Exemplo n.º 1
0
        public static byte[] GetRawImage(UTexture texture)
        {
            byte[] imgData       = new byte[texture.MipMaps.Sum(a => a.Pixels.Length)];
            byte[] decompImgData = new byte[texture.USize * texture.VSize * 4];
            int    offset        = 0;

            for (int i = 0; i < texture.MipMaps.Count; i++)
            {
                System.Buffer.BlockCopy(texture.MipMaps[i].Pixels, 0, imgData, offset, texture.MipMaps[i].Pixels.Length);
                offset += texture.MipMaps[i].Pixels.Length;
            }
            switch (texture.Format)
            {
            case ETextureFormat.TEXF_G16:
                int m_Index = 0;
                offset = 0;
                for (int y = 0; y < texture.USize; y++)
                {
                    for (int x = 0; x < texture.VSize; x++)
                    {
                        int    b      = (int)((imgData[m_Index++] << 8) | imgData[m_Index++]) & 0xFFFF >> 8;
                        byte[] values = BitConverter.GetBytes(b | b << 8 | b << 16);
                        System.Buffer.BlockCopy(values, 0, decompImgData, offset, 3);
                        decompImgData[offset + 3] = 255;
                    }
                }
                break;

            case ETextureFormat.TEXF_DXT1:
                DecompressImage(decompImgData, (uint)texture.USize, (uint)texture.VSize, imgData, (int)LibSquish.DxtFormat.Dxt1);
                RemapRGBA(ref decompImgData);
                break;

            case ETextureFormat.TEXF_DXT3:
                DecompressImage(decompImgData, (uint)texture.USize, (uint)texture.VSize, imgData, (int)LibSquish.DxtFormat.Dxt3);
                RemapRGBA(ref decompImgData);
                break;

            case ETextureFormat.TEXF_DXT5:
                DecompressImage(decompImgData, (uint)texture.USize, (uint)texture.VSize, imgData, (int)LibSquish.DxtFormat.Dxt5);
                RemapRGBA(ref decompImgData);
                break;

            default:
                Console.WriteLine("Not implemented  format " + texture.Format);
                break;
            }
            return(decompImgData);
        }
Exemplo n.º 2
0
        UTexture UTextureFiled(UTexture tex)
        {
            Vector2 newV2;

            EditorGUILayout.BeginVertical("HelpBox");

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.BeginVertical(GUILayout.Width(55));
            GUILayout.Label("Texture");
            tex.mainTex = EditorGUILayout.ObjectField(tex.mainTex, typeof(Texture), false, GUILayout.Height(55), GUILayout.Width(55)) as Texture;
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginVertical(GUILayout.Width(55));
            GUILayout.Label("Normal");
            tex.normal = EditorGUILayout.ObjectField(tex.normal, typeof(Texture), false, GUILayout.Height(55), GUILayout.Width(55)) as Texture;
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginHorizontal(EditorStyles.textField);
            EditorGUILayout.BeginVertical(GUILayout.Width(10));
            GUILayout.Space(23);
            GUILayout.Label("x");
            GUILayout.Space(10);
            GUILayout.Label("y");
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginVertical();
            GUILayout.Label("Tiling");
            GUILayout.Space(5);
            newV2   = tex.tiling;
            newV2.x = EditorGUILayout.FloatField(newV2.x);
            GUILayout.Space(10);
            newV2.y    = EditorGUILayout.FloatField(newV2.y);
            tex.tiling = newV2;
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginVertical();
            GUILayout.Label("Offset");
            GUILayout.Space(5);
            newV2   = tex.offset;
            newV2.x = EditorGUILayout.FloatField(newV2.x);
            GUILayout.Space(10);
            newV2.y    = EditorGUILayout.FloatField(newV2.y);
            tex.offset = newV2;
            EditorGUILayout.EndVertical();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();
            return(tex);
        }
Exemplo n.º 3
0
        public static void Export(Stream fileStream, UTexture texture)
        {
            byte[] pixelsArr = GetRawImage(texture);
            byte[] header    = new byte[] {
                0, // ID length
                0, // no color map
                2, // uncompressed, true color
                0, 0, 0, 0,
                0,
                0, 0, 0, 0, // x and y origin
                (byte)(texture.USize & 0x00FF),
                (byte)((texture.USize & 0xFF00) >> 8),
                (byte)(texture.VSize & 0x00FF),
                (byte)((texture.VSize & 0xFF00) >> 8),
                32, // 32 bit bitmap
                0
            };

            using (BinaryWriter writer = new BinaryWriter(fileStream))
            {
                writer.Write(header);
                writer.Write(pixelsArr);
            }
        }
Exemplo n.º 4
0
        public static Bitmap GetImage(UTexture texture)
        {
            if (texture == null)
            {
                return(new Bitmap(1, 1, PixelFormat.Format32bppArgb));
            }
            byte[]     imgData       = new byte[texture.MipMaps.Sum(a => a.Pixels.Length)];
            byte[]     decompImgData = new byte[texture.USize * texture.VSize * 4];
            Bitmap     image         = new Bitmap(texture.USize, texture.VSize, PixelFormat.Format32bppArgb);
            BitmapData bmpData;
            int        offset = 0;

            for (int i = 0; i < texture.MipMaps.Count; i++)
            {
                System.Buffer.BlockCopy(texture.MipMaps[i].Pixels, 0, imgData, offset, texture.MipMaps[i].Pixels.Length);
                offset += texture.MipMaps[i].Pixels.Length;
            }
            switch (texture.Format)
            {
            case ETextureFormat.TEXF_G16:
                image = new Bitmap(texture.USize, texture.VSize);
                int m_Index = 0;
                for (int y = 0; y < texture.USize; y++)
                {
                    for (int x = 0; x < texture.VSize; x++)
                    {
                        int    b      = (int)((imgData[m_Index++] << 8) | imgData[m_Index++]) & 0xFFFF >> 8;
                        byte[] values = BitConverter.GetBytes(b | b << 8 | b << 16);
                        Color  c      = Color.FromArgb(255, (int)values[0], (int)values[1], (int)values[2]);
                        image.SetPixel(x, y, c);
                    }
                }
                break;

            case ETextureFormat.TEXF_DXT1:
                DecompressImage(decompImgData, (uint)texture.USize, (uint)texture.VSize, imgData, (int)LibSquish.DxtFormat.Dxt1);
                RemapRGBA(ref decompImgData);
                bmpData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadWrite, image.PixelFormat);
                Marshal.Copy(decompImgData, 0, bmpData.Scan0, decompImgData.Length);
                image.UnlockBits(bmpData);
                break;

            case ETextureFormat.TEXF_DXT3:
                DecompressImage(decompImgData, (uint)texture.USize, (uint)texture.VSize, imgData, (int)LibSquish.DxtFormat.Dxt3);
                RemapRGBA(ref decompImgData);
                bmpData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadWrite, image.PixelFormat);
                Marshal.Copy(decompImgData, 0, bmpData.Scan0, decompImgData.Length);
                image.UnlockBits(bmpData);
                break;

            case ETextureFormat.TEXF_DXT5:
                DecompressImage(decompImgData, (uint)texture.USize, (uint)texture.VSize, imgData, (int)LibSquish.DxtFormat.Dxt5);
                RemapRGBA(ref decompImgData);
                bmpData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadWrite, image.PixelFormat);
                Marshal.Copy(decompImgData, 0, bmpData.Scan0, decompImgData.Length);
                image.UnlockBits(bmpData);
                break;

            case ETextureFormat.TEXF_RGBA8:
                m_Index = 0;
                for (int y = 0; y < texture.USize; y++)
                {
                    for (int x = 0; x < texture.VSize; x++)
                    {
                        int   c   = (int)(imgData[m_Index++] | (imgData[m_Index++] << 8) | (imgData[m_Index++] << 16) | (imgData[m_Index++] << 24));
                        Color col = Color.FromArgb(c);
                        image.SetPixel(x, y, col);
                    }
                }
                break;

            default:
                Console.WriteLine("Not implemented  format " + texture.Format);
                break;
            }
            return(image);
        }
Exemplo n.º 5
0
 public static Texture2D UTextureToTexture2D(UTexture texture) => texture.AsTexture2D;
Exemplo n.º 6
0
 public static Texture UTextureToTexture(UTexture texture) => texture.ToUnity().UnityTexture;