private void Init() { mVelocity = new Vector3(0, 0, 0); mPrimitive = null; mPivotVisible = false; mXFormInfo = new UWB_XFormInfo(); mChildNodes = new UWB_Array<UWB_SceneNode>(); }
public UWB_PrimitiveList() { mBounds = new UWB_BoundingBox(); mList = new UWB_Array<UWB_Primitive>(); }