer.Warn("MapController.waitForProc", "timed out waiting for reach check", false); } Reachable.Clear(); var rawOutput = proc.StandardOutput.ReadToEnd(); if (rawOutput.Trim() != "") { foreach (var rawCond in rawOutput.Split(',')) { try { var frags = rawCond.Split('|'); var cond = new UberStateCondition(int.Parse(frags[0]), frags[1]); if (cond.Loc().Type == LocType.Shop) { if (cond.Met() || hintTypes.Contains(cond.Pickup().Type)) { continue; // bought it or it's a hint. Either way it's known to be non progression, so it does not show on the map } if (ShopSlot.Twillen.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(2, "20000")); } else if (ShopSlot.Opher.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(1, "20000")); } else if (ShopSlot.LupoStore.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(48248, "20000")); } } Reachable.Add(cond); } catch (Exception e) { Randomizer.Error($"GetReachableAsync (post-return) while parsing |{rawCond}|", e); } } } /* * if(Randomizer.Dev) * Randomizer.Log($"Reach check:\nseed_gen_cli.exe {String.Join(" ", argsList)}\n gave output: \n{rawOutput}\n stderr was {proc.StandardError.ReadToEnd()}\nReachable after: {String.Join(" ", Reachable.Select(r => r.ToString()))}", false); */ InterOp.refresh_inlogic_filter(); } catch (Exception e) { Randomizer.Error("GetReachableAsync", e); } Updating = false; }
public static void UpdateReachableAsync(int sleepTime = 30) { try { Thread.Sleep(sleepTime); // wait to let values update if (Updating) { return; } Updating = true; var argsList = new List <string> { "-jar", $"{Randomizer.BasePath}SeedGen.jar ", "ReachCheck", $"\"{SeedController.SeedFile}\"", $"{InterOp.get_max_health()}", $"{Convert.ToInt32(10*InterOp.get_max_energy())}", $"{UberGet.value(6, 0).Int}", $"{InterOp.get_ore()}", $"{InterOp.get_experience()}", }; // ^ this should probably be an array at this point... // TODO: send which key doors are already open argsList.AddRange(SaveController.SkillsFound.Select((AbilityType at) => $"s:{(int)at}")); argsList.AddRange(Teleporter.TeleporterStates.Keys.Where(t => new Teleporter(t).Has()).Select(t => $"t:{(int)t}")); if (new QuestEvent(QuestEventType.Water).Has()) { argsList.Add("w:0"); } var proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = @"java.exe"; proc.StartInfo.Arguments = String.Join(" ", argsList); proc.StartInfo.CreateNoWindow = true; proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.WorkingDirectory = Randomizer.BasePath; proc.Start(); if (!proc.WaitForExit(7500)) { Randomizer.Warn("MapController.waitForProc", "timed out waiting for reach check", false); } Reachable.Clear(); var rawOutput = proc.StandardOutput.ReadToEnd(); if (rawOutput.Trim() != "") { foreach (var rawCond in rawOutput.Split(',')) { try { var frags = rawCond.Split('|'); var cond = new UberStateCondition(int.Parse(frags[0]), frags[1]); Reachable.Add(cond); } catch (Exception e) { Randomizer.Error($"GetReachableAsync (post-return) while parsing |{rawCond}|", e); } } } // else // Randomizer.Log($"got output |{rawOutput}| from cmd. args: \"{String.Join(" ", argsList)}\" stderr was {proc.StandardError.ReadToEnd()}", false); InterOp.refresh_inlogic_filter(); } catch (Exception e) { Randomizer.Error("GetReachableAsync", e); } Updating = false; }
public static string GetKeySkillHintTwo() => UberGet.value(SkillHintTwoState).Bool ? $"{AbilityType.Burrow.HintFrag()}, {AbilityType.WaterDash.HintFrag()}, {AbilityType.LightBurst.HintFrag()}, {AbilityType.Flash.HintFrag()}" : "";
public static void Byte(UberId id, byte val = 1) => UberSet.Byte(id, (byte)(UberGet.value(id).Byte + val));
public static void Float(UberId id, float val = 1) => UberSet.Float(id, UberGet.value(id).Float + val);
public static void Int(UberId id, int val = 1) => UberSet.Int(id, UberGet.value(id).Int + val);
public static void Toggle(UberId id) => UberSet.Bool(id, UberGet.value(id).Bool);
public static bool Upgraded(this AbilityType at) => UberGet.value(at.UpgradedState()).Bool;
public static bool Bought(this ShardType st) => UberGet.value(st.BoughtState()).Bool;
public static bool Have(this AbilityType at) => UberGet.Bool(at.State());